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Gamebixby > Gaming News > Weapons and locations in all dark times
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Weapons and locations in all dark times

Published May 14, 2025 11 Min Read
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11 Min Read
Weapons and locations in all dark times
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Table of Contents

Toggle
  • Fight Shotgun
  • Energy Gauntlet
  • Rail spike shredder
  • Protect noticed
  • Plasma Accelerator
  • Skullcrusher Purverizer
  • Rail Spike Impaler
  • Plasma Cycler
  • Tremendous Shotgun
  • Reaver Chainshot
  • Flared
  • Grenade launcher
  • Rocket launcher
  • Skullcrusher Ravager
  • Ballistic Crossbow
  • Dreadmace

Need to discover all of the weapons of the Darkish Ages? Doom Slayer is understood for his weapons, and Doom the Darkish Ages Weapons is the very best in all the sequence. You will get it with only a shotgun, however utilizing all the gun makes it much more enjoyable.

All weapons present in Doom the Darkish Ages are present in your foremost path throughout the marketing campaign mission. So not like Doom The Darkish Ages Demonic Essence, there isn’t any likelihood you may miss a terrific gun. To take these weapons to the subsequent degree, give them an improve information and uncover how one can convert every gun within the FPS recreation.

Listed here are all of the weapons and their places of the Darkish Ages:

  • Fight Shotgun – Village of Halim (Chapter 1)
  • Energy Gauntlet – Village of Halim (Chapter 1)
  • Railspike Shredder – Village of Khalim (Chapter 1)
  • Protect Noticed – Hebeth (Chapter 2)
  • Plasma Accelerator – Hebes (Chapter 2)
  • Skullcrusher Pulverizer – Sentinel Barracks (Chapter 4)
  • Rail Spike Impaler – Sentinel Barracks (Chapter 4)
  • Plasma Cycler – The Holy Metropolis of Aratam (Chapter 5)
  • Tremendous Shotgun – The Holy Metropolis of Aratam (Chapter 5)
  • Reaver Chainshot – Siege Half 1 (Chapter 6)
  • Frail – Siege Half 1 (Chapter 6)
  • Grenade Launcher – Abyssal Forest (Chapter 8)
  • Rocket Launcher – The Deserted Plain (Chapter 10)
  • Skullcrusher Ravager – Sentinel Command Station (Chapter 12)
  • Ballistic Crossbow – Spire of Nerathur (Chapter 14)
  • Dreadmace – Metropolis of Ry’uul (Chapter 15)

Fight Shotgun

  • Ammunition: 20
  • Efficient Scope: Shut
  • Weapon Sort: Shotgun
  • Location: Village of Karim (Chapter 1)

Doom Slayer begins with this weapon, so there isn’t a want to trace a fight shotgun. Designed for shut vary fight, I swap this gun every time I have to deal quite a lot of harm.

Energy Gauntlet

  • Value: 3
  • Efficient Scope: Shut
  • Location: Village of Karim (Chapter 1)

Your first actual melee weapon is the ability gauntlet. Full of three costs, every cost can drop all weapon ammunition on hits and chain strikes with melee combos. Like all melee weapons of the destiny of the Darkish Ages, the costs will mechanically regenerate over time, however you too can discover melee ammunition on the battlefield to skip this course of utterly.

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Rail spike shredder

  • Ammunition: 120
  • Scope: All
  • Weapon Sort: Rail Spikes
  • Location: Village of Karim (Chapter 1)

The Rail Spike Shredder is a very automated gun, so you possibly can maintain the hearth button and mow enemies with lethal spikes. You should utilize this weapon from any vary. So long as the shot is hit on the goal, every spike offers the identical quantity of injury no matter its distance from the enemy.

Protect noticed

  • Ammunition: n/a
  • Scope: All
  • Location: Hebes (Chapter 2)

Protect noticed provides a chainsaw to your trusty protect. Now you can throw a protect on the enemy. When thrown, your protect can tear small enemies and stun enemies bigger for a number of seconds. Towards shielded enemies, you’ll shoot their shields, overheat them, and throw your protect to trigger an explosion. That will appear apparent, however you can’t block an assault everytime you throw a protect.

Plasma Accelerator

  • Ammunition: 150
  • Efficient vary: near medium
  • Weapon Sort: Plasma
  • Location: Hebes (Chapter 2)

It’s designed to overload your power shields, and everytime you discover these blue shields and create an explosion, you turn to a plasma accelerator. Don’t use this weapon from lengthy vary as it’s possible that your shot will possible fall out of your goal.

Skullcrusher Purverizer

  • Ammunition: 100
  • Efficient vary: near medium
  • Weapon Sort: Skullcrusher
  • Location: Sentinel Barracks (Chapter 4)

The Skullcrusher Purverizer makes use of a crushed cranium to shoot bone fragments and fires in a large arc not like most weapons which have been picked up up to now. Change to this weapon everytime you wish to cope with an enemy group.

