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Gamebixby > PS5 Games > The first day patch for Ghost of Youtei includes crash fixes, raytracing mode improvements, and more
PS5 Games

The first day patch for Ghost of Youtei includes crash fixes, raytracing mode improvements, and more

Published September 30, 2025 8 Min Read
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Ghost of Yotei
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Ghost of Yotei

Suction cup punch The Ghost of Yotei Details of the first day patch have been revealed just two days away. Version 1.006 is required by disk owners and has been significantly improved across the board.

These include environmental rendering, photo modes, and some improvements to multiple character missions. Rare crashes that occur when loading a particular save, or simply playing or idling over a wide range of times have also been addressed. I’m also looking forward to some fixes for camera behavior in combat and the bamboo strike and Zeni Hajiki bugs.

For more information, see the complete patch notes below. The Ghost of Yotei The PS5 will be released on October 2nd. You can read the reviews here. He gave away nine out of ten, celebrating the storytelling, characters, combat and open world design.

Of course, there will be more coming next year. Legendfrom cooperative mode Tsushima’s GhostReturn. Although no more detailed details have been announced yet, players can expect a huge version of Yotei 6 as the boss.

Ghost of Yōtei Version 1.006 Patch Notes:

Performance and stability

  • Multiple improvements to environmental rendering performance.
  • Fixed an issue that affected lighting consistency and performance in raytracing mode.
  • Changes to improve performance and stability during Photo Mode.
  • Various improvements to performance on missions with high character counts.
  • Resolved a rare crash when playing or idling for long periods of time.
  • Fixed a rare crash related to loading certain saves.

Gameplay

  • Audio correction to ensure that the influence sound effects match the surface type correctly.
  • Fix some bugs in mini-games like Bamboo Chop and Zeni Hajiki.
  • Fixed an occasional long delay when starting a buddy grapple pull.
  • I fixed a pumpkin that looked transparent during the kunai training mission.
  • Fixed interrogation camera transitions to avoid pop between angles.
  • When using tools in general camera improvements and combat for world navigation.
  • Improves camera behavior during combat, especially in optional camera modes.
  • Fix various bugs and exploits during duel.
  • Various balancing adjustments of weapons and charms, particularly related to the second half of the game content.
  • Various balancing and bug fixes related to fatal difficulties.
  • Fixed bugs related to picking and slow-drop weapons.
  • Sneak balancing and bug fixes for weapons other than Katana.
  • Fixed a bug where the mission dialog was shortened due to player or NPC actions.
  • Fixed some bugs in missions that players could recognize as block progress.
  • Improvements to various mission areas to assist with mission flow and easier navigation.
  • Limit puzzle clues with some difficulty.
  • Prevents horses from interrupting targets and cutscenes for certain missions.
  • Removed the ability to decapitate targets that earn prize money.
  • Fix bugs, cause standoffs and select far away enemies.
  • It changes the balance between various adjustments and wolves’ abilities, such as when fighting enemy leaders.
  • Prevents enemies from appearing all over your body while the player is following Fox.
  • Added the ability for players to open photo mode (via R1) at certain stages during camping.
  • The balance between different economies and loot changes to common metals.
  • Improved enemy response to player action in combat scenarios.
  • Reduced the occurrence of tutorials during camping.
  • Improving the behavior of Sato’s men looking for excitement in an open world.

animation

  • Improved intro and exit transitions for some films presented a better emotional experience.
  • Fixed multiple instances of armor that blocked camera shots during cutscenes.
  • Fixed to prevent geometry fading or pop at incorrect times in cutscenes.
  • Fixed cutscene animation artifacts.
  • Fix multiple instances of weapons that are incorrectly displayed during cutscenes.
  • Fixes characters that appear inappropriately in some cutscenes.
  • Improved character expression and emotion during some cutscenes.
  • Various NPC animations and audio lines have been updated to make the characters work more natural.
  • Updated Katana Attack intro and exit animations to make it feel more natural.
  • Update foot matching throughout the animation to match the character’s feet well to the ground.
  • Add a new one to end the animation to improve foot matching and smooth transitions in posture.
  • Improved animation of coal slow games used in weapon training.
  • Fixed a bug that allowed dogs and other animals to play false hunting animations.
  • Fixed various NPC animations that were played accidentally during missions.
  • I’ve improved the animation of the wild enemy who grabs the huh and throws her into the ground.
  • Improve drawing and storage animation for various weapons to reduce clipping.

environment

  • Improved temperature environmental assets, layout, set dressing and global interactions provide a unique experience with each hot spring.
  • Improved appearance and performance of some flower types.
  • Improved mountain range erosion and detail appearance found all over the world.
  • We improved various textures in the cave to increase the level of detail and eliminated seams and some artifacts.
  • uTo prevent visual pop-ups when players navigate locations, we PDed low levels of detail for various tree assets around the world.
  • Updated deep snow blends to better hide your characters and improve the appearance of snow on other assets.
  • Improvements and optimizations across many assets throughout the game to improve performance.
  • Improved textures and assets in various caves and burrows throughout the game for general quality polish.
  • Fixed an issue with objects floating on the ground by tweaking assets throughout the game.

ui/x

  • When I changed the time quickly, the photo mode flashed, and the bright glow was fixed.
  • General improvements to the Photo Mode Menu UI and navigation.
  • Fixed a minigame bug related to alternative controller schemes.
  • Fixed various bugs in Spyglass.
  • Fixed conflicting UI elements for various menus and maps.
  • Fixed text overflowing with large text modes in various languages.
  • Pinned objective cards with key item list and multiple rewards and duplicate text.
  • Adjusted the position of certain UI elements, such as charm level icons.
  • Fixed or improved icons for multiple cosmetics and skills.
  • Update the skill video and allow colored glints for clearer instructions.
  • Fixed UI elements to avoid overlap in various cases like dueling.
  • Fixed a bug where items were displayed incorrectly in Travelers Map.
  • Updated UI marker shaders, animations and sizes to improve readability.
  • Fixed an inappropriate bug by the Loadout Trainer.
  • Bloom has been modified to spyglass to improve vision in bright scenes.
  • Reduced the number of pop-ups at the start of the game, giving it a smoother experience for players with bonus content.
  • Improved various UI elements from the vendor.
  • Fixed bugs related to menu loading and pop.
  • Updated trophies and activity art.
  • Improved the appearance of some elements on the map.
  • Fixed naming of some stock items.
  • Added options to Photo Mode.

(tagstotranslate) yōtei

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Reading: The first day patch for Ghost of Youtei includes crash fixes, raytracing mode improvements, and more
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