tEchland announced it The dying light: beastthe next title in the Survival Horror/Parcourt franchise is being released one day earlier than planned. In other words, it’s September 18th. Of course, we’ve revealed some new details, from launching some new details, including improved combat and movement, to the various types of threats players encounter. Here are 10 things you should know The dying light: beast Before the Xbox Series X/S, PS5 and PC arrive next week.
Parkour physics has been improved
https://www.youtube.com/watch?v=g_fc1wsaf8u
After the first glow, The dying light 2 remains human It has received criticism of parkour, particularly due to its stamina requirements. They have been removed since then, beast It’s like it was from one day. Stamina no longer limits where you can climb, and almost everything can climb. But Techland has further distanced himself, revamped Parkour Physics, removed the instability, kept things grounded, and put thousands of hours into it, making sure the geometry doesn’t interrupt the flow of parkour. It also revealed that the default play mode does not have an assist. This means you need to evaluate and plot the route yourself. Of course, it also shows the potential for optional assistance for those who are not confident in their parkour skills.
Over 100 new animations
To ensure even more seamless movement, Techland has added over 100 new Parkour animations tailored to the Kyle Crane. It is so extensive that there are 17 unique animations just by grabbing the edge and climbing. Casterwoods is packed more firmly, so there are more dense encounters of undead varieties, adding even more tension to the parkour run. When, when to run, where to fight – all these factors as you explore day and night. So it’s great to see Kaiel’s agility keep it all.
Combat improvements
In addition to the first over 100 weapons in the series like Flamethrower, there have also been several important upgrades in the overall battle. There is a new physics engine, with each melee weapon attacking differently depending on your overall weight. Perhaps most fascinating is the improved hit reaction and ragdoll, which, combined with enhanced blood and gore, means more visceral combat encounters. Shooting isn’t bothering either, as Kyle can quickly stabilize his shot. However, the infected have also seen a few upgrades, from improving aggression to quick counterattacks on hits, keeping Kyle on his toe.
More Bitter Variants and Viruses
I’ll find infected types that are familiar to all of Castor Woods, and although they probably don’t pay much attention to them, they’ve got in the way (Techland boasts over 9,000 zombie cries). There are over 110 variations of biting with different body types, but there are also more clearer viruses these days, as each has its own background. For example, Goon has become much stronger physically due to a blue-collar, pre-infected life. I don’t know if the aspect of having a medical past allows a spitter to shoot an acid projectile, but that’s also a problem. There are 60 different viruses, and by observing their outfits and antics, you can learn how to fight them before diving into conflict.
Overhauled damage model
Increases in blood and gore, including large-scale dismantling and literally tearing the body – The dying light: beast I haven’t messed around with the damage model. At least 12 different parts will be destroyed on the enemy, increasing the overall realism of the battle (and less repetition when it comes to gory glasses). Even the simple act of slicing enemies saw a Dead Island 2-like glow with more visible slashes and scratches, as Techland assures that Techland is twice as high as the series’ previous titles.
The new human enemy
The other side of the conflict is the army of human enemies, the Barons. They pack firearms and advanced tactics, and often use cover dynamically depending on the situation (up to 22 different strategies are programmed). It’s important to counter this, especially as Kyle is proficient in gun use, but it also means stealth is much more viable. If you are eager to investigate the territory and eager to quietly remove human threats, then proceed immediately. Be prepared to go loudly if necessary.
Unleash the beast
This is what makes Kyle’s infected beast more appealing. After undergoing Hulk-like transformations (except for green skin and ripped threads), he can play big bad chimera and feats that go toe toe, effectively tearing the head during the run. But how do you build it up? While it’s a few ways to avoid enemy attacks perfectly, use melee attacks, and fall, taking damage also works, making it a viable tactic in emergencies. As the story progresses, Kyle becomes proficient in controlling the beast, but there may be consequences based on the unfortunate direction of his life up to now.
More dangerous volatiles
Anyway, he must accept the beast to counter improved volatiles. Not only do they have more jump grabs and attacks, better path discoveries, but they are also less likely to retreat in more scenarios. Techland is also more experienced at improving these encounter aspects and chasing you, from reduced animation synchronization to improved mobility. You can use the beast to escape and gain some distance (beware of the sense of volatile; beware of unstable people who suddenly bounce back on the bonnet.
Lots of secrets and collectibles
Casterwoods is the most diverse world Techland has ever created, but even more interesting is the number of secrets players can discover. Director Nathan Lemmer said there is “many discoveries” in insider gaming. This includes maps that lead to secret locations with unique discoveries of their own and unique discoveries that extend the setting and their people. But ultimately, it’s up to you whether you’re out of your way to find them.
PC requirements
Even if this isn’t The dying light 3, the dying light: Beast Certainly, it has raised the ante in terms of PC requirements. To play at 1080p/30 fps at low settings, you will need an Intel Core i5-13400F or AMD Ryzen 7 5800F, 16 GB RAM, and an NVIDIA GeForce GTX 1060, Radeon RX 5500 XT or Intel Arc A750. So far, it’s not too crazy, right? If you increase the resolution to 1440p and graphics quality, you’ll need roughly the same CPU (requires a Ryzen 7 7700 on the 5800F) and RAM, but you’ll need an RTX 3070 Ti, a Radeon RX 6750 XT, or an ARC B850 at 60 fps.
4k/60 fps and high settings require a Core i7-13700k or Ryzen 9 7800 X3d, RTX 4070 TI or Radeon RX 7900 GRE, and 32 GB of RAM. For ultra settings with raytracing at the same frame rate and resolution, you will need a core i9-14900k or Ryzen 9 7950x3d, 32 GB of RAM, an RTX 5070 or a Radeon RX 9070, and frame generation is required. At the very least, it supports Ultrawide Resolution, Nvidia Reflex 2, HDR, and dynamic resolution scaling, including DLSS 4, FSR 3.1, and Xess 2. However, regardless of everything else, it requires 70 GB of installation space.
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