IImportantly, it is intended to be merely an extension The dying light 2, beast Slowly transformed into a standalone game of its own. And after passing through previews and footage, it became abundantly clear that this had the content and value of a standalone product. But why buy deleted experiences? beast when The dying light 2 Is the discounted price tag a large scope? Well, there are many reasons. Here are only 15 of the biggest differences between The dying light: beast And the front The dying light 2.
From city rooftops to country forests
Many things are distinguished beast From its predecessor, the main ones are the environment and locale. The dying light 2 The bright, vast concrete jungle is a thing of the past. beast Take a much darker fork on the road and place the player on the creepy castorwoods. This is a rural setting far from Wilder’s colorful cityscape.
Smaller, more dense open world
Since beast Initially, it was poised to expand, so its size would always be warped. The dying light 2. Despite its status as a standalone game, that’s still true. However, this more compact density is due to its own benefits. Smaller maps allow you to spend more focus and time on creating bespoke assets and detailing the environment, as well as a more distinct biome of both different sensations and performances.
A more diverse environment
One of my favorite aspects of the dense, compact gaming world is the kinds of things they often display. beast We take a handmade approach to the environment. One of the sharp contrasts you can see right away is the amount of unique biomes in castor wood. There is the right town where the grape brick buildings live, some marsh, what looks like a train cemetery, and of course the dark heart of a forest soaked in zombies. This contrasts with the vast, largely homogenized urban areas inside. The dying light 2.
Handcrafted space with many explorable interiors
Complementing this environmental variety is the detailed interior within the castor forest. Yes, despite the more rural environment, there are still quite a few architectures to explore. The dying light 2 He praised the number of buildings that he could explore. I’ve felt copy/pasting occasionally, but the feeling that almost every building is inputable was just added to the immersion. beast Take this to the next level with more bespoke interiors and handmade spaces. The game’s director is recorded saying that he can enter about 98% of the structure. Some of the structures mentioned range from churches to factories, but we can assume that both of them were sanely abandoned. A more compact world map allowed developers to handmade each interior to distinguish from one another.
Parkour remains grounded smooth
With a huge difference in location, Pakur undergoes quite a big change. In particular, there are no skyscrapers or uncrowded infrastructure. In some areas, you can jump from buildings such as towns to buildings, but there are far more qualities to climb during this time of year. Parkour is creative, using tree trunks and other intentionally placed objects that are almost like the forests of Pennsylvania. Preview of beast Does not show extreme paraglider or grapple traversal The dying light 2 The base game suggests a more grounded, smooth, and natural-based, Parcur style.
Survival Horror Focus
Of course, Dark Woods and the country factories do something beneficial to the game: Survival Horror. beast I have consciously regained the gritty atmosphere of my first game and have achieved this in a variety of ways. First, there is dark lighting that the forest atmosphere allows. You will find that the environment is not as bright and colorful as they were The dying light 2.
Ammunition is rare
but beast It’s not just visual fear. We also encounter resource scarcity as locales are disconnected from infrastructure in more rural areas. The limited durability of weapons also contributes to the rarity beast (Like the Die Light 2)players can repair and create weapons. I hope the designers balance their weapons.
The night is deadly and scary
The developers have repeatedly emphasized that they are compared to fatal and horrifying nights at night The dying light 2. Certainly, vision is limited thanks to overgrown trees and lack of artificial light, but the dreaded volatiles creep up at night and activate, chasing the sight of slight sounds and movement. Between isolated forest settings and enhanced zombie aggression; beast It is in the most horror-driven position The dying light Previous games.
Another hero
The dying light 1 Fans will be happy or annoyed that Kyle Crane will return beast main character. Yes, yes, Aiden Caldwell The dying light 2 It’s not a lead anymore. Kyle Crane returns and asks for revenge on the baron who experimented with him. As you know, Kyle is not the same as him. The dying light 1 Day; He is now a beast, so the title of the game.
Beast Mode
https://www.youtube.com/watch?v=-ylrfisxd0u
Kyle’s new abilities appear through the appropriately called Beast Mode. Beast mode sounds exactly like that. It’s an incredible burst of Hulk-esque power, with Kyle running through his enemies with his fist and pure height. Beast mode allows for unique kill animations, mounts of larger enemy types, and manipulation of ground pounds for crowd control.
More gory and internal organs
One of the details that PlayTesters appears to be fairly unanimous is the vast amount of gore and genocide compared to previous games. And you see some of it in the gameplay. Kyle mercilessly beheads volatiles when activating Beast Mode. Zombies are now ripping and tearing, torn and blowing their flesh with Kyle’s weapon. Especially compared to the balance of the arms and legs. The dying light 2 here.
Slim more skill progression
Enhance these brutal executions through the new Beast Power Skill Tree. There are only about five nodes visible through this new segment of the tree, but if they are like decapitation animations, we are all for that. Beast Powers is available for purchase at Beast Points. This is a detail I don’t know at this point. In addition to the power of the beast, there are also a few other nodes in the skill tree, which is more lean and, if possible, more important.
Driveable 4×4 trucks
As a fan of day to dayincluding a driveable 4×4 truck really piques my interest. Just a messed up view of the driving gameplay, everything looks solid. The first person dashboard details (third person cams are also available) look authentic. The car’s exhaust has a deep V8 sound that will satisfy your ears. From a gameplay perspective, I look forward to plunging into the zombies, speeding up my travel time to rural Abs. You can probably go anywhere on the map with a 4×4, but running around with a gas-poiling V8 is extremely dangerous. The enemy will notice you and cause harm.
A more linear story
Another difference from The dying light 2 teeth beast A more linear story. Certainly, in terms of gameplay, the game is wide open, but the decisions on those branched stories are The dying light 2 It will not be featured here. Expect to see a story that is completely unchanging many times set in stone.
Focus Runtime
The developers have been on the record beast Core Story content whiver around the 20 hour mark. Of course, it’s an open world title, so there’s still a lot of side activity, probably double the amount that the main story will make up. You may be watching around 50 hours of games here, using a four-player cooperative with only increased replayability. The dying light: beast PC, Xbox Series X/S, PS5, and PS4 and Xbox One will be released as standalone games on September 19th. The $59.99 price range coincides with a more reduced runtime.
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