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Gamebixby > PC Games > Morcels is my summer game, a collage that stinks the nucleus throne and Pokemon
PC Games

Morcels is my summer game, a collage that stinks the nucleus throne and Pokemon

Published July 11, 2025 9 Min Read
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9 Min Read
Morcels is my summer game, a collage that stinks the nucleus throne and Pokemon
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Morsels is a game that Poison Tasters enjoys. Roguelike Pixelart shooter from Furcula and Annapurna Interactive, the world is a mercilessly unusual waste dump and often feels like the only one of course The way to differentiate an object is to put it in your mouth and not burst your throat, ignite, or crumpled.

Despite notable efforts, video game science has yet to devise and normalize control devices that work with the tongue, and in practice, it is forced to rely on unreliable eyeballs. It’s an adventure. Developer Toby Dixon has to take a lot of the way that some of the oozing anomalies in the game are there to empower me, rather than harming me. It helped me to meet at the end of the summer game fest, and both are exhausted. Also, Dixon doesn’t seem entirely certain that some creatures are themselves.

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“You can pick up that little thing you didn’t know what to do,” he says. He says. “Every time you pick up a bite, you get a little — we fuzz it, a little bit of a squigg… something, and that’s actually a good thing. It’s a small stats upgrade.

I hope Dixon doesn’t fix it. What I’ve loved so far is that it’s a boundary that I don’t understand about the place. Although top-down shmups in the nuclear throne tradition are recognized, there is no place more creepy and elusive than the relative hell and Catamites projects at the most faye. This is a game that attracts you to specific shapes, colors and textures. It’s a great holiday from the more specialized best practice games you tend to see in industry rules, charging monster fees, and creature and prop geometry often tells you instantly about its functionality.

“Obviously, from a pure gameplay perspective, the ideal is that you just have, as if you’re a green circle and all the bad things are red squares on a black background,” commented Dixon. “And everything is completely readable and clear, and it’s like one side of things, then you try to clean things up and give things to the fun art. There’s a bit of a compromise there in terms of readability.”

Molcels casts you as a weemouse in the sewer. His best friend is a giant fatberg with the approximation of Zelda’s great Deku tree. Your goal is to move upwards and defeat the villain cat. The game’s 2D levels are linked by a faint echo ladder of Toejam and Earl, including bonus stages with custom-made rules. Everything is explained and animated with greasy abandonment, reminding us that the verb “rendering” can refer to the recycling of waste animal tissues.

One level is a maze of bullets in floating universes. The other looks like moldy French cheese. The third is hanging with Rainclouds and snails. Each level is like a harmful pinball machine, with unpredictable interaction powers, props and enemies. Dixon resists calling this an “ecosystem,” but points out that danger can often pit against each other. “To be honest, that’s part of my favorite thing in the game because I always feel that it’s a bit better to kill an enemy indirectly and do something a little more unning.”

The joy of the game within the first stab wound at each level naturally thinks of these things. What is the daisies for? Are there any benefits to turning into a frog? Where does the mouse hole lead to? Is this conga eel trusted? Above all, what does this bite do? Molcel is a collectable creature character in the game, each with different attacks and special abilities, from extreme blue bottles to indigenous sunflowers. You can adjust it a little using statistics such as “Twitchy” and “homei” but this doesn’t seem to be one of the fate-grade hamster wheels you create in your dreams. “It’s not one of those roguelikes that have a lot of unlocked stuff,” says Dixon. “It’s not my tea really.”

A bite of a fight scene. It features a giant carnivorous plant with snippets of Teteh and pink bubbles, as well as a variety of spiky objects.

What is Dixon’s tea? I ask about his inspiration, and it gives him a pause. “I struggle a bit with these questions because I don’t start consciously clearly when I’m at work. But I’m very interested in Jim Henson’s, and at least in this game, I’m trying to bring to my strangest instincts. More obvious influences include comics from the 1990s. When Dixon led Grindstone composer Sam Webster to music, he told me to look at Hey Arnold.

But perhaps more than a certain taste or trend is driven by the idea that Dixon may be one-off sip. “This is the first time I’ve been in charge of a project like this,” he says. “And basically I think it’s an opportunity I might never get it again, and I want to take my instincts with me. For me, I like something a little ugly, a little Mishpen, something out of place. I’m probably seeing it as a Pokemon that’s obviously Pokemon and to some degree, something like a Pokemon-like version.

Nevertheless, he worries that a sip will only abandon many players, especially the brains of journalists. When he commented that asking artists to classify their influences clinically is rather troublesome, he responds: “The next time I play the game, what I’m trying to do is answer that question, based on it, based on it.”

I am filled with sadness that I have made Dixon doubt the dark and injustice of his own imagination. Trying to reassure his game of regret is that his game has some precedent that he is not a UFO with brain congratulations. I recently mentioned the pig princess exploring the world top-down, a point I recently enjoyed, that makes her grow fat as she eats things and retreats to get through the layout.

I don’t remember the name of the game, so I google “Pig Princess Dining Game” on my phone and accidentally show Dixon the pig princess porn. Dixon takes this with his path. “Um, that’s cool, that’s right. I mean, it looks interesting.” Later, I check my Steam library and successfully locate the game I had in mind – Boutaite Ball. It’s great and disgusting, but according to normal metrics, porn isn’t. Still, don’t tell me what to take.

Huge yellow, shaggy fatberg saying he believes you from a bite of the game.

Many of the above probably find themselves reading as if the regular corporate journalists are slightly seduced from their comfort zone. This game doesn’t look like an FPS minimap and is therefore odd and crazy. So, let me finish off with a bit more specific and perhaps worse framing: molsel is like an effort to save the word “slop” from the generated AI.

I didn’t discuss this with Dixon during the demonstration, but there’s a risk of putting the word in his mouth, but the game’s premise of essentially swinging upwards through vertical slices of the landfill feels like a core artistic rights claim, facing efforts to define contradictions as a false misconception of the core dataset. Our brains are not machines for order and the production of correct art, but piles of compost whose emissions are unpredictable and dirty. It’s a joy to play a game that appears to play the troublesome and indecent excitement of making something. You can use steam to demo your own teeth.

(TagStoTRASSLATE)BORSELS(T)FANTASY(T)INDIE(T)INDIESCOVERY(T)PC(T)Roguelike(T)Shooter(T)Summer Game Fest(T)Summer Game Fest 2025

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