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Gamebixby > PC Games > Milichoiner is not just a strange, ambitious, immersive Sim, it’s a game of titanic emotional labor
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Milichoiner is not just a strange, ambitious, immersive Sim, it’s a game of titanic emotional labor

Published August 30, 2025 9 Min Read
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9 Min Read
Milichoiner is not just a strange, ambitious, immersive Sim, it's a game of titanic emotional labor
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If Milichoiner mountain sized police officers are huge empty glass and register any movements and violations with sterilization accuracy, that’s fine. The trouble is that he is also the poor part of shit. If you don’t talk to him every few minutes and talk to him, he will complain vigorously about not being evaluated, and when the cop feels bad about himself, it leads to a flood. Tunnels and other lowland areas are not accessible. The selfish feelings of the police are raining down a city that holds a handful of cities in the game.

You can lift the spirit of the cop in “existential banter,” and you can choose a punchline from a context-sensitive menu, while hugging gawp in his fog silhouette, but you can finally get the feeling that he’s sour. You better find him treat, aka bribery bliss each time he sees him he wants something else: a bottle of soda, a croissant, a pet.

Gift items will instantly send yourself from your punitively small inventory without visible contact with the police. This may be a limited resource show for animation, but it might be better to read it as evidence that this cop is not a completely literal cop. He is a cop of the mind, a wrought cop of a mate cloud, a cop spun from the blown sun-blown embodiment of a stagnant physical system, personal slavery, sarcasm and guilt.

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Whether it’s Kaiju or “Kafka-Esque”, police officers are the kind of people they don’t like. After committing an unspecified crime, you fell into his enormous hands. There will be three days to escape the city before trial. The developer tall boys are sure you want this to do. After all, the first menu option Militsioner provided by Militsioner is “run.”

At the beginning of this week’s Milithion playtest, I completely splashed the second cop I spawned with his grip. Like he told me badly No account Out of town, I raised tickets for the next train, and saw the closure of his vast, moist-eyed glacier, counting the digits of his stupid, young mustache-rider, imagined the brackish water of his breath, and blew it into my face. I felt the unbearable insect desire to sabotage and torment him. My mother was always reassuring me to look up at us and feel terrified – I now suspect they will look up at us and feel light empty.

When I first died at Milithonor, it was falling off the roof during an ambitious attempt to destroy a home. I immediately called another soul into accused of another, unknown crime. When he placed me on the w head at the bottom of the map, the officer complained that he might have to ban climbing as a public safety measure.

I suggested that he was likely to be blamed for death and he panicked – one of some “egg style” feelings is that you unlock in an experiment. It was a happy moment. The meaning is that somewhere there is another, even bigger policeman, breathing into the neck of this neck. I refused to cheer him up – I didn’t have to go into the sewer anyway – but I ended up giving him a stolen bottle of champagne, in the end, to the satisfaction of watching him fall asleep at his post. I hope his boss will take him a nap.

Partially covered city stairs atrium of Militsioner.

The cops were straying so I was able to do relatively unchecked throughout the city crab buckets of the game. It is a Dan Walian apartment, a forgotten garage, a cramped stairwell, an unusual blockage, with one or two shops and a smashable vending machine. It’s attractively dirty and concrete. There’s trash everywhere, half the doors are on board. There are scattered bricks to penetrate through glass and planks. There are a wealth of air conditioning units with purple rags flapping, and Ubisoftly hints at the top window.

While the officer is awake, he will sneak into the house, steal, and berate you and punish you for detecting your misconduct through a wall, or punish you otherwise. He reaches out and picks you, treating you with an empty lecture. However, his X-ray surveillance has a limit to the extent, or at least the extent tolerance. To begin with, at least he doesn’t oppose you walking on the roof. He doesn’t seem to realize you’re entering a forbidden area while already making it accessible.

There are other citizens. They have day and night actions, but most protect their homes, their proximity is given by constant, hopeless humming. Many seem to be afraid of you. Others are totally malicious. There is a terrible half hidden entity called “friends” who tries to lock you up by promising a ticket to the wrong train. He laughs and gestures from the sewer grill that was burly as you walk past – except that Pennywise had a face. This man could be nothing more than a beckoning arm.

An arm protruding from a slightly raised manhole cover in a dimly lit brick alley at Militsioner.

From the perspective of old play verbs, Millity Honor is an immersive Sim Spartan variety. I hope this shines to remind you that immersive SIM players don’t need superpowers – just rat-like unning and responsive. To begin with, at least, your skill set consists solely of jumping, grabs on shelves, squatting, and the ability to pick up and throw objects. There’s no Blink Teleport or a homely double jump.

Progress appears to depend on taking away things from people, such as cigarettes, which are often owned by other unwilling people. Like police, townspeople have a variety of emotions and become bullied and prey. There is a squall ticket seller by the train station – she professes to be a close confidant of the police officer and threatens to report it to you if you make her uncomfortable, but there is probably a way for you to twist two with each other.

The final humiliation from the perspective of expectations for such a game is that only the police officers will level up. When you die, you can pour points into his traits. For example, you could reduce the fines he accused of theft, or reduce the recovery time from an angry explosion sealing important buildings. This is technically an indirect way of leveling yourself, but even then, the progression element of the RPG felt like an extension of the chores that manage the cop’s mood.

I felt as if I was staring at God’s face as he moaned at me to bring me coffee to him. It is “God” when I came to understand the concept based on my own youthful experiences with organized religion. The holy gargoyles squat down in my mind and in my mind at once, need me utterly pathetic throughout my life. Apparently you can seduce a man. Is there a way to kill him?

(TagStoTranslate)Militsioner(T)Action Adventure(T)Indie(T)PC(T)Puzzle(T)Tallboys

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Reading: Milichoiner is not just a strange, ambitious, immersive Sim, it’s a game of titanic emotional labor
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