I have a question that is distributed quite frequently in a group of friends. Based on my awkwardness and enthusiasm when I make a mistake, I am often left out of the race. Still, I’ve always wondered…Do I have the grit to run a criminal organization? Well, thanks to developer Trebuchet’s quirky bootleg simulator, the ban on prison bosses, I finally got the answer to that question.
The Prison Boss ban is the successor to the prison boss, the incarceration simulator for developer Trebuchet, asking players to trade life behind the streets and run a new kind of illegal gambit. New York pastiches, appointed as New York City, are the mayor who is pissed off by power, and then run illegal merchandise stands to meet the needs of locals.
What is it? : A physics-based business simulator where you make and plate contraband while avoiding the law.
Platform: Steam, Quest, PS VR2 (Reviewed in Quest 3)
release date: July 10, 2025 (Quest, Steam), TBC (PS VR2)
Developer: Trebschet
price: $19.99
To achieve this, you will need to split your time into selling illegal products, upgrading your sheds, and unlocking new craft passes. Instead of the guard, you need to avoid Johnny Law’s slow eyes and keep things running smoothly. Finding ways to craft efficiently while saving pennies to earn a limited amount of time each day becomes a major consideration as you increase your impact. It’s a fascinating jump-off point that builds the criminal premise of prison boss VR in a surprisingly stupid environment.
Just because the prison boss/banned world is eccentric doesn’t mean that Trebuchet isn’t doing his job to make the new yolk city feel different from its predecessor. Each area feels totally committed to 1920s fantasy, and spends time peeking out from the cartoon sheds and taking in the rethinked sights. This attention to detail extends to the egg-shaped citizens, with each decorated time-coded outfit, such as a miner’s helmet or a flashy cloche hat.
If you’re worried about becoming an off-duty entrepreneur without training, the ban on prison bosses will ease you with a considerable tutorial that will teach you how to create contraband, order materials, and sell illegal products. Your typical day is divided into three segments: morning, afternoon and evening. Each part of the day is intended for a specific goal and helps to create natural momentum in your play session.
In the afternoon, time is ticked in and organize your work space efficiently before scrambling to create as many contraband as possible. During the day, customers will plunge through the store with orders and have the opportunity to offload their products for cash rewards. The city has a variety of customers with unique preferences, so as you make more money, you need to diversify your portfolio to please the masses. The focus on the routine feels like a grounding touch that can curate the flow while also engaging in the mayhem that runs the business.
Start your business with simple lemonade recipes. Fill an empty glass bottle with tap water, smack the two flowers, smack the lid, and shake your arm up and down vigorously. It’s not long until you get a second recipe for liquor, and things naturally become a little more confusing. This process is still similar, except that instead shakes the bottle with two wheat. Everything sounds easy when written, but it becomes very easy to make small mistakes when the clock is ticking and the arms tingling around. With the suspicious abdomen of new egg yolks, small mistakes can lead to big problems. That means Happy Go Lucky copper is packed into the hands that performs rounds.
The ban on prison bosses can stand up and sit in both mixed reality and VR. To navigate your business space, use the option to use the combination of artificial stick-based movement and choose whether to rotate the smooth camera or rotate the snap camera.
The Prison Boss ban does a decent job of teaching them how to hide items. Still, it took some trial and error to get it right, and I managed to take some stupid risks and find out what constitutes hidden material from what is not hidden. More cautious, you can hold down the B button on your controller to highlight contraband in your area. Still, if you’re focused on the task at hand and not paying attention, it won’t take long for the cops to sneak up on you.
It makes sense that crimes need to be hidden to avoid arousing doubt. However, physically throwing cash into a drawer or stuffing ingredients into a cupboard adds a layer of anxiety. The ban on prison bosses is suitable for twisting the contemplative process that elicited contraband from sedation to calamitous, and further immersing themselves in criminal fantasies. And despite how involved the activities I’m completing, I pop my head out onto the street every few seconds to check on the approaching law enforcement.
There are plenty of customizations too, and the composition of your workshop is up to you. If the furniture doesn’t fit the flow, it can be easily moved by hovering over the items and holding the trigger as it points to new space. As you acquire more items across the three levels of the game, your needs will naturally change too. This is a process that encourages welcoming experiments. If flat screen games like plate up and over adjustments offer the same kind of efficiency-focused experience, the practical nature of prison boss bans adds more tension to your choice. When you’re in a hurry, 1 cm of distance is counted.

I feel that the processes involved here are intended to be completed in a hurry with as much chaotic force as possible. Unfortunately, at least the quest 3 tracking isn’t smooth enough to completely immerse the experience. When switching left and right hands while completing an action, or when grabbing the cabinet drawer handle, my chicken hands stick or complete my action with a slight delay. So it’s very frustrating to build up or hide contraband as my movements became even more desperate in the face of police visits. Fearing to lose all the booty with the left hand of my left hand, I am forced to move more intentionally at a much slower pace. This is a decision that appears to be at odds with gameplay.
The ban on bosses in prison is a great experience when doing solo. It is tense for cooperative partners. Instead of one small building, the amount of space to build an empire together will be doubled. Strangely, you cannot cross into other players’ territory, and an invisible wall separates you. Thankfully, items can be thrown. This isn’t usually a problem, but it feels like it keeps us in the distance. When the police knock, I can’t help hide the item.
Alongside the chase issue, the ban on prison bosses has become more like a casual social game than a mayhem. There is no denying that he thoroughly enjoyed Bottling Brew with his crime partner. I would have wanted the freedom to run to their station.
No Prison Boss Review – Final Verdict
The ban on prison bosses provides a hilarious opportunity to carefully repeat the process of their predecessors and test criminal prowess in VR. The world surrounding your illegal activities is amazingly stupid, yet still creates a sense of urgency as you cook all sorts of smuggling. Control issues prevent immersion, but Trebuchet’s poultry-filled cooperative simulation offers an engaging gameplay loop worth sinking the afternoon, even if you’re a clumsy suspect with bad planning skills like me.

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