I promise that this isn’t about “gamers are crazy.” There are actual tests and advice, but please be honest. But I hadn’t speculated that bird-like soul wuchang: fallen feathers would be released on PC performance issues without steam reviews (now “almost negative”) and (now “almost negative”) so I’d have to start like that. Certainly not after these easy-going system requirements?
Certainly, yes, that turned out, but not to the extent that the page with the 7,000 thumb down symbol suggests. it’s not good. Runs slowly at maximum settings. There is a stud sound. DLSS 4 frame generation is either broken or implemented in a unique, nasty way. However, with some selection settings adjustments, including low-end graphics cards, things can be made pretty smooth.
That memo proves that the requirements for a minimum system are still highly reliable. Even taking up the top-end CPU and RAM on the RPS test rig was enough to average at 1080p the highly playable 44fps with Wuchang’s low presets. Meanwhile, from the recommended specifications, Intel’s ARC A750 averaged highly at 51fps using the TSR. Normally you need 60fps from the “recommended” GPU, but we encourage cheap and older components to not need to strictly slam at 30fps.
Still, I’ll talk about FPS average, but half of the story. Traversal stutter – the kind that occurs when physically moving into a new, previously unloaded new territory – is a regular event and confuses the sense of smoothness that could have otherwise allowed for the more enjoyable sword stealing. Also, TSR is simply worse than other Unreal Engine 5 games as aliasing, both very prominent ghost and aliasing, and even at higher quality settings. Also, unless you have an RTX graphics card that can be replaced by DLSS, you should maintain performance including 1080p.
It would also not be surprising if many of these performance complaints arise from their best preset, the extreme, ultra-attempts to run Ushan. Judging from the RTX 4060, one of the most commonly used GPUs among Steam players, there is a huge gap between these runs and low-quality presets. Stick to 1080p, the TSR rises to 64fps at 72fps before rising to an extreme 64fps to 67 (basically 52FPS, 52FPS, Ultra 55FPS). It’s not unheard of for the game’s potato environment to surpass the most fancy ones in this degree, but we’ve been expecting butter to be framed with new gear thanks to Ushan’s low minimum specs, so we can indulge in hopeful thinking.
The good news is that most of the low performance advantages of presets are concentrated on a small number of individual settings. This means you can keep the best quality toggle while claiming big FPS prizes from some reductions. I found that the most performance-intensive settings are shadow quality, vegetation quality, and global lighting, as the most performance-intensive settings are lots of very large trees around these parts.
Also, if the GPU allows, I sincerely recommend replacing TSR with DLSS. About 8% slower and specific on my RTX 4060. Nevertheless, it looks much sharper and cleaner than the TSR, with fewer AA and visual artifacts. That 8% may not make a day or night difference, but the overall quality of the DLSS is.
So I rerun the benchmark with the quality of the middle shadow (low but present, but not faster), lower vegetation was completely disabled, DLSS set to 67, and ultimately scored at a specifically fast speed of 80fps. Did it fix the stud sound? No, but despite the majority of the individual settings stick to extreme levels, they softened the at least partially unstable blow.

Over 60fps, Wuchang is a candidate for executable frame generation, with standard 2X FG and up to 4x MFG (multiframe generation) available on the RTX 40 GPU on the standard 2X FG and RTX 50 series. However, there is a really weird quirk in the way this game is disabled by Frame Gen: Ambient Dialogue. You may be tired of lined up through the bamboo forest, you will happily count numbers above 120FPS on a performance monitor on Steam, but chatter when you meet the NPC with a soul-like standard “Oh, who is this?” and the frame Gen suddenly turns off. After that, when the dialogue is exhausted, it comes back and announces its return with yet another stud. I’ve never seen anything like this before and honestly I’m losing a bit to explain it. I thought that might have something to do with the film-like animated second frames, but most of these talking characters move little from their location.
Perhaps it’s just a random bug, but even so, don’t rely on interpolation tricks to relieve Ushan’s PC pain. Instead, sacrifice some settings and see if it helps to bring the fallen feather back into the sky.
(TagStoTranslate)wuchang: Fallen Feathers (T) 505 Games (T) Action Adventure (T) Hack & Slash (T) Hardware (T) Leenzee Games (T) PS5 (T) PS5 (T) RPG (T) Xbox Series X/S