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Reading: Rematch – The second major update with NetCode fixes is in beta, with cross-play planned for late August
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Gamebixby > PS5 Games > Rematch – The second major update with NetCode fixes is in beta, with cross-play planned for late August
PS5 Games

Rematch – The second major update with NetCode fixes is in beta, with cross-play planned for late August

Published August 15, 2025 11 Min Read
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Developer Sloclap has released a new update rematch. Numbered in version 1.200.200, this is the second major update in a football game, revolving around fixing a variety of issues, including issues related to Netcode, and including minor bugs like Achievement Rocks. Updates are currently available in new beta builds rematchthe studio plans to bring it to the main game on August 18th.

The core issue related to netcodes fixed in this update is unregistered tackles, and goalkeeper diving rollbacks score goals despite being a clear save. As part of testing this update, we have built the beta version. rematch There are only customizations that allow you to use 3V3 Quick Match, 5V5 Quick Match, and default items. 4V4 Quick Matches, Rankings, Stores, and Battle Passes are disabled in beta.

Developers point out that using updates does not immediately unlock the results. Rather, it unlocks the moment the player hits a new milestone. The examples provided were credits to reach level 35. If the player is not unlocked, you will need to play more to get another level to retroactively unlock the pro and elite achievements.

Sloclap also confirmed that it has already begun work with the third major update rematchfocusing on the remaining known issues (listed below), while simultaneously bringing cross-platform multiplayer to the title. There are also gameplay adjustments. The update is scheduled to be released in late August.

rematch Available for PC, PS5, and Xbox series X/s. See the review for more details. Also check out the full patch notes for the update below.

rematch Patch #2 – 1.200.200 Note:

Match/Core Gameplay Improvements

Major Changes/Updates

  • Tackle improvements
  • Improved tackle network resolution and rollback
  • Fixed an issue where players preparing shots could not be tackled
  • Fixed unlocking (it should affect posts to posts, pros and experts): If you already meet the requirements of any of these achievements, you will need to take another related action to unlock the achievement.
  • Goalkeeper improvements
  • Fixed an issue where GK Catch/Deflect seemed to play correctly but was rolled back immediately
  • Fixed a similar different issue when the goalkeeper caught or deflected the ball, causing a rollback, but still could validate and score the goal.
  • Fixed an issue where goalkeeper sometimes played catch animation when jumping near another player
  • Immortal goalkeepers are no longer able to tackle when performing actions that move outside the Keeper area
  • Added procedural animations to make the goalkeeper visibly move their arms and catch the ball.
  • Remake the ball’s touch to ensure that the ball doesn’t get too far from the player.
  • Ball Touch is a visual system that animates the ball when you are in possession. This makes the ball ownership more clear, but does not affect gameplay.
  • Fixed an incorrect ball position during ball control. There, during certain ball control, the ball was distorted back and forth in a strange way.
  • Decreasing the strength of ball steel success
  • Fixed an issue where defense mode could be rejected/ignored by server
  • Fixed an issue where defense mode biased animations.
  • Fixed static balls not being able to control
  • Improvements and fixes for multiple animations.
  • Less speed in walking animation

New options added

  • Options can now be reset by tab
  • Magnus sensitivity setting added
  • Fixed some crashes:
    – Fixed a crash that could occur after replay
    –
    Fixed a crash that could occur when a player performed a ball action in free play when participating in an online match
  • Fixed delay at the end of the match
  • Fixed an issue where custom match server area differs from optionally selected area
  • Fixed an issue that made it impossible for balls to interact with people they own

Minor/Other. Correction

  • Fixed multiple issues in tutorials and workshops
  • Fixed AI not the goalkeeper in the score tutorial
  • Fixed target collision volume that did not properly consider ball radius
  • I fixed the attached ball to shoot when kicked off
  • Fixed target statistics shots in player profiles
  • Fixed ball behavior in main menu and free play
  • Optimized Pause Menu Load Time
  • Fixed some shop items if they are not visible in the customization menu
  • Fixed some cases where players can clip walls of pitch during celebrations
  • Fixed cart wheel celebration in 3v3
  • After a cutscene at the entrance to the stadium, players no longer teleport
  • Fixed an issue where changing audio language options would cause unnecessary buttons to be created in the user interface
  • Fixed an issue where the default audio language would be set to a language other than English when launching the game for the first time.
  • Fixed an unusual issue that allowed players to walk in the air
  • Customized menu now works correctly when the shop is being maintained
  • Player customizations are saved appropriately when you participate in a match.

