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Gamebixby > Game Review > The Dark Queen of Morsolum Review
Game Review

The Dark Queen of Morsolum Review

Published August 21, 2025 10 Min Read
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The Dark Queen of Morsolum Review
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The Dark Queen of Morsolum Review

This “Short Form, Second Person Indie,” playing the ultimate boss, tells a more traditional and restrained story that its premise suggests, but it is still a valuable and thoughtful microtreatment of storytelling, curiosity, stagnation and heroism.

  • Developer: Santa
  • Publisher: Monster Theater
  • release: Now
  • Above: Windows
  • from: Steam/gog/itch.io
  • price: £5 /€6 /$6
  • review: Intel Core I5-12600K, 32GB RAM, NVIDIA RTX 4060 TI, Windows 11

The Dark Queen of Morsolum has beautiful, speechless moments of about ten minutes. As the nominal queen, you casually flatten the intruders just as annoying, then, in all the rituals of clearing toast crumbs off the bench, their corpses are no longer present in the electric purple fire wreath.

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Each time, the hero runs through the doorway for another pop and returns to the trumpet, just as the Queen is about to return to her throne. Our premise is: Like all reversals, it is both a reversal of Souls’ conventions and a tribute to anguish. And who is thinking about how crazy it is to be on the receiver side of such a self-righteous shortage dog? “Struggling in the face of overwhelming odds.” “The proof of the permanence of the human spirit.” mate. you Immortal fuck.

We felt that the Queen’s frustration grew and that she was forced to consider the victims imposed by folk notoriety on the real person behind the myth (I try to climb it every time I try to put my hair down, says Rapunzel. But on this occasion something changed: the hero is behind. And as the Queen is heading for the door, there is an unmistakable hint of longing. It’s not entirely clear whether she’s starting out or not. enjoy All of these. But there are both simple truths and harsh tragedy. After the first high disappears, the challenging domination must feel unbearably stagnant. You may eat the same soup every day for decades. You may oddly like the fly that decides to show up for a swimming lesson someday.

The hero is completely stationary during the first battle, so it easily falls into a lazy, light da mace swipe. They quickly decide that moving is probably a good idea. So you get some new moves: the spikes of gap closing and the devastating magical fire telegraphing its arrival, like sportsman, as is the case with every supermaube.

The hero learns the basic mobility benefits of the Dark Queen of Morsolum.

So of course, the hero explains how to deal with each movement in turn. After that, a credit named “From the Trick” pops. To use each of the Queen’s attacks. A trophy that feels like entry to defeat – it was more common to fully utilize the digital tools as a storytelling device I had been hoping for. Through these warnings of stagnation, we can get a glimpse into potential growth. Interaction options that provide curiosity and boredom. We soon learn that the Queen doesn’t even know the layout of her castle. If so, she might have done a better job than hiding all those treasure chests.

But no, and the hero comes back by chainmail. Then a short bow. Then, for the first time, remove the entire 1 of the Queen’s four health bar segments with the shining sword. And I understand that they will ultimately win. Blood staining accumulates until I cover the floor, but my movements are the same every time. The unchallenged queen is stagnant because she is not given a reason to intrigue. And now, for the first time, faced with something that might encourage her to leave and learn more fancy footwork, she will probably die here. Typically bloody, truly: the real reason it appears just as too late to do so.

The boss battles require a theme, and the music here is all apocalyptic organ pipe, rasing with grandeur and nightmares. Buried in the mix is ​​Toybox Melodica. The plastic squeals are deeply annoying to the way I request to focus as soon as I notice it. I decided that was a hero and I think this is the first time I’ve found myself thinking seriously about the boss theme. Are they intended to celebrate the grandeur and sight of the boss, or the struggle of the hero? The best thing is, I don’t think you’ll do both and don’t do either. Not an individual, but an orde at the moment. dance.

If it encourages healthy arguments, will it count as a villain's monologue?

That asshole melody aside, I have two major problems with the Dark Queen of Morsolum. Otherwise, it’s a thumbs worthy distraction that isn’t the second runtime in its overwhelmingly inevitable setup and crescendo. The first is the Queen’s line along the way. Something about the song “Contrary to the power of the current situation, your actions are not important.” The ending explained, you’re making fun of the baby! Honestly, there’s less on the nose than “grab your nose.”

The other one is not actually in the game, but it is on the game’s Steam page. “Experience (Screepy, Short Story), Second Person Indie” – immediately entrusts the Queen to camera lens status and supports her role. You may notice that these two share a common thread. They insist on telling me how I should feel about a short story short enough to provide ample time for average lunch self-reflection.

But hey, I can respect that. After all, that’s not my story. It may be deeply unpopular, but the artist’s work belongs to them, I’m just visiting. I can’t tweak as I’m too intense and bumpy. Still, I am forced to provide readings in the form of deeply complacent anecdotes. However, if you want a simple verdict, only interesting games will inspire deep, complacent anecdotes.

The same dream every day (the dark queen of Morsolum).

The writer and the person have once told me how much respect I have in both counts. On a plate of stone fried calamari on a pleasant Los Angeles night, I quickly became an evening of the evening, by doing my embarrassing and embarrassing things through my own needs, through the need to be embarrassed and wiped out even in the most casual social situations. It will establish meaningful changes in the world. I’ve returned to my favorite pop science factoid – that of perceptual stuffing. That’s so blurry and chaotic. Dry and intertwined, we cannot live without the art of the beginning, middle and end. Motivations and obstacles. The reason for going with this confusing confusion in the first place.

The story cannot lose their power, as they are drivers, which is fuel. I can’t remember what they said next. Because I am an outrageous stab if I forget to listen to others while waiting for approval for something I believe is insightful. I’m sure today, if I’ve just heard of it, I’d have a more subtle take on these things I’m currently doing. Maybe they were completely denying this concept, but that’s something I still hold. Stories are everything we have, and good stories from other places are powerful enough to change the way we see the stories assigned to us.

At least that’s what I say to myself. The story told by the Dark Queen of Morsolum is where the heroes still have all the best lines. In this case, despite its novel framing, it is very traditional. The Queen’s true tragedy is that, like so many characters who threaten to break customs, no matter what she does, she is still trapped in the story. And, either through purpose or mere convention, it is someone else’s story.

“Maybe it’s mercy,” rings the Queen about the hero’s potential defeat and surrender. “To be relieved of the burden of attempt?” replies the hero. “That’s fine!” (Princess!)

Isn’t it good? Honestly, I love it. It made me feel like I was fighting. But God, if something can convince you, there really is no new story. And there’s something better than a game that presents itself as a subversion, and it’s exactly the same place as everything else.

(TagStoTRASSLATE) Morsolum (T) Indie (T) PC (T) RPG (T) Story Rich (T) Dark Queen of WOT

See also  Satisfied 1.0 Review: Yes, that's right.

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