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Gamebixby > PC Games > Silent Hill F and the Dying Light: Beast – Two Games, Two Fearful Journeys
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Silent Hill F and the Dying Light: Beast – Two Games, Two Fearful Journeys

Published September 30, 2025 9 Min Read
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Silent Hill F and the Dying Light: Beast - Two Games, Two Fearful Journeys
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tThe flexibility of his story is just one of the many reasons why I enjoy the horror genre. What is frightening is not exclusive to the title of the genre itself. You can bring out fear anywhere. The size varies from person to person. Some prefer non-stop tensions, while others prefer that the scary flow of pace is consistently attacking their senses. Others may prefer an atmosphere of horror – nothing will pop out and scream at them, but it will constantly escalate and mess around with your mind until expectations drive you almost insane. And there’s no end to the list of things that can make someone scare.

It’s interesting that while some of the best horror stories are very different from each other, you can often find the same destination through decades of horror games, movies, comics and novels. Halloween isn’t nearby, but the two best horror games released this year – The dying light: beast and Silent Hill f – I found my way to the audience within the same week.

And apart from their genre, they couldn’t be any more different. Techland’s “Not entirely so The dying light 3 However, it is thought to be The dying light 3The sequel is a first-person survival horror with parkour mechanics, guns (despite the limited bullets), and a new Beast mode in which the return Kyle Crane can tear the enemy apart. It is also an open world title with various secrets, collectibles and side quests with a variety of secrets, collectibles and unique night components with hunted night components as hunted as hunters are hunting.

https://www.youtube.com/watch?v=wxwombogc-8

Meanwhile, Neobards Entertainment and Konami have created survival horror that relies on psychological and visual distress. Character artist Kera was tied up to create all sorts of ominous monsters, but Ryukishi07 wrote a constant, emotionally exhausting story. Next is gameplay. This is just as much about exploration and puzzle solved as quarterly combat (although escape can prove a better option). Despite all this, the journey is rather linear.

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Even if they unite under the same flag of fear, the big differences between these protagonists are very severe. Kyle Crane, a former mercenary, spins the lab experiment and seeks revenge against the Baron. Ebisugaoka, ebisugaoka, a female student in the 1960s, is trapped in a nightmare mist and unravels the inner demons of another world for unknown purposes. But no matter how different the experiences are, they share a common theme of fear: helplessness.

No, that’s not only because both characters tend to escape overwhelming situations, but also because both games encourage them to do so in different ways. Rather, it is how they treat their emotions to induce various fears.

Think about that. As powerful as a Kyle Crane, it scales buildings, leaps from one rooftop to another, turning it into a venerable beast that can dismantle chimera with ample effort. Incidentally, that’s the feeling that influenced him from the beginning. The dying light Event – you can’t find farther than the beads near his watch.

And the world is treated as a big sandbox for passing through parkour, sending threats with medieval swords and flame trout, or jumping into a car to play the undead. Carmageddonit was also effectively finished. Due to the low number of survivors, the complete and complete collapse of civilizations we know, the rise and governance of the criminal elements that treat others as nothing more than zombie butterflies – Kyle’s best tools are being implemented. This is most evident when avoiding volatiles at night, essentially slowing down the fight and prioritizing his own survival.

The light of the dying beast

Hinako’s situation is otherwise oppressive, but her worldview is still hopeless. Despite showing signs of artistic talent, she develops into a quiet and modest student, whose only saving grace is her height and joins the track team (this is a good way to explain her stamina). Without digging into spoilers, the situation in her home is not very good, and there is a deep side to the world around her, of self-loathing and hatred. In many ways, evisugaoka is a prison, and the only person she can really rely on, her sister Junko, married and left town. The fact that everyone sees the latter in such a positive light only contributes to Hinako’s low self-esteem.

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Despite this, Hinako is still emotionally rebelling against it. Even in another world, she doesn’t simply lie down and die. When faced with fear beyond explanation (and don’t make mistakes – everything you’ve seen so far is just a teaser for the upcoming), she picks up pipes, shafts, bats, etc… counterattacks unconventional weapons. Despite this, Hinako does not try to stand up and run away when the situation makes sense and fight all of her path.

Ironically, some aspects of the beast also begin to appear within her. It serves as a source of power, and at the same time comes from her overall helplessness. Both titles rely on weapon durability to force players to fight and fly options, Silent Hill f It places more strict conditions on the market due to a lack of weapon replacements and repair kits.

The results are the same, but that raises doubts: why? Well, helplessness is a very resonating theme for almost everyone. Video games are more in-depth to take advantage of this as they provide a direct way to try situations and gaming and streamlining elements of character growth, even when the entire world scenario seems unchanging. But like other good stories, helplessness not only causes fear, it also emphasizes us about things we cannot change. Instead, both titles remind us that it’s not something to fear (even if the world itself is on the brink of collapse).

Silent Hill F (3)

Both Kyle and Hinako are trying to control and influence changes within their grasp. After all, it’s not important and its impact can be ignored, but it’s not something that players can simply say “screw in.” Is the upgrade for progression that gives us a greater sense of power and overcomes obstacles in our path? Or gameplay that gets hooked on the fear that comes from these scenarios (and intentionally inactive resources)?

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Personally, I think I want to see the characters’ stories. I don’t know if Kyle will come back to life when he finishes The dying light: beast – His luck in that division has held up for years, but it’s fraying. It’s not clear whether Hinako will survive the other world and the ordeal of ebisugaoka, which emerges as the person she wants to be. silent hill It is not known exactly for escaping a victim physically or mentally with one piece.

But we, the players, can feel in their stories. We are still together for a ride, from all the craziest possibilities in empathy, pathological curiosity, perhaps the pure hope that things will be okay. If pure fear is a dark tunnel that stretches endlessly, hope is the last light when it appears to be endless.

Note: The views expressed in this article are those of the author and do not necessarily represent GamingBolt’s views as an organization.


(TagstoTranslate) The Died Light: The Beast (T) Konami (T) Neobards Entertainment (T) PS4 (T) PS5 (T) Silent Hill F (T) Techland (T) Xbox One (T) Xbox Series S (T) Xbox Series X

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