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Gamebixby > Upcoming Games > Space Adventure Cobra: Awakening Review – Space Pirates and the Arm Cannon Review
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Space Adventure Cobra: Awakening Review – Space Pirates and the Arm Cannon Review

Published August 28, 2025 11 Min Read
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11 Min Read
Space Adventure Cobra: Awakening Review - Space Pirates and the Arm Cannon Review
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wElle, here we have been going on for decades since the 1982 anime, but there is still no true follow-up for the old Space Cobra…until now (unless you count the 1991 Sega CD adventure titles). Plus, this is new Space Cobra The project leans against a side-scrolling action design, although there are no vast interconnected maps, but will soon reach it. For now, let’s talk about how this unlikely release will adapt to the 1982 sci-fi anime.

The game continues intimately with the first 12 episodes of the 1982 anime. Direct clips from the show are routinely integrated throughout the game. I love that the anime clips are not explicitly cleaned or filtered to match the more modern in-game art style. Here, all the granularity and color scoring of the show remains intact.

And there are amazing amounts of cutscenes scattered throughout the adventure. He talks about less than a few hours of the show’s first 12 episodes of classic cutscenes, contributing to the feeling of playing the show yourself, even just a little. I am especially grateful for how the cutscene feels when they are played. When you encounter a cemetery, you can be in the middle of the stage. The screen then recalls the grave connection with him, then moves into a coarse cutscene of Cobras back to running and gun gameplay. These transitions were not too sudden or intrusive to gameplay, as they were either before or after stages, between actions, or more common.

“I love that the animation clips aren’t explicitly cleaned or filtered to suit a more modern in-game art style.”

If you’re not a fan of classic anime and especially dislike Kanky Pulp action tones, the option to skip cutscenes is always available. Space Cobra Shameful and very The 80s. With the English dub, I couldn’t help but remind myself of the old one The Legend of Zelda comics. Cobra one-liner does not hit full shrinkage linkThe infamous “Well, excuuese me!” But sometimes there is an edge close to the tone above it. I personally feel that this tone is a breath of fresh air amidst all the severity of the media. It is not taken too seriously and is not afraid to pride yourself on the sleeves and wear well worn ratios. And all that pulp action finds yourself completely at home in a video game format. You are a galaxy bounty hunter with a short match of amnesia and debt to resolve. The story arc doesn’t blow anyone’s minds, but it’s fun to get a glimpse into the days that have passed.

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And you didn’t think the contemporary adaptations of the classic show had some secrets or nostalgia bonuses? In about three chapters, you unlock the “turtle” bases in Cobra’s tactics and personal starships. You cannot fly manually Starfield Or whatever, you can peruse the concept art through a series of rooms on the boat. This is a very simple and effective way to showcase the media gallery, along with the old “main menu” option. Of course, to unlock these merchandise, you will need to pass through the stage first, so it will be your turn.

Space Adventure Cobra Review 05

“The stages are separated from each other without interconnected maps.”

Space Adventure CobraThe stage design is a careful balance between pure run and gun action and puzzle platform. Locked doors often require players to hit a series of targets cleverly located around the room. These targets are usually hit in the sequence using a guided shot from Cobra. This can be slower and tracked with ultimate accuracy. There are a variety of puzzles like this that really excites the variety of stages.

But for clarity, the stages are separated from each other without interconnected maps. Heck, there are no maps to talk to in the game. However, while each stage is not connected to each other in a holistic, seamless way, their internal branching paths will bully players to return with future upgrades or equipment. I like the spirit behind this kind of design. After all, who can complain about the additional regeneration potential?

Space Adventure Cobra Review 01

“A variety of puzzles play well with running and gun gameplay.”

However, without stage checkpoints or proper maps, this design is undercut. Some checkpoints are painfully spaced out, making them half-trial and trials to return to where they died. The lack of maps further discourages you from further exploring these “upgrade” paths. If the campaign is playable with friends, I can see the value in it. Unfortunately, however, the game’s small cooperative modes consist of several independent episodes. This debate about renewability brings me to core meat and potatoes, or gameplay.

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Fan of Megaman You’ll feel like you’re at home in this game. The controls aren’t that tight or fluid, but Psychogun is a strong resemblance to Blue Bomber’s iconic Buster Cannon. At the center of it, Space Cobra Run and Gun Platformer. The enemy comes to you violently and quickly, and your kill count reaches hundreds at each stage. Given the frequency with which Psychogun is used, the automatic fire option would have been good. But unfortunately, you’ll need to quickly press the Dishogun button to shoot as it’s reserved for a charged shot when you hold the button. We hope you enjoy masking the buttons!

But at least the general movement is mostly quick and smooth. Running speed is reminiscent of that Contra Games, there are walks that fluctuate when the stick is gently tweaked. You can change the out-of-direction line of the Dime. This is useful when an undetected turret gets stuck in one or two into the ceiling. Generally, controls are passable. It is the sturdy wooden animation and limits of ability that stops this from reaching the highs of other action platformers. You can’t do super fast jumps Megaman or Celestemovement is serviceable, if not the slightest, above.

Space Adventure Cobra Review 03

“If you can’t move properly while aiming properly at the same time, you can have problems.”

Your main weapon, Psychogun, can fully rotate 360 ​​degrees, but only when still. Ah, while you run, you can certainly aim for the OL’arm gun, but the aim is locked in your directional motion unless it is still. This caused many pitfalls and ambush of enemies if they were unable to move properly at the same time. It’s fine with a properly difficult platformer that limits the player’s attacking ability, but the game is very fast and combat-focused, and this limit seems counterintuitive.

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However, this is not the only case of restriction control. They could not target cigar explosives, they were simply thrown into the inaccurate surroundings facing Cobras. Additionally, hanging in the ledge will limit you to only your psychoguns and guided shots, but if your enemy has a pistol or a shield that requires an explosive explosion, place it in a tight spot. Speaking of traditional pistols, it cannot be aimed or directed at all. It’s simply pointing horizontally. Overall, Cobra’s various abilities and tools that can be upgraded and improved of course meet the action equations of this action platform. It’s a bit disappointing that most tools have a slightly limited and strict application control.

Finally, let’s talk about the mainstays of these types of games: boss fights. Space Cobra There are enough boss encounters, sometimes three or more in a single stage. A typical boss will attack you in three or four different patterns. I think this game is pretty much nailing what Action-Platformer bosses should be. All resources and tools have been tested and often required. The boss jumps the player to avoid platforms, avoid damage, and aims for weak spots. Like the variations of drone robots, boss designs appear again during the game, but there is generally a good variety between them.

Space Adventure Cobra Review 06

“The bosses are trying to avoid players jump over the platform, avoid damage and aim for weaknesses.”

All kinds of platformers were my bread and butter as far as I can remember. Space Adventure Cobra: Awakening It was an impressive and fun time. I’ll probably go back to this game in a few years and grab some secrets that I can’t backtrack for now. If you’re interested in it, it’s certainly fun and challenging. Space Adventure Cobra It’s a fun action platform with the recommended nostalgic 80’s rapper. And if you’re a big fan of the show, it’s definitely a must-see.

This game was reviewed on PlayStation 5.

Update: Reviews have been published incorrectly with a score of 7. This was quickly fixed to 8.


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