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Gamebixby > PC Games > LEGO Voyagers Review – The simplicity of brick construction
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LEGO Voyagers Review – The simplicity of brick construction

Published September 16, 2025 9 Min Read
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9 Min Read
LEGO Voyagers Review - The simplicity of brick construction
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cOnce again, Lego Voyager It’s easy to love and thank. Sofa Co-op, cozy Lego A low-priced game that focuses on platforms and puzzles? Yes, please. I also use my friend’s pass system Divided fiction Earlier this year, we continued our trends in accessible cooperative experiences. The simple appeal of living in a single brick life doesn’t end me. However, the reality is somewhat mediocre. The design of the puzzle is not full of that possibility, and some boredom is involved in some of the fetch and hole designs. Lego Voyager It doesn’t do anything particularly fresh, but the premise is still admirable.

While LEGO Brick Buildings are as freeform and creative as you get with physical objects, LEGO Voyagers are surprisingly linear and restrictive. One cannot interact with all LEGO pieces. Well, that’s fine. But it’s great to know exactly which pieces interact and which aren’t. For one, you can’t interact with every piece – this is fine, but it’s good to know exactly which pieces are available and which pieces are not. There are also invisible walls and areas of outwards. They are not often, but they do exist. This limit is not a person who breaks the contract, but it is worth noting that this is not free. Lego Building Games – Not near.

https://www.youtube.com/watch?v=myd2dsojhs0

“Because of that credibility, Autosave happens frequently and almost always updates progress, not chapters.”

Now go to the game flow. You and your cooperative partners advance through a linear brick-built environment filled with simple obstacles that require teamwork. The game doesn’t interfere with side content. Like Divided fictionThere are small secrets scattered around – stud-built swings, several lounge chairs – but nothing substantial. There are no secret levels, side mini-games, or quests. If you choose between red and blue bricks, you will be unable to withstand gameplay beyond minor transformations of one character along the way. The lack of side content and character diversity makes the game less likely to play.

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The structure feels seamless, but when you open the menu, a series of chapters are revealed. Because of that credibility, AutoSave happens frequently and updates progress almost always, not chapters. There’s no game over or life. If it plunges off the platform, it will respawn immediately. This is an ideal pickup experience that doesn’t require much setup or preparation.

As for cooperatives, the game is strictly two players with no single player options. You can play locally or online via Handy Friend Pass. This requires only one copy of the game. It’s different from the traveler’s story Lego Title, this does not have an adaptive split screen. There is no compensation when your partner runs off-screen. The camera simply tries to center it between players.

The lack of adaptable split screens is not necessarily bad. I enjoyed the wide single screen views as it complements the seamless adventure the developers were aiming for. However, off-screen confusion is only part of the game’s perception issue. For platformers, their perception of depth is poor. It’s not a precision platformer, but there’s plenty to do with climbing and flying around small platforms. The snap-on function allows you to snap alongside the surface when you lock the circle to a nearby stud, but could not miss what was required to have a simple jump due to inconsistent depth perception.

“There is no adaptive split screen option and the camera angle is static.”

One particular perception problem is that the inconsistent shadows that render under the brick during jumps make it difficult to determine the trajectory. Static cameras are no use either. There is no way to adjust the view. Most of the games use a three-thirds of a higher perspective. This angle captures the scale of the environment well, but side scrolling or pure isometric views may make navigation easier.

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And I don’t want to give the impression that this is a broken and nasty game. Certainly not. However, some small glitches pop up during the playthrough. The cases of defeating platforms and getting stuck in bricks stuck in between have occurred more than we liked. One day I was soft locked because I was in a leisurely, relaxed, outlying area. There is no way to respawn or checkpoint. Do not exit the game and load it. There are few dazzling glitches and bugs in the game, but strange hitches here and there can hinder progress.

The same can be said about graphics. It mainly works, but travels from time to time. All individual bricks’ resolution and color grading is very high and comfortable to look at. However, sometimes the lighting is distracting glare. Incidentally, it’s cool to have a soft day/night cycle at certain small moments of the game. One flaw that can be patched is to tear the consistent screen at the top of the screen. It’s easy to block because it’s a very small screen tear, but it’s still worth noting.

Speaking of block-outs, most of the puzzle involves stitching together bricks and moving forward. However, I couldn’t shake up the feeling that a considerable amount of puzzle felt repetitive and rather dull. These repetitive tasks often involve collecting and carrying several functional Lego pieces scattered around the environment and carrying them to their partners. This inevitably means that backtracking and fetching is the core design of the game. This backtracking design is not too troublesome if the fixed camera and low perception of depth were not annoyed the platform. As a result, many tasks and puzzles feel like they’re irritating to busy work rather than fun little challenges.

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LEGO Voyagers Review 03

“Puzzles and advancements often involve coordination with partners in organic ways.”

One thing I appreciate is how much teamwork appears in the game. Puzzles and advancements often involve coordination with your partner in an organic way. The future path is not written to you. In one memorable area is a conveyor that crushes large bricks into a single stud. One player stops the crusher and the other uses a magnetic crane to store the pieces to build bridges and ladders. These moments of collaboration reward your creativity and are proud to solve your problem. Unfortunately, those are the exceptions. Many puzzles can be simple or monotonous, with slow backtracking undermining the fun.

lastly, Lego Voyager It feels like the half game you play to spend time. At best it serves as a team building exercise. In the worst case, it’s a dull time sink. After finishing the 6 hour campaign I felt a much better way to spend the afternoon with someone. That said, I can see the appeal of young players and first time gamers. Still, poor depth perception and boring backtracking prevent it from becoming the ideal gateway title. I don’t enjoy criticizing it – I’m both Lego Fans and someone are eager to experience more co-op-focused. Platformer is my second favorite genre after RPGs, so this should fit perfectly. But if you’re harboring itching for a brick-making experience packed with creativity and fun, there are many other games I recommend Lego Voyager.

This game was reviewed on PlayStation 5.


(TagStoTranslate) Annapurna Interactive (T) Lego Voyagers (T) Light Brick Studio (T) Nintendo Switch (T) Nintendo Switch 2 (T) PS4 (T) PS4 (T) PS5 (T) Xbox Series S (T) Xbox Series X

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