The most recent patch on the planet of GSC video games Stalker 2: The Coronary heart of Chornobyl Reside, bringing over 1,200 fixes and modifications to the sport. Patch notes are so intensive that it’s best to go to the developer’s official web site and browse it in full.
Main enhancements embrace extra refined behaviors towards mutants, and smoother actions for them when they’re behind or above the prop. NPCs have improved footprint audio response. Arch Artifacts additionally confirmed important rebalancing. For instance, unusual water reduces radiation safety, will increase the flexibility of unusual flowers to masks odors, unusual balls improve stamina and achieve weight on pictures.
A-Life Encounters are additionally barely uncommon, however numerous anomalies have seen minor rework into their harm. A bug has been fastened that permits distinctive weapons found in missions to be extra sturdy now, permitting results from unequipped artifacts to be completely stacked. Take a look at the highlights of the patch beneath.
Stalker 2 Out there for Xbox Sequence X/S and PC. To this point, over 6 million gamers have been seen. Please see the evaluate.
Patch 1.3 Notes
Fight with AI
- Smoothed the mutant’s actions throughout fight.
- Improved response to footstep sounds on NPCs.
- A complicated ambushing conduct of a mutant when the participant hides behind or above the prop.
- Fastened a problem the place the mutant wouldn’t assault different NPCs when the participant was within the Protected Zone.
steadiness
Archartifacts Rebalance:
- Unusual Water: Diminished Radiation Safety.
- Unusual Nut: Elevated bleeding degeneration price, and gear artifacts have made therapeutic even slower.
- Unusual Flowers: Elevated odor masking impact.
- Unusual Ball: Elevated Stamina Acquire, Most Artifact Weight Elevated, however Weight achieve slower when shot.
- Unusual Kettle: The debuffs obtained from consuming meals are actually not random, however are suitable with sure sorts of meals.
- Continuous restricted version power drinks now have extra particular results when utilized in unusual kettles.
- On common, A-Life encounters have develop into a bit extra uncommon.
- Harm safety from base abnormalities for “fight” armor
- “Science” Suite Buffed Irregular Harm Safety
- A number of irregular damages have been remade.
- Elevated harm from destructible explosive props.
- Fastened a problem the place unusual flower artifacts had been initially dry, not energetic after selecting up.
- Improved general sturdiness of distinctive weapons discovered throughout missions.
Bug fixes, crashes, efficiency
- Fastened a bug that allowed gamers to completely stack results of unequipped artifacts.
- Fastened a bug that allowed gamers to forestall sprints from getting used after a confused motion.
- Fastened a problem that brought on some PSYPhantoms of blind canine to have deceptive trails.
- Fastened a crash attributable to zombifying NPCs.
- Fastened a problem when looting some tales NPCs might block missions.
- Fastened a problem the place gamers might be locked contained in the Ranger Station.
- Fastened a problem the place sleepiness might be saved completely when saved throughout the primary quest line.
- Fastened a problem with gentle from a flashlight in cutscenes.
- Fastened a problem the place high-ranking NPCs might spawn at Rookie Village areas.
- Below the affect of Psy-effect, Phantom Stalkers won’t harm different NPCs by throwing hand rena bullets.
- Fastened a problem the place the HUD might seem clear after closing inventory or ending a cutscene.
- Fastened a visible bug in character costumes (texture stretch attributable to nasty animation poses).
- Fastened reminiscence leaks issues when navigating the stock/looting menu (for instance, open participant stashes in Lostuk).
- Resolved a problem the place NPCs had been caught in a single place and interfered with participant motion.
- Fastened a problem when the output system was reset after restarting the title.
- Fastened a problem the place Information NPC was lacking in Yaniv Hub after unlocking Prypiat Area.
- UI replace: Fastened localization points, stability enhancements, fixing visible bugs in widgets, fastened textual content corruption, and stuck SFX expertise.
Additionally fastened virtually 100 crashes and Exception_access_violation errors.
Encounter between predominant quests and aspect quests, open world
- Fastened a problem the place gamers had been unable to flee from cage missions through stealth path attributable to NPCs with excessive recognition ranges.
- Fastened a problem the place gamers might destroy jammers earlier than beginning with the title of a science mission.
- Fastened a problem the place escape from chemical plant aims wouldn’t be accomplished if calls from Strelock or scars had been interrupted by the speaker throughout escape from the cage mission.
