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Gamebixby > PC Games > Do you know Gunfu?
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Do you know Gunfu?

Published September 11, 2025 8 Min Read
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8 Min Read
Do you know Gunfu?
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you do not have Do you know Gunfu? Easy and bold, it is a cinematic convention to make a shootout look like something from a martial arts film, with participants using firearms at incredible boundaries.

The man believed to have invented Gun Fu is Hong Kong action Guru John Woo, who directed both of the films mentioned above. Wu’s Gunfight is an exhibition of “heroic bloodshed” that makes the average wild Western duel look like a spellbinding. They can involve finesse, but do not particularly emphasize calculations or methods. Instead, Wu slowly delights with Mo’s improvisation, symbolism, and pure excesses. Cho Yun Fat waves his index fingers, and the set dressing turns into a deep crimson mist and a chunk of flying plaster.

It’s funny to think that after seeing Chau Yun Fat Blow’s gang like a snowman, Gun Hu has become a kind of “system” at the hands of nerds and later filmmakers. The 2002 film’s equilibrium combines it into the fictional martial arts “Gun Kata,” with Christian Bale hitting various catwalk poses that maximize the fatal potential, mostly making him seem like he’s about to let go of the spider.

Screenshot from Max Payne, who fires a gun with another aim.

Gun Fu is probably more standardized to be built into games and video games, perhaps inevitably. The original Max Payne combines a matrix with a hard-boiled blend to produce a great horn jumping noir shooter game in which Gun Fu is fueled to the adrenaline itself replenished by killing. The stable refill of Payne’s hourglass icon mechanizes the need for filmmakers to put showpiece stunts at the pace and maintain a steady rain on the body.

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The creators of Gurps have further standardized the gun Fu, which is further standardized with a dedicated tabletop rulebook. It provides a dictionary of documented or hypothetical gun FU technology, including remote disarming, “Shooting Between Raindrops”, and “Crossbow Fu.” Here is the entry for Max Paine. He was stripped of his tragic backstory that stirs his pills and cleanly analyzed as the ultimate shooter who strengthened his time sense of being able to get behind the scenes shots and knockback movies.

Gun Fu’s thinking appears everywhere in modern video games. It’s bread and butter from countless third-person punch bangers, from the terrifying but oddly persuasive hopes these days to the dead and sublime Bayonetta. Until recently, however, I began to make a vague theoretical connection between gun Fu and how I think about video games about guns.

Tall pale witch in a catsuit with big hair and specs with a very large pink gun - this is Bayonetta from the same name game in Platinum

A useful argument for making guns in the game is that they are not guns at all, even if they are officially licensed by the manufacturer in the process of an effort to beat a different generation of young people. They are magical ways to change the state of objects in the distance. This has the mediocre Ministry of Labor dynamics. If guns are the main means of interacting with things, you can forget a number of nasty intervention actions, such as walking to an NPC, crashing into an avatar, and asking what you did on your vacation.

By claiming that video game guns are merely a movement to minimize complexity, they release us to think of guns in place of bloodshed. This does not need to be true if destruction is usually the result of pulling a controller trigger. In Mazeworld, an ancient first-person Macintosh game, you’ll need to review it someday. Shoot a ball of positive or negative energy with an entity, scaring or appealing. To drive away the forced wholeness accusations, I have not suggested leading the hallucinations of Pirro in Team Fores 2, turning all the shooters into Splatoon. I’m just saying that the guns in the game are generally more than guns.

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Even if it is present purely to kill, it will still serve as an implicit pacing device using shooting rates and reload times. Also see recent trends in rhythm-based FPS games, such as the Bullets of BPM: Bullets/min. Gun range is a “creative” factor in contouring virtual geography, with a “contingent” advantage. Many arrested views of Shooter reflect the abilities of certain weapons.

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It’s helpful to link to Gun Fu here, as Gun Fu is about transcending the naked fact that guns are a very efficient means of killing. Gunfoo fighters do things with guns that look absolutely unstable. One of the consequences is that the guns become ridiculously playful. Like the murderer Cho Yun Fat, life-loving photographers don’t jump off the table in two handfuls of volcano Beretta. A reasonable marksman will not dance ballistic Morris in the middle of a group of riot officers like Christian Bale in equilibrium. The connection to the instantaneous clinical death of the gun is blown up with a frayed landscape.

Additionally, Gun Fu could be an exercise in “minimizing complexity” in the film. Deep Closing Diving: Last night I re-watched John Wick, Gun Fu’s current Acme in a Western-language circle. I remember seeing it a few years ago, but I feel very overwhelmed by the focus on nearby gunfire and grappling. Where was the roundhouse kick and fist combo that you’ve come to expect from Keanu Reeves? Fifteen years after the Matrix, was it too much for his hips?

Recently I learned that the film’s combat technology choices reflect production constraints in part. Using the pistol close and highly obsessively avoids certain everyday difficulties in combat scene choreography, while fishing the physical limits of the stars. The fact that Gun Fu Takedowns is based on martial arts means that you can avoid athletic movements that require stunt doubles. This means you can reduce the time you cut back on hiding stunt doubles from your viewers. That means that the audience can make a long take without worrying about realizing that the murderous chops to the skull aren’t actually connected.

John Wick is aiming for a John Wick Hex pistol.

“The more you punch and kick, the more you have to sell hits, so you have to get away, so you have to change the angle,” co-director Chad Stahelsky told Forbes in 2017. From there. “This film is hindsight and makes much more sense to me. Wick’s preference for ending enemies with bullets is another show of “heroic bloodshed” and how he manages his budget. To sum up all this in video game terminology: John Wick turns his gun into a punch button.

(TagstoTranslate)Bayonetta (T)John Wick Hex (T)Max Payne

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