The Kingdom Comes to Rescue 2 The second storyline is expanding, and is about to welcome the legacy of Forge. With its size and range larger than the original DLC, and upon death, Henry rebuilts his father’s old forge, becoming the needs of the elite blacksmith Kattenberg, attempting to sink his profits into a heavily customizable abode. Germany’s Gamescom managed to get a sneak peak in Forge legacy before it was released in a few weeks, but we also learned some interesting details about DLC 3, Mysteria Ecclesiae.
The Kingdom Come Deliverance 2 Forge legacy is perfect for fans craving the right personalized pad to call Henry’s home. The old Forge, who belonged to his father Martin, is now his property, and Henry is determined to return it to its former glory and rise up through the ranks of the blacksmith guild. Relying on a similar system from KCD1 in Ashes DLC, a series of story-driven quests and daily grindable committee activities will increase Henry’s prestige level and his coins. I was able to check out a few quests. This includes doing some rough dentistry. That’s all I say to dodge spoilers on that topic, but if the rest of the beats in the story are as unexpected and engaging as this, there’s little room for complaints from the new expansion of the RPG.
“Some of the things are unique little quest lines, as you know from KCD2,” community manager Tobias Stoltz-Zwilling told me. “But for other people who really like roleplay and immersive things, you can do these recurring activities (it feels like you own a store now, and now people want to buy something from you.”
Although we didn’t have much time to dive into all the options completely, the over 100 million customization combinations available to players are extremely remarkable. The Forge exterior, workshops, Henry’s private quarters and garden space have all been renovated and personalised. Not only does it cost money, but some items are also locked behind the fame of the Blacksmith Guild, so you’ll have more and more options to access as you progress through the story and go through the full committee.
I mainly focused on outdoor garden spaces, added new stables and paths, and upgraded some outbuildings. It’s not as flexible as the Sims stuff. Something like the Sims can now drag and drop things wherever you need them, and everything has its own static space. But there is still a lot of freedom when it comes to how you want to see things.
Stolz-Zwilling says it’s rewarding for the team to create this housing system as they tackle two long-standing requests from fans.
“We often looked at reddit and forums and more when we were considering what we should do. The two most requested (things) in KCD1 are already KCD2, and “I want to own that place, a castle, a castle” – well, you can’t own a castle in that sense. So, yeah, I hope this DLC will address both of these needs. ”
KCD2’s Forge DLC legacy will be released on Tuesday, September 9th, so it’s not long to wait to jump into the new storyline and renovate it. But I can’t help but ask Stolz Zwilling what will come in the future, more generally, for the Kingdom Rescue 2 and Warhorse.
Mysteria Ecclesiae, the third DLC scheduled to be released by the end of 2025, already knew that it would take players inside Sedletz Monastery, a place that is barely explained in the base game. But I managed to pry some small teasers.
“The (monastery) will be opened for you,” Stoltz Zwilling tells me. “The monks live there. And in a way, you can tease a lot about medicines and illnesses and alchemy – internally, you said you are curing medieval covid. But there’s something going on. You have to work with them. This time you’re not blocked in the monastery. He also says it’s similar in size to the legacy of Forge, so again, I’m hoping it will be bigger than a brush with death.
He also reaffirms that this will be the final expansion of Kingdom Come Come 2. Compared to the slate after the launch of KCD1, the deployment of the DLC for KCD2 is very fast, and despite the huge success of the game, Warhorse still appears eager to move on to a new project.
“We want to call it a day there. At least we’ll finish Henry’s story,” he says. “That doesn’t mean that the kingdom’s birth IP is forever. When we imagined in 2014, imagine the kingdom’s rescue coming — if we remember, what we pitched to Kickstarter — this is for us.
“We really feel like we’re at home with an immersive RPG,” adds Stolz-Zwilling. “Some reviewers on KCD2 said they felt like someone (Bethesda) picked up an RPG torch left on the ground. And we really like it. Whether it’s in space or underwater, this is something we want to try, an immersive RPG.”
If you’re already familiar with KCD2 and want a similar experience to pass the time between the present and the legacy of Forge, check out our list of the best medieval games. Be sure to check out the upcoming PC Game Guide for the busy month of new releases.
If you are sad to hear that the KCD2 DLC is gone after Mysteria eclecsesiae, or if you are exaggerated by a new home mechanic in Forge’s heritage, please visit the community’s Discord Server to let you know.