I have a conflicting history resident evil. I love the first game and like many people, Resident Evil 2 is thinking of one of the best in the series. andLike most, I adore 3 and Zero – I even love the Zero remake coming next – and I have a strong dislike for 4. Sorry, Leon. Resident Evil 4 shows a major change in the series, a pivot from horror to action. There were no more RPDs, and with the change in location, I went to zombies, umbrellas, T-viruses and everything that attracted me to the game in the first place.
So I left after this point and went back to the horror game series and tried out Resident Evil and a short village demo. It’s controversial, but beyond Resident Evil 3, the series feels like it’s leaning against the name and taking advantage of the brand’s popularity without actually maintaining what it is. They are do not have resident evil. As far as I’m concerned, the second time a bomb was dropped into a raccoon city, and Resident Evil was no longer there.
There are two main groups of Resident Evil enthusiasts. One set I consider to be a part of myself is a fan of the puzzle horror aspect. RPD tricky hallways and locked doors. Groaning, twitching zombies. Unscrupulous inventory management and minimal weapons. And there are supporters of Gung-Ho Action. People who loved the change in tone of Resident Evil 4 and loved faster pacing, which is interrupted by one or two horrifying bosses, in contrast to the prolonged threat.
Resident Evil Requiem appears to be set to return to the golden age of RE, while maintaining some of the series’ modern mechanics. I just saw the ruins of RPD in my first requiem trailer and was back soon. I spent 20 minutes of the game and I’m full of hope that Capcom has returned to top form while dealing with new fans of the series.
The scene wakes up as the bounty of the new protagonist, first awakening in the scene discovered midway through the release trailer. The cutscene rings before it is left in a nearly cozy room that looks like a home. In fact, leather armchairs, filigree decorative doors and medical documents could have promptly pulled this room out of the Spencer Mansion.
Indeed, this unknown building, the ominous silence that emphasizes Grace’s footsteps and unstable breathing, the only light in the innate black corridor, Resi’s fear and the revival of puzzle origins is becoming increasingly apparent as well as inspiration from early places. I walk blessed by the statue of a horse protruding from the wall. My mind is already overdriven. As I approach the drawn shutter, I remember the RPD fuse box. Of course, the important doors have keyholes and gorgeous cherub designs. We are far from the countryside Spanish villages and snowy Romanian towns here.
Complete some more puzzles and unlock a few more rooms, and more importantly reveal yourself about Resident Evil Requiem. There’s a zombie.
That makes sense. I already know that I’m back in Raccoon City for at least some of the Requiems. The complete story remains a secret, but there is a reason why T-Virus still remains hidden. To be clear, roaming zombies will not appear as enemies during game time – the undead here is an error, and-Undead. But even if the zombies roaming the city of Raccoon City are gone, there may at least be some classic, delicious, flavoured trinkets.
The preview segment had another formidable enemy, but it’s hard to know how many of them appear and what the story is. I don’t want to ruin it much, but this enemy makes it seem like they’re in Resident Evil homes. This doesn’t fit my personal desire for the series as a fan of the previous games, but it complements my return to zombie, infection and raccoon city by linking all aspects of the iconic series with the perfect bow.
The major changes in Requiem also seem to reflect this fusion of the two halves of Resident Evil. It is the choice of third or first person perspective. All previous games were played on third person as standard, but Resident Evil and Village saw the move to the first person. The latter eventually added a post-launch third-person view, but Requiem offers a choice from jumps. Capcom clearly points to its use Reciem to appeal to both fans of previous games and those who prefer post-RPD entries.
For stubborn fans, it clearly has some connection to the outbreak as well. We already doubted this because Grace is the daughter of Alyssa from Outbread, and although further confirmed on Gamescom ONL Trailer, my hands-on demo also revealed a well-known special item.
I can’t see if my beloved Leon will appear from my time with Requiem, but everything I see leads to doubt that he will do so. Leon as a playable character is not only fits into the timeline, but also the most obvious second protagonist who complements grace. Despite her link to outbreak, Grace is a fresh character in the series, and Leon is Resident Evil’s most famous face and name. Working together, the pair will perfectly personify this balance of the old and the new.
Meanwhile, Grace herself is an incredible addition to the Resident Evil roster. Strong, independent, yet still feminine, she feels fully placed to join Jill, Ada, Claire and others in the Resi Hall of Fame. Overall, it is clear that the aptly named Requiem is an affectionate ode for Resident Evil’s past, and I am ready for the dead to come back.
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