Menu and interface

Add and Update

  • Customization – Add editable color feedback for body part thumbnails
  • Customization – Only items currently owned are displayed
  • Workshop – Added score goal reminders to HUD
  • UI – Added missing MIPMAP for various UI textures
  • Store – Updated price component design

Major fixes

  • End match – Fixed skip function
  • Store – Fixed item tier background
  • Store – Fixed bundle thumbnail display
  • Player Profile – Fixed Exp Gauge Display

others. Correction

  • Fixed button remapping display
  • Fixed button prompt display in notification popup
  • Added visual feedback to identify the owned bundles in the store
  • Social Panel Fixed Can Be Stuck During Credit
  • Modified rich presence may not be properly updated when friends are alone in custom match lobby
  • Fix the video preview to use loops from the beginning when you arrive at (Store Features) tab, Bundle tab, or Battle Pass
  • Fixed an issue where games lost focus loss in Friends List panel
  • Collaboration item description has been corrected
  • Various UI rendering quality improvements

Art/Rendering

  • Add and Update
  • Improved player card lighting in customization menu
  • Improved lighting for goal celebrities cutscenes during matches
  • Optimization of various stadiums and VR
  • Added color control settings for eyelashes
  • Improved global GPU/rendering performance
  • Improved GPU/rendering performance for low/medium settings during prologue

Minor/Other. Correction

  • Fixed an AR response that didn’t play properly from celebrations, from replay transitions to replays to kickoff countdown transitions
  • Fixed leaf wind animation during goal burst
  • The evacuated mesh has been fixed to the hairstyle of the main character in the prologue.
  • Fixed radar bounce clearing is too early when the previous ball owner took a photo
  • Added missing thumbnails for some tattoos
  • Fixed missing animation for low resolution crowds
  • Fixed visual artifacts where character outlines can be seen through the character’s hair

audio

Major Changes/Updates

  • Various user interface sound related issues have been fixed

Minor/Other. Correction

  • Fixed GameFlow transition sequence when returning to main menu
  • BGM title has been added to the PS5 menu
  • Fixed a bug where the sound of the ball trail played loudly during kickoff animation
  • Fixed an issue that prevents countdown sound effects from starting while playing at Water Stadium, Wind Stadium, and Mountains VR

Known Issues

Match/Core Gameplay

  • Sometimes the animation of the air volleyball is cancelled, but the action is triggered correctly
  • Immortal visual feedback for goalkeepers can sometimes be missing
  • Ball Steel Prina for Standing Tackle on Sliding Tackle
  • Desync can occur if you repeatedly switch between window and full screen mode while shooting
  • There are no signs to the player and the game ends abruptly after 60 million
  • Sometimes the pre-catch animation as a goalkeeper is triggered but does not connect to the ball
  • The ball may appear to suddenly distort/snap to another position after working on an interaction
  • Ball desinks are present when reconnecting to a session following deflection
  • I left an AI pass between the “tackle” part of the prologue
  • IPPY Slide: Catching the ball between extra effort makes the ball appear to distort/snap to another position
  • Player ball catch/ball control is triggered even if the ball moves instantly from the control range
  • There is no ball control function after recovering from tackle without moving.
  • If the player is too long during the second direction control step, the title will crash during the movement tutorial.
  • Corrupted replay camera in viewer mode.
  • Players can become spectators for multiple players to participate in a quick match (participating in an ongoing match).
  • Shoot Priority overrides ball control in defensive mode when a pass is received.
  • The contradiction between the immortal circle UI and the timer when working on allies as a goalkeeper.

Menu/Interface

  • The player character’s color palette can be overridden with device colors while previewing special skins.
  • In certain circumstances, ranking promotions will display incorrect information to players.

other

  • Rare random crashes can occur on the PS5.

(TagStoTRASSLATE) PC (T) PS5 (T) Rematch (T) Sloclap (T) Xbox Series S (T) Xbox Series X

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Reading: Rematch – The second major update with NetCode fixes is in beta, with cross-play planned for late August
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