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Gamebixby > Virtual Reality > “World War I Z VR” preview – A solid imitation of “Left 4 Dead” (no multiplayer)
Virtual Reality

“World War I Z VR” preview – A solid imitation of “Left 4 Dead” (no multiplayer)

Published July 15, 2025 7 Min Read
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7 Min Read
"World War I Z VR" preview - A solid imitation of "Left 4 Dead" (no multiplayer)
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I got a practical opportunity at the first level of World War I Z VR Quest, The first VR entry into the renowned zombie franchise. And like the novel, the 2013 film, and the handful of flat screen games after that, it Chockful Zombie Hordes takes over with the help of two AI companions. I promise up to 200 zombies on screen at any time, and while it’s far beyond anything I’ve never heard of in a VR game, I’ve walked with one question. More Better? Please read to find out.

As for Zombie Games, the formula is pretty basic. Few zombies usually mean they are more powerful, and as a result, a single encounter is very scary. in World War I Z VR But the opposite is true. A single zombie or even two or even three should not be scared, but it is a cluster you need to be careful of. And they can Quite a dang At least it’s large as VR standard.

Image provided by Saber Interactive

in World War I Z VRsingle zombies are essentially a minor annoying thing, allowing you to easily slap them with a rifle or casually reload the magazine and blow them up straight into your head. The enemies are generally fairly weak so you can spray giant patches of odd mixes of screaming, but you can also survive when they are surrounded by half a dozen as they bundle you up and take turns.

However, not all Dum Dum Basic Runners. At this point, the enemy variety is pretty low, but I played the tutorial and first mission in Tokyo, and in many cases, a red highlighted zombie appears in vision, indicating that it is not a standard sprinter. It quickly switched from what quickly began to feel, and was a rather bland series of encounters, offering regular changes in how you beat clusters and walk through the game’s various winding paths, indoor spaces and large outdoor arenas.

So far I have come across gas zombies that have a territory effect, zombies throwing mud into their faces from afar, screams that bring bigger waves, and gas zombies that bomb zombies that explode near them.

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Honestly, before I played the game, I was hoping it would look more similar to the movies. There, zombies will burn you and you will soon be returned to your last checkpoint. But in VR games, that’s true. It’s amazingly respectfulreminiscent of more old martial arts films where groups of enemies surround the heroes and alternately beaten. The only difference is that these well-behaved horde can replace fallen enemies in a stream ready to creeks of new zombie brothers who first roam their faces from nearby walls.

So is it better? i don’t know yet. Certainly that’s true more But, I’ll give it World War I Z VR that.

I quickly realized that I would mow 20 horde at a time, but this is easy as long as I need ammunition. But as you move together, the beat of the story pushes the zombies more and more, it will soon be blown away as fast as humanly possible, and not only will it be the task of reloading, but also drawing the buddy at the chokepoint and making sure your AI companions are by your side.

Speaking of AI friends, these people are fool. It sucks. In the big arena I was dodging and weaving in to pick up ammunition and hand rena bullets, but my companions were stuck in slow, strange corner shooting, effectively taking damage. Certainly the worst thing they can do is pull some heat away from you, but they are not only unreliable enough to offer more than just a few head splats, but they quickly made me forget. Even though I say that World War I Z VR I feel that it really should be multiplayer, but it’s not. I smoke this too.

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One thing I didn’t expect was the various hurdles I had to overcome to reach the end level. This was a wonderful surprise. In Tokyo, bombs had to be found and placed. This involved multiple steps, including rotating the AA primer, shaking the liquid inside, and planting it in the right place. There is also the promise of many merchandise to play, such as promoting a complete investigation of the level, such as the location of unlockable machine guns that require keys. Ultimately, you are still serving as the biggest horde.

There is far more meat in the bones than I originally expected and I look forward to returning for the full game. In short, I liked most of the things I experienced and came out of the Tokyo level.

There’s more to get into for our full review World War I Z VR It will be released on August 12th via Quest and SteamVR headsets. You can expect a full report on the filming experience of the game (pretty standard so far, but good so far), weapon variety (without upgrades, but many different guns) travel schemes (there are all there), and stories (I don’t know what’s going on other than “Bang Bang”).

In the meantime, you can pre-order World War I Z VR The Steam PC VR headset price is $20 on the Horizon store from Quest 2 onwards.

Post “World War I Z VR” Preview – A solid imitation of “The remaining four dead” (no multiplayer) first appeared on the road to VR.

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