Star Cafe It’s upcoming VR games that are all about interacting with AI chatbots in several interesting ways. I went practically at the first level of the game and saw if developer Astrobeam could really hide the “bot behind the curtain” and bring something fun in the process.
One day, AI can express itself in all of the same strange and messy behavior that defines much of our face-to-face communication today. It uses hand gestures, body language, various types of slang, code switching, and tones that can change the meaning of sentences.
We’re not there yet, Star Cafe You’re definitely working on something big and do a lot under the hood to make you think better before you do anything with one of the cafe’s robot patrons in mind in your business It’s a little more productivemaybe… please sum up this article.
Currently based on Google Gemini – studios say they may change, but residents of Star Cafe You can’t really provide them Really human Although the behavior still offers more than your standard chatbot.
Star Cafe Bots have their own purpose and internal logic, and to some degree have their own personality. And although each of them is directed towards a specific goal, the results are said to be completely scripted. The bot is drawn from these key motivations, but it builds memories throughout the session, including your name and past choices.
But this isn’t just a cool tech demo. the The right VR game It should feel a bit familiar, but here’s what I’m talking about.
When riding an intergalactic cafe that serves drinks of all kinds of themes at a futuristic nebula side diner, I learn to have I myself All of this is objectively sitting and surpassing shooting the breeze with a robot in this quirky future scape.
A helpful robot barista, James needs a hand to convince his RoboPatrons to agree to join a big “patch day” party. Some people have made RSVP’ a clear “yes”, but there are still some holdouts that require persuasiveness. in Star Cafeyou need to use your human intelligence to persuade them to drop everything else and reach that big patch day celebration.

At the first level of the game it took me about 30 minutes to play. This included three robot patrons. The game cleverly reverses the role, so I don’t lose the amount of tongue on display either: I’m basically human I’m at work Chatbot.
One guardian was so worried that he couldn’t choose clothes for his big day that he needed my help with some kind of strange treatment, including crystal balls. I had to have another myself Because they had to work that day to draft their resignation emails, and they wanted to eventually join a rock band. The last patron had a podcast, but I didn’t know who I would interview next. Sit across from them and cue the people talking about their memories, or “the hardest words to understand.” Incidentally, I said “Never,” but I think I was just trying to get out deep.

The story and interaction of the game all takes place in the same cafe space, refreshing daily with new patrons with their own problems filming parties. This also means new activities. In addition to a few tables, I noticed that there is also a stand-up stage on the side as each stocks some interactive items that will get confused during the chat. I know This means telling a bunch of corny jokes about the robot at some point.
In particular, the only thing you need is a moving voice, as you just need a hand tracking sitting experience. This is done simply by calling the keyword “Visor” and casually telling you where you want to sit next to the cafe. All the strange methods I asked also worked. That was very surprising. “Let’s move to visors, other tables” or “visors, bars.”
Between all this script flipping irony and an interesting one-off activity, a regular liquidity chatbot can bring to the table. largely Everything the underlying LLM can do. Still, I just couldn’t play the game do not have Try to defeat AI even just a little.
Unfortunately, given the amount of customizations each NPC has reached here, they don’t speak anything other than English. I can’t help but think Star Cafe Primed and ready to cooperate in some way To this A completely immersive language learning course.
Some of the reasons the game is focused solely on English for now is because Astrobeam adjusts each character with its own quirks, conversational styles, and even favorite words that can be dynamically injected into the chat. That level of customization is also important. Each one has to have their own unique personality as they will eventually deal with dozens of different bots to celebrate together together on Patch Day.
https://www.youtube.com/watch?v=ti38xokwxwi
That said, the AI in this game makes some of the usual flavours that Gemini (or other big LLMs) do today. This can be a little more immersive than if I were staring at the pulsating orbs on my phone. You may misunderstand words, sometimes loop around in the middle of a conversation, or stick to the patented conversation flow that is thought to be popular with LLMS. So, bots usually contain a summary of what you said, affirmation of how great you are, and insert some pretty general questions to inspire further conversations.
But that’s not always the case. When it works, you feel like you are actually being picked directly with the robot. Job Simulator… That shouldn’t be a real surprise. Astrobeam’s debut title, led by former CEO of Owlchemy Labs, appears to be making the same kind of gambling Job Simulator Although it is a voice-based input, we used controller-based interactions.
I haven’t played for over 30 minutes so I can’t say for sure Star Cafe It will be the next one Job Simulator But that’s not the case. I would like to break it more and discover its flaws and habits before anything else. But that’s one of those rare experiences It feels like the future.
Astrobeam says he should arrive at Quest 2 or higher one day this year, but there is no release date yet. Reimer didn’t personally check other headsets at the time, but the studio says it might consider other (unnamed) headsets.