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Gamebixby > Game Review > Slitterhead Review: A body-jumping action horror that should be confiscated
Game Review

Slitterhead Review: A body-jumping action horror that should be confiscated

Published December 8, 2024 13 Min Read
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13 Min Read
Slitterhead Review: A body-jumping action horror that should be confiscated
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Slitter head evaluation

I respect that that is an action-horror sport that tries plenty of fascinating issues, however I am unable to advocate it as a result of it drains your endurance.

  • Developer: boke sport studio
  • Writer: boke sport studio
  • launch: November 8, 2024
  • Above: window
  • from: steam
  • worth: to be determined
  • Reviewed for: Intel Core i7-12700F, Nvidia RTX 3080, 16GB RAM, Home windows 11

I used to be enthusiastic about Slitterhead, an action-adventure sport by Bokeh Studio. Bokeh Studio is a studio based by none apart from Keiichiro Toyama, the creator of Silent Hill, Gravity Rush, and the Siren collection. And inside that first hour, I noticed a Hong Kong-style road haunted by Slitterhead’s physique and thought, “Is that this the sleeper hit of 2024?!”

No, sadly not. There is not any doubt that he is constructing a captivating world crammed with brain-sucking aliens pretending to be people, but additionally attempting much more: sneaking round dingy flats and getting between our bodies. Most of the abilities, similar to leaping round, preventing with blood swords, and guzzling swimming pools of purple blood plasma to refuel, require extra bodily exercise. The issue is that they’re finally simply tryan try that falls sufferer to vacancy and frustration, rapidly reveals Slitterhead’s true, irritating look.

I am very within the slitter head settings. It is kind of like The Factor vs The Factor, however it’s set within the dense streets of Kowloon, a slum based mostly on Hong Kong’s Kowloon Metropolis Wall. Within the midst of the commotion is a slimy creature referred to as the Slitterhead. They disguise themselves as people and sneak round sucking the brains out of unsuspecting victims. You’re a spirit, a spirit within the type of an ethereal, billowing worm. Even should you lose your reminiscence, your solely goal stays. That is to kill the slitterhead. You rapidly study that to do that, you have to dive into the skulls of civilians and use ways towards them to own, mix in, and hunt them.

Cool, proper? And at first, sure, it is splendidly releasing to hurry into Watch Canine: Legion and management individuals as if it had been an city fantasy. He additionally has a intelligent method of getting via blocked passageways (similar to gratings and enormous crowds) by leaping from cranium to cranium, very like Shohei Ohtani pitches Casper the Pleasant Ghost. Very early on, different particulars are launched that trace at a dynamic mix of noir, horror, and insanity. It may comply with the scent of slitterheads pretending to be people and “sightjack” them so it may possibly extra precisely spot prey via their eyes. When he lastly corners them, there is a chase sequence the place he chases the unmasked Slitterhead down the road, then makes use of his newfound blood powers on Spider-Man to climb onto a rooftop and rapidly leap between varied our bodies to catch up.

Slightly later you’ll struggle head-on with the slippery bastards. As a daily civilian, you possibly can wield a blood mace and fur slitterhead in fundamental combos, and maybe dazzle them with bizarre talents like blood bombs. Flashing blue from proper to left highlights a brief parry window and requires a thumbstick flick to orient. Since you are a puny civilian, it is a good suggestion to maneuver between different people close by (they conveniently spawn every time you struggle). This briefly boosts your defenses and principally refreshes your well being pool. His frantic sprint via the veins of flesh makes Slitterhead appear to be a terrifying apex predator as he desperately avoids Slitterhead’s highly effective whip.

The Spirit-shaped Leopard will highlight a yellow target that can be possessed next to some of Slitterhead's troops.

If you happen to swap our bodies and get killed thrice with that physique, truly die.

Afterward, you’ll personal a “rarity”. These are all important characters with upgradable abilities and a little bit of backstory to discover between missions (extra on that in a second). Julie is the primary feminine within the group, and in contrast to regular Sivi, she has super-strong Blood Claws, glorious stats, and particular talents similar to highly effective blasts and shuriken. All of that is handy contemplating that Slitterhead pops out of its human host and begins evolving into its full kind as if trampled by Frube. They’ve very unusual guises like octopuses and praying mantises and are an absolute mess.

There’s one thing like a honeymoon section in Slitterhead’s early moments that celebrates the dimness of Cowlorn and the general gore of Yogurt Monster. Sadly, this haze quickly begins to vanish as effectively, changed by a thick fog of junk. Like its eponymous enemy coming out of a hapless meat puppet, Slitterhead finally reveals its true nature, and, reader, it is not good.