- Fastened a problem the place the aim of the brand new journal was not displayed after killing Jarl NPC and Darkish Occasions Mission was protruding.
- Fastened a problem the place the Storm missions wouldn’t progress after reaching the generator.
- Fastened a problem the place aspect missions weren’t progressing if an ejection occurred whereas the participant was within the car parking zone.
- Fastened a problem the place gamers had been unable to plunder Faust’s physique after receiving a name from Scar through the imaginative and prescient of a real mission.
- Fastened a problem the place Foma NPCs might develop into invincible throughout Chasing Ghosts Mission.
- Fastened a problem the place assembly headlight NPC close to Bulba Arch abnormality missions weren’t began after finishing the Nightingale Hunt mission.
- Fastened a problem the place Yaryk Mongoose was hostile to gamers throughout science! mission.
- Fastened a problem the place Snork’s collar was not killed by a participant’s character throughout a mission “Within the Title of Science” and Snork’s collar was not counted as collected.
- Fastened a problem the place Kolschnov might disappear in the beginning of the second section of a boss struggle through the “Backside” mission.
- Fastened a problem the place all remaining missions weren’t cancelled after Mateus’ demise.
- Fastened a problem the place Acopians wouldn’t work together within the car parking zone throughout Massive Rating missions.
- Fastened a problem the place the board bridge resulting in Faust Cell collapsed for gamers who first arrived at Noontide base throughout a Path Mission Scorching.
- Fastened a problem the place a chemical plant was caught after a mission that shot a physique lifeless and lured a mutant.
- Fastened a problem when often died when jumpers and bluish whereas scorching on path missions.
- Fastened a problem when forestry doorways had been locked throughout missions of maximum simplicity if gamers encountered ejection whereas leaving the swamp.
- Fastened a problem when Quest NPCs might be distracted by enemies in A-Life throughout three Captain missions.
- Fastened a problem the place collared bien was in a detention heart somewhat than within the boathouse location throughout minor incident missions.
- Fastened a problem the place gamers had been unable to advance by means of missions if the Thoughts of a Chornobyl Artifact was plundered immediately from the physique of Strelok into an Artifact Slot.
- Fastened a problem the place Richter may not be suitable on the slug heap place behind a slug heap mission.
- Fastened a problem the place Dr. Shelba might be lifeless for some gamers in the hunt for missions of previous glory.
- Fastened error that some mission markers will not be displayed accurately.
- Fastened a problem that might cease the progress of escape from chemical plant missions.
- Fastened a problem the place gamers might promote keys from Northern Checkpoints.
- Fastened a problem by speaking to soldering and soldering mission targets.
- Fastened a problem the place an interplay immediate for interplay with Richter might be lacking after defending Yanib throughout a boundary mission.
- Fastened a problem when Richter stopped at first of a street by means of the valley of Dying Of Dying Mission and thru the river.
- Fastened a problem the place doorways to underground tunnels and placement D might be allowed to shut once more till a violation mission.
- Fastened a problem the place gamers might keep in closed areas after a harmful Liaisons mission cutscene.
- Fastened a problem the place there was a dialog with the professor. Ozelsky was not accessible if the participant killed the Spark NPCS throughout a minor incident mission.
- Fastened a problem the place Darrin might disappear on the clinic on the location of a chemical plant whereas escaping from a cage mission.
Technical updates
- Added a number of new demise screens that differ based mostly on the reason for demise.
- Improved mainline face animation.
- Improved audio occlusion in mutant sounds.
- Improved the place of assorted sounds.
- We have added a brand new evening music theme for Slag Heap.
- Added music for the Sircaa elevator.
- Added lacking localizations to the tutorial.
- Added a proof to elucidate the distinction between armor penetration and huge ammunition.
- Improved decals attributable to a number of bullets.
- By growing the depth of the NPC flashlight, we improved enemy imaginative and prescient at evening.
- Improved shadows solid by the participant’s flashlight.
- Some attachments and upgrades have been moved from the “Level of Returns” endgame sequence to Prypiat Stashes.
- Updates and fixes to NPC actions and filming animations.
- Added an choice to alter the melee weapon assault button in Management Settings.
- Added further idol animations for NPCs depicting weapons.
- New VFX animals and new sorts of visible abnormalities have been added.
(TagStoTRASSLATE)GSC Sport World (T)PC (T)Stalker 2: Coronary heart of Chornobyl (T)Xbox Sequence S (T)Xbox Sequence X