new The Road of Asylum 2 The update brings major endgame changes to the ARPG. In a surprising move, the developer’s Grinding Gear Game has decided to pre-draw some of the improvements they have worked on for the upcoming season. The third dict dict has been a step in the right direction to build a successor worthy of one of the best games like Diablo, but there is still a long way to go. Fortunately, the biggest community request for Poe 2 Patch Note 0.3.1 has some highly anticipated answers, increasing the speed of clearing the map and the need to tackle the tower completely.
“It’s no secret that we need to make some improvements to Endgame. The plan was to make a pretty big change at 0.4.0,” Path of Exile 2 Game Director Jonathan Rogers said in a new video. “But I realized that it might be fine to just repeat some of the more mechanical changes in 0.3.1 and save new content at 0.4.0, so I have the opportunity to test some of these things a little earlier.” With a more regular schedule, GGG couldn’t deploy all the adjustments it had planned to make it in time for the third e-order launch, but instead of waiting until December, it’s now dropping some of them.

First, the Towers in the Atlas map are no longer needed to enlarge the modifier. This requirement has been one of the most common complaints since its launch and has been relegated to busy work that rarely feels rewarding or fun. As a result, the tablet has the same number of “charges” consumed when applied directly to Waystones. Depending on the number of active modifiers present, you can use up to 3 tablets on a given map. However, the tower has not completely disappeared. You can also run them for additional visibility across Atlas. You can also get a guaranteed tablet after completing one.
An overly large map is also a point of pain, and GGG agrees that “it’s a little too long to complete a particular map.” The size of the 15 largest zone has been reduced, and the monster pack size in the early tier has been reduced by 30%, feeling close to the enemy density of the previous staged campaign method. This will scale up while you’re in progress, so by the time you reach Tier 15, you’ll be back to the same level as this season. A more open layout, like Poe 1, results in slightly lower group density to avoid swarming situations.
Another major change is that all endgame maps will now have boss fights. “What we’ve never really enjoyed was the basic experience of how to complete the map,” explains Rogers. Finding a Stragging Rare changes to chasing the minimap icons around, and “I don’t find this to be that fun,” he says. So every map has a map boss that you have to lose to complete it. “There’s no longer any need to kill rares, and you can do as much or as little as you like.”
To balance this, don’t worry about having a super tough fight in your hands every time. Instead, the maps previously marked as having bosses include “extra challenging” and powerful variants, offering increased rewards and upgrades to map tier. Also, generating a map ensures “at least 1-3 additional random features at all times”: Violation, Delirium, Rituals, Expeditions, Shrines, Strong Boxes, Essences, Wisps, Rogue Exiles, Summoning Circles, etc.”
Naturally, you may wonder how this interacts with the modifiers that exist in the map itself or the tablets you are using. The answer is that these additional features are created at the last minute and avoid what you already have. “If you have a mod that adds an expedition, if you can’t have one or more of the map, then instead choose something else.” So, icons for these key features are now generated when you create the map, and are stripped from the Atlas overlay.
In addition to these changes, several other adjustments have been made. Citadel spawns are up by a whopping 66%, with modifiers covering cold, shock, or ignite ground affecting a much less dramatic proportion of the region, with atlas tree passive nodes being slightly altered. Those who give great rewards to areas with map bosses, such as the Crystal Realm bonus essence, are applied to zones with prominent and powerful battles. However, many other passives that affect performance against map bosses work against lower variations you encounter.
Finally, GGG makes handy changes to the alchemy orb. They have not been very useful since the third dict order introduced hierarchical currency options, as they are crafters’ staple favorites. To solve this, it can now be used with magic and basic items. This makes it a viable way to roll mapstones. Note that when used in a magic item, it replaces four randomly selected modifiers, as if to apply existing modifiers to the basic identification version.
The route for Asylum 2 Patch 0.3.1 is set to release weeks starting Monday, September 29th. You can read more about all changed maps and additional modifier failures courtesy of Gear Game Smashing. “There are still many other new features and content that we want to add to Endgame, but we believe these changes are good steps to improve the basic mapping experience,” concludes Rogers.
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What do you think about these endgame adjustments? Are you happy to see the tower go down the dodo path? Please let us know via PCGamesn Community Discord Server. There are a lot of ARPG enthusiasts out there.