To begin with, I’ve no pleasure in any respect about going out into the sector. Kowloon just isn’t an open-world sandbox, however a small explorable space that you’ll head to via a collection of missions, all of that are unlocked after the primary obligatory dialog with Julie (with extra rarities) Gather them to unlock extra missions (which you’ll sort out in any order). However all of those conversations are simply blurred snippets of Julie speaking to you in your head, via a collection of moans and grunts and “ahhs” and “ummms.” And also you set off on a mission together with your important rarity and a companion that provides no story worth apart from being one other highly effective physique to change to when the inevitable occurs (like Sivivi, they (conveniently warps close by each time a struggle breaks out).

A man talks to a prostitute outside a brothel on a seedy street in Kowloon.

Because it occurs, all conversations Anybody Even after I’m within the slums, I preserve saying “ahh” and “umm”. They are not the lovable type like Zelda or Yakuza both, however they really feel on the unsuitable facet of being tough and uneven, even should you perceive it from a finances standpoint.

What’s irritating about this composition is that Kowloon is, for probably the most half, a splendidly realized house. It is a dense community of grime and neon, with impossibly mundane electrical wires hanging from balconies the place an outdated man with nipples is likely to be smoking a cigarette. I particularly like the tasteless hallways and typical flat furnishings, and the occasional burst of coloration from the soda cans in nook shops and the luxurious items displayed within the markets. The issue is that every little thing feels lifeless on the identical time.

The truth that everybody might be possessed implies that nearly everyone seems to be uniform, actually resembling a faceless porcelain model. This provides an ungainly silence to the road the place the Roomba roams in full power, tending to its programmed carpet patches. This rigidity pervades principally every little thing we do, turning many in any other case nice eventualities into simplistic, boring blunders.

What I am speaking about is the rigidity in terms of infiltration missions, the place possessing people would have given Hitman-like thrills. Sure, you possibly can mix into the resort as an worker and even use the rooftop ship to fill gaps and slip via the roof. However none of them provide the feeling of breaking via a shady ecosystem by yourself, as an alternative following markers and typically chatting with uninteresting individuals to collect data. That is dishonest, even when the dishonest was so simple as prying open Citymapper and delivering the right conduit to the perpetrator.

A collection of actions finally ends up making you sigh and shake your head. Monitoring them? If you happen to fall behind, you may discover the Slitterhead awkwardly standing round ready to catch as much as you. In some instances, the pursuit might not finish till you’ve got performed sufficient harm to your opponent. That is precisely the identical as throwing spike strips made from balloons each time you physique hop far sufficient to make a melee assault. And even if you do swing, it both connects and does some naughty harm, or misses fully. It truly is probably the most painful factor.

A woman in pajamas fights a fully evolved Slitterhead.

The stealth sequences are outdated, having your again turned and crouching previous a guard. They’re depressing. This struggle as a girl in pajamas? It is just a bit much less depressing than it was once. |

Fights with totally developed Slitterheads finally grow to be common (some missions are principally a collection of fights), with only some additions thrown in to combine issues up. : Phallic worms, authorities forces, and unevolved slitter heads. Besides that every battle performs out just about the identical, regardless that the rarity talents all work together fantastically. My favourite is Alex with a shotgun, in a position to chuck an orb that sucks every little thing into its heart, and simply defeating subsequent mobs with a boomstick. Nonetheless, every explosion hits your well being bar, forcing you to suck the puddle left on the concrete again into your veins to regain the misplaced hemoglobin.

Sadly, exchanging talents is a ache. Enemy assaults are jagged and tough to foretell. And all slitter heads appear to have the identical moveset. Fight very not often appears like a fluid, body-jumping duel, as an alternative typically leaving you fighting the controls as you fumble your approach to an unrewarding end. The extra you struggle, the extra the story begins to devolve into typical motion clichés, with Slitterhead turning from an evil menace to an irritating pest. All of the early rigidity, real concern that Slitterhead is highly effective and conspiratorial – hmmm! I used to be offended on the wind.

Apart from Slitterhead, the most important enemy was truly Bokeh Studios’ mistrust of you, the participant. The world is not malleable sufficient to entertain your inquisitive thoughts, so that you’re perpetually being advised the way to strategy every problem. The vacancy and irritants all mix to kind a most unlikely sport. That is a disgrace. That is as a result of I feel it has some actually spectacular concepts, sometimes providing brief bursts of fascinating fight and the occasional good wander. There are too few for me to advocate.

(Tag Translation)Slitterhead

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TAGGED:Action AdventureBokeh Game StudioHorrorpcPS5ReviewsWot I ThinkXbox Series X/S
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