gAmescom 2025 brought in very welcome news Resident Evil Requiemnext article on upcoming popular horror franchises. With the release of the story and gameplay showcase, we need to unleash more new games than are eye-opening.
From possible events in the game’s storyline to gameplay adjustments that allow you to raise Grace Ashcroft’s ante, which encounters more horror than you negotiated when joining the FBI, you can collect from the gameplay showcase here, giving us the era of Grace and Alyssa as a mother and daughter from the nostalgic look.
Let’s dive in.
1. The new lighting system is more than just cosmetics
https://www.youtube.com/watch?v=r80pbcqtmc0
Grace’s horrible time in the game demo has, uh, something very interesting. We already knew that Requiem The series’ trademark horror was meant to be extremely light-player with film talent and a terrifying level of reliability. Its lighting system was a great addition, adding a oppressive atmosphere the developers wanted to convey.
However, new demos show that they could also be an important part of the gameplay loop. Grace is shown to turn on overhead white lamps in certain rooms as he is mercilessly pursued by the new stalker enemies in the game. Surprisingly, the monster is burned into light and quickly retreats from the room, giving Grace a short rest from the chase.
As other enemies in the game are very likely to face similar negative effects, the strategic use of lights in a particular environment becomes extremely important to survive the ordeals set for us. Taking advantage of the power of the current generation to increase the experiences offered is a very sensible way to exploit the power of the current generation, and at this point the RE engine appears to be a considerable task.
2. The eerie enemy
Requiem seems to balance the original resident evil Aplomb with games and their modern counterparts, actions and slower sequences. Of course, that Blend needs the right kind of enemy to put it all together, and this upcoming title seems to cover it.
Stalkers are scary, there are no two ways to do that. Although grotesque, impressive and seemingly lacking fragments of mercy, its pursuit of grace was the highlight of some analyses of how the game brings scary things. But we cannot shake up the image of monsters from the story showcase. The dried food around the eyes and mouth is as forgettable as the way he killed a poor hotel manager and killed it with almost bloodthirsty about it.
If these two enemies are any indication, this is a game where we are eager to take on it, even if we are eager to play it.
3. Do not store ink ribbons
The game appears to continue in a more traditional way to save your progress with the tongue mentions to ink ribbons included in the demo. Grace finds hidden things just to state that the description of the item is completely useless.
For those who don’t realize, ink ribbons were previously an old and limited amount of items resident evil Games should be careful about using them, so add a layer of strategy to each playthrough.
Perhaps there is more in that reference, and is the studio trying seriously wrong? You have to wait to find out.
4. Parallel view
There’s already been much said about the relative merits of first person and third person perspectives in the game, but both angles say are equally scary and a way to enjoy a fully-running game.
It will be summed up in your preferences and how you choose to enjoy the experience. Our recommendation is to switch between the two that appear to be very seamless, as the game intended. Both are equally scary. Requiem.
5. The more things change, the more they stay the same
Requiem brings many groundbreaking additions to the franchise, but that’s still resident evil The title is at the center of this. You are still chasing handy items and supplies like healing herbs, whilst avoiding conflict with the game’s scary enemies.
It’s great that there’s a bit of familiarity to provide us with some comfort in a game where safety and security are invaluable products.
6. Blood binding
It’s time to turn your attention to the story showcase. A flashback to the era of Grace and Alyssa at the hotel is a great place to start. Grace is clearly unhappy with Alyssa’s absence over an unspecified extension period, but nonetheless, their relationship appears to be very strong.
However, the fact that they are staying at the hotel, coupled with Alyssa’s reaction to the strange phone she received, suggests that the two may have been running away from someone else or anything.
It was further cemented by the fact that Alyssa quickly reached into her wallet for a handgun and recommended grace to take part in her flight. That plan clearly fails, the pair is attacked by the previously mentioned enemies, and Alyssa’s obvious off-screen death is attacked. We are not yet sure she is really dead. This is the theory that we dive in just one minute.
7. Alyssa’s pistol
Before diving into Alyssa’s presumed death, let’s talk about the gun she drew from her wallet after the phone. The ones used by Leon and Ada Wong are very similar to pistols Resident Evil 2opens up interesting possibilities.
For example, Alyssa’s time with Racoon Press has been known to have been in touch with Umbrella Corporation’s shady deal. We know that too resident evil, The location she first appeared in the franchise is set during the event RE2 and Re3, The title features Leon, Ada and Gil Valentine. Can the calls she receive come from one of these characters she may have met during the course of her investigation?
Again, we have to wait to find out if we’ve brought some of the iconic cast from the past or if the pistol is a clever reference.
8. Stalker
With some of the latest Resident Evil titles that feature stalker enemies in one way or another, the enemies in this game may be just as scary as that’s why. Already put Alyssa at the top character We hope to go back to the franchise and speculate that her life will lend weight and emotional weight to Grace’s miserable journey, giving her character meaningful development.
The stalker’s blonde hair and an obvious obsession with Grace may mean that Alyssa’s fate at the end of the story trailer, after the attack at the Lenwood Hotel, she has transformed into a stalker.
It makes a lot of sense and could be a catalyst for grace to find the courage to overturn her fears. Making stalkers an important part of the story is Requiem To raise interest and help grace become more than the scary person that appears to be in the gameplay showcase.
9. Grace’s potential character Ark
Grace’s personality can be a big part of Requiem’s story and gameplay, with all the evidence pointing to the journey from the little nerd girl she was in the story showcase to the horrifying FBI investigator at the demonstration to the final bad thing she challenges in her way to try and save Alyssa if she is in fact a stalker.
On the frontline of gameplay, playing as a third person terrifies her when she stumbles and escapes from the impressive stalker presence. It can change if she finds her footing and terrorizes her a little about the threat she is facing.
It’s a great way to combine storytelling with gameplay, allowing her to make the entire experience a cohesive whole.
10. Leon’s continuous absence
The notable lack of any of Leon’s new promotional materials is only confident that he is taller among the aces that keeps its sleeves ready to make a very welcome surprise spring Requiem Player at some point in the story.
The story’s time frame, coupled with Alyssa’s flashbacks and perhaps the pistol we mentioned, is a clever foreshadowing or an absolutely fantastic attempt on the part of the studio.
On our part, we support the former over the latter.
Bonus: Playable demo
After the Pax and Tokyo Games shows, it may be possible to make it available to players at some point.
We hope it’s pretty over 20 minutes and includes a little more games, but experiencing the stalker pursuit for ourselves is certainly something we want to do!
And it envelops all the new things we could have learned and speculated about Resident Evil Requiem. We’ll be waiting for a long time until February 2026, but we hope this game brings us new information and brings us to our teeth (intentionally pun).
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