GSC Sport World has launched patch 1.1. STALKER 2: Coronary heart of Chernobyl Incorporates over 1,800 fixes. A-Life 2.0 has quite a few enhancements, together with extra NPCs roaming across the zone and a repair for not with the ability to exist offline. NPCs now not spawn behind the participant, and the gap NPCs will be seen has been “considerably elevated.”
Different welcome adjustments embody A-Life NPCs truly attacking enemies and increasing their territory. Gamers must also see extra encounters with them and extra numerous teams (completely different sizes and factions) to come across. Normal enhancements have additionally been made to the AI, together with the power for NPCs to shortly detect crouching gamers, enter with out opening doorways, and teleport into restricted areas.
For extra data, please see among the patch notes under. STALKER 2: Coronary heart of Chernobyl Obtainable on Xbox Collection X/S and PC. Click on right here for critiques. It bought 1 million copies in two days and is already turning a revenue.
Main patch 1.1
Fixing A-Life
- Fastened a problem the place NPCs would spawn behind the participant.
- Gamers can now encounter NPCs wandering across the zone extra steadily.
- Considerably elevated the gap at which A-Life NPCs are seen to gamers.
- Fastened an aggressive optimization subject the place A-Life NPCs couldn’t exist offline (outdoors of the participant’s visible vary).
– In offline mode, A-Life continues to progress in direction of its objectives over time.
– Gamers will now have the chance to come across beforehand encountered A-Life NPCs by continuing in the identical course because the NPC. - Improved offline A-Life NPC navigation utilizing GameGraph (World AI Navigation Map):
– Fastened a number of points the place NPCs had been unable to observe or discover the trail to the required goal.
– Fastened a number of points the place NPCs would get caught in an online-to-offline transition state. - Elevated motivation for A-Life NPCs to develop their territory and actively assault enemies and mutants.
- Fastened a problem that would trigger fewer A-life NPCs to be encountered than meant.
- Contextual actions have been additional improved to make sure a seamless transition between offline and on-line states for NPCs engaged in these actions.
- Teams exploring the zone are actually extra numerous by way of attainable factions and group sizes.
- Fastened a problem the place human NPCs wouldn’t meet your communication wants or conversations whereas strolling across the zone.
There are additionally another development-related enhancements.
AI enhancements
- Diminished the variety of summons and elevated the spawn interval of the Pseudodog Phantom.
- Fastened a problem the place zombies may have their legs and arms twisted whereas being knocked down.
- Fastened a problem the place massive mutants may disguise behind small objects similar to bushes.
- Fastened a problem the place mutant limbs may typically prolong when firing computerized weapons.
- Fastened a problem the place the bloody visible impact would play a number of occasions after a rat is killed by a grenade.
- Fastened a problem the place NPCs may shortly detect gamers once they had been crouching.
- Fastened a problem the place NPCs may enter the door with out opening it.
- Fastened a problem the place controllers may take management of NPCs in the principle story.
- Fastened a problem the place Chimera would attempt to enter slim passages that it can’t enter as a substitute of hiding in an ambush.
- Fastened a problem when NPCs teleport to restricted areas similar to protected zones or hubs.
- Fastened a problem the place mutants who had been in cowl wouldn’t change cowl when taking injury.
- Fastened visible results for Burer’s telepathic skills.
- Minor fixes to fight habits for NPCs capturing from cowl.
- Fastened Burer’s object throwing animation.
- Fastened a number of points the place NPCs would stay idle and refuse to start out mission-related dialogue.
- Fastened a problem the place mutants would proceed to assault zombies whereas being knocked down.
- Fastened a problem the place NPCs would get caught in aiming animations.
- Fastened a problem the place demise animations would play for NPCs who had been revived as zombies.
- Fastened a problem the place impartial NPCs would stay impartial after a participant lands a melee assault.
- Fastened a problem the place some NPCs’ arms would break whereas capturing.
- Normal enhancements have been made to the fight expertise and NPC pathfinding in massive battles with massive numbers of corpses.
- Fastened a problem when the participant was in a position to defeat the Chimera with the assistance of the Carousel Anomaly.
- Fastened a problem the place NPCs may clip by means of objects and partitions when capturing from cowl.
- Barely improved the peaceable habits of NPCs.
- Fastened a problem the place NPCs wouldn’t cease combating when beginning to eject.
- Fastened a problem the place some mutants had been unable to leap off obstacles.
- Fastened a problem the place NPCs would get caught after being ejected.
- Fastened the habits of the thief after the discharge ends throughout the mission “Bullseye”.
- Fastened a problem the place NPCs may teleport in the event that they had been unable to construct a route.
- Fastened a problem the place NPCs may cease speaking to one another after loading a save.
- Fastened a problem the place mutant corpses would fly distant from the place they had been killed with a shotgun.
Moreover, over 50 minor “anomalies” have been mounted.
(Tag Translation)GSC Sport World