Rail Spike Impaler

  • Ammunition: 10
  • Efficient vary: Lengthy
  • Weapon Sort: Rail Spikes
  • Location: Sentinel Barracks (Chapter 4)

The primary long-range weapon, the Rail Spike Impaler, is the proper instrument to defeat giant, highly effective demons. The Impaler has a gradual fireplace pace, however makes up for this with very excessive harm, particularly in case you can land a headshot.

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Plasma Cycler

  • Ammunition: 150
  • Efficient vary: near medium
  • Weapon Sort: Plasma
  • Location: The Holy Metropolis of Aratam (Chapter 5)

A plasma cycler, slower than an accelerator, fires plasma spikes and offers barely extra harm than its counterpart. The distinction between the 2 weapons just isn’t essential at first, so you’ll want to resort to upgrades to make every gun stand out.

Tremendous Shotgun

  • Ammunition: 13
  • Efficient Scope: Shut
  • Weapon Sort: Shotgun
  • Location: The Holy Metropolis of Aratam (Chapter 5)

The Tremendous Shotgun is a souped model of the fight shotgun, packing spectacular punches and dealing important harm at shut vary. This weapon has a really gradual fireplace pace, so attempt to pull it out one-on-one towards the massive demon.

Reaver Chainshot

  • Ammunition: 15
  • Efficient vary: Lengthy
  • Weapon Sort: Chain Shot
  • Location: Half 1 (Chapter 6)

Consider it like a bow and arrow like Reaver Chainshot. The longer you cost your weapon, the upper the depth, vary and pace of every shot. Use this weapon if you end up combating an armored enemy to interrupt by your defenses.

Flared

  • Value: 3
  • Efficient Scope: Shut
  • Weapon Sort: Melee
  • Location: Half 1 (Chapter 6)

Extra highly effective than the ability gauntlet, Flail creates a dangerous explosion on hits, destroying small demons caught within the explosion. If you wish to use a number of charges for a similar enemy, you too can use The Flail to mix hits from the combo. Frails cost slower than energy gauntlets, however accepting assaults can speed up the method.

Grenade launcher

  • Ammunition: 18
  • Efficient vary: medium to lengthy
  • Weapon Sort: Launcher
  • Location: Abyssal Forest (Chapter 8)

Use your grenade launcher to throw explosives at them to destroy your enemies. Hand rena bullets can bounce off earlier than they explode, and in the event that they goal straight on the enemy, they are going to explode upon contact.

Rocket launcher

  • Ammunition: 12
  • Scope: All
  • Weapon Sort: Launcher
  • Location: Deserted Plain (Chapter 10)

In case you do not just like the arc trajectory of your grenade launcher, take into account changing it with a rocket launcher and firing a projectile that travels in a straight line and explodes instantly upon contact. You need to keep away from hitting your personal rocket, however there are upgrades that disable this impact.

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Skullcrusher Ravager

  • Ammunition: 200
  • Efficient Scope: Shut
  • Weapon Sort: Skullcrusher
  • Location: Sentinel Command Station (Chapter 12)

The Parvalizer is centrally centered round enemy harm teams, whereas the Skullcrusher Ravager does the other, tightening the unfold to pay attention the harm on a single goal. In case you proceed firing Ravager, your fireplace charge will enhance in case you proceed taking pictures. Additionally, killing a demon at shut vary will enhance the harm. This entails a motion pace penalty, however pace and harm are upgraded greater than make up for this.

Ballistic Crossbow

  • Ammunition: 3
  • Scope: All
  • Weapon Sort: BFC
  • Location: Nerathul’s Spire (Chapter 14)

Ballistic Crossbows are the last word weapon and may destroy a whole batch of demons in a single shot. Earlier than you’ll want to inventory ammunition, you solely have three possibilities to make use of it, so it’s best to take into account it when utilizing every shot. Not like the remainder of the weapons, they’re unable to refill BFC ammunition and are compelled to seek out ammunition world wide. Lastly, whereas utilizing BFC, you will not have the ability to entry the protect till you may have the gun cleaned up.

Dreadmace

  • Value: 1
  • Efficient Scope: Shut
  • Weapon Sort: Melee
  • Location: Metropolis of Ry’uul (Chapter 15)

The strongest melee weapon obtainable, Dreadmace has a single cost that offers quite a lot of harm in a single swipe, inflicting explosions that harm close by enemies. Energy Gauntlet restores ammunition to weapons on hits, whereas Dreadmace absolutely refills ammunition with every assault. Accepting an assault will end in a dreadmace cooldown regenerating quicker, and choosing up ammunition may have the identical impact.

And now you may have all the data you’ll want to get all of the weapons of the darkish ages. If you wish to make your Doom Slayer look stunning, it’s best to take a look at our Twitch Drops information to see which skins you possibly can decide up without cost. As soon as the sport is over, learn Doom The Darkish Ages Assessment to see what you concentrate on the ultimate chapter of Doom Trilogy’s ID software program.

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