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Gamebixby > PS5 Games > Kingdom Come: Deliverance 2 – Legacy of Forge extension is currently occurring in patch 1.4
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Kingdom Come: Deliverance 2 – Legacy of Forge extension is currently occurring in patch 1.4

Published September 10, 2025 33 Min Read
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Developer Warhorse Studios has officially released the latest expansion of the open world RPG Kingdom Come: Rescue 2. Expansion, Forge’s Heritageavailable as part of the title extension pass and through another purchase of $13.99. It was released along with a launch trailer that you can check out below.

Forge’s Heritage The expansion brings a fair amount of new content, focusing on the main character Henry working to become a master blacksmith. After joining Kuttenberg’s Blacksmith Guild, Henry gained the right to take over the long-awaited Forge, which was considered legendary, and coincidentally, the same workshop where his adoptive Martin trained him before the original events. The Kingdom Comes: Rescue.

Through Forge and Workshop, Henry accesses and accepts a variety of new quests. The story of Martin and his companions is once about to repair the astronomical clock in Kattenberg. In the course of the expansion, Henry is able to rebuild Forge and the workshop to its previous glory, and even reunite Martin’s group. Warhorse says the expansion features about 15 hours of content when it comes to the story.

Forge itself brings the fan’s reckoned features Kingdom Come: Rescue 2 – Players can have a suitable home in Kattenberg, complete with exterior, Henry’s private lodging and garden customization options. The expansion comes in over 100 million combinations of different designs, with furniture and upgrades available that can grant Henry a variety of bonuses.

Along with Forge’s Heritage Enhanced, Warhorse Studios has also released patch 1.4 for the game, bringing some new features, balanced changes and bug fixes to almost every aspect. Kingdom Come: Rescue 2. For more information about the patch notes below, please see:

Kingdom Come: Rescue 2 Available for PC, PS5, and Xbox series X/s. For more information, see our review of the base game.

Kingdom Come: Rescue 2 Update 1.4 Patch Notes:

Features

animal

  • Once you load the game, the animals will not escape either.

balance

  • Changed the polar perks for infantry. Now you’ll equip pole arms in combat, add +5 Poleam weapon skills when reducing enemy defenses, making it less likely to perform perfect blocking, repost or master strikes.
  • Halberds is nearly doubled in durability.
  • Henry has once again acquired a way to cook eggs.
  • It has increased the time it takes for alcoholic beverages to spoil.
  • The quality of the troll vane hammer has been improved.
  • Leek and Parsnip have statistics and icons.
  • The selection of plate gauntlets in the Kuttenberg shop has increased slightly, and has also been added to some open worlds.
  • Slightly nerfed statistics for Brunswick sets and other Twitch/Pro items.
  • Standardized icons for some grocery.

Blacksmithing

  • Improved tweaks in Smithy Anvils.

Codex

  • Fixed missing smelter codex page.

battle

  • All Polearm Combos only require 3 moves.
  • Spinned the enemy’s sheath.
  • Fixed walking animation while charging attacks in polar regions.

crime

  • Sound has been added for payment for dul.
  • Corrected arrest dialogue.
  • The spoonful of food stolen from the kettle is reflected in the final amount.
  • Items stolen by the eyes of thieves will not be confiscated outside of their hometown.
  • Looting or killing is no longer listed as a crime.
  • Security guards are now investigating for the better.
  • The player has not been accused of committing the same theft twice after passing the skill check and maintaining the item.

Daily life

  • I adjusted the table in Troskowitz’s Scribe.
  • Improved NPC navigation around the chicken coop.
  • The settlement at Bylany has been improved.
  • The settling of Lovestein has been improved.
  • The drunk NPC wanders around Kattenberg.
  • Players can open the door to the rental room at the Emperor Charles Tavern in Kattenberg.

Dialogue

  • Fixed passerby NPCs that collided with players during dialogue.

Dice

  • Fixed an error when giving up in a dice game while your opponent was scoring.
  • Fixed the probability of the value thrown at the death of St. Antiochus.

environment

  • Fixed players stuck in multiple locations, such as Grunta, Trosky, Sutsdol, Maleshov and other places.
  • Fixed terrain alignment in the blacksmith anvil in the Demon’s den.
  • The water barrier in Kelchak Pond has been fixed.
  • The horse can no longer enter Bozena’s alchemy shed.

Fast travel

  • New highway travel points have been added near camps in Sigismund.

horse riding

  • Fixed the horse’s capsule breaking after multiple collisions.
  • The conflict between the autopilot and the focus camera was fixed, causing the camera to run out.
  • Fixed a lock in which horses slip when colliding with certain obstacles.

Horse trade

  • We have extended the period in which stolen horses remain in the horse handler sales area.

Mutt

  • Fixed a timer related to marking dog goals.

Strong Points

  • The Gambeson item statistics for Warhorse Purpoint and Cutpurse are no longer switched.
  • We have polished and updated the Patron coat model.

Photo Mode

  • Added menus with expanded configuration options (effects, camera settings, day/time settings, precision controls, etc.).
  • Action keys in Photo Mode can now be overridden in the Key Binding settings.
  • When you’re drunk, the photo mode is not blurry.
  • The visual effects of Doll Maker’s poison no longer last in Photo mode.

Random Event

  • Adjusted the caravan spawn points near Troskowitz.
  • If you are standing nearby, the bandit will now attack the player.
  • Fixed event horses that do not respond to damage when the rider dies.
  • Henry can surrender in a random event on the pillar while standing near the Pylory NPC.
  • Henry is no longer charged with murdering a fugitive who was killed by security guards during a looting event.
  • The prisoner of the pillar is now responding to being attacked by a pebble.

Rental room

  • Fixed an issue where I couldn’t access but paid for rental rooms after level switch.
  • If the player stays longer than he paid, a trespass will not be triggered.

reputation

  • Fixed an indulgence box that lowers the reputation of players.

Shield Painting

  • Fixed an issue where symbols were not unlocked when earning an old friend’s achievement.

shop

  • Fixed the first highlighted item not being able to be added to the basket immediately after opening the shop

Skills and perks

  • Adjusted buff icons for the belliger brawler parka.
  • Improved UI notifications when getting hidden perks.
  • We’ve slightly lowered the boosted stats for pebbles and herring from the perks of good old pebbles and red herring.

Takedown

  • If the player is already running knockout or stealth skill animation, the NPC will no longer draw the weapon.

tutorial

  • Your opponent now begins a practice fight in defense.

Ui

  • Implemented UI Adaptability (UI elements are now visible only when related); can be toggled optionally.
  • The controller’s tactile sensation no longer responds to NPCs using mortar and pestle.
  • Fixed craftsmanship level information when wearing items that offer craftsmanship buffs.
  • UI navigation has been improved and Ultra Wen Screen is available.
  • Improved controller feedback while Henry’s low stamina.
  • It is now possible to select multiple items to dry in the smokehouse.
  • A new font implemented for traditional Chinese.
  • Adds a pop-up window when the pool of saved games’ players is full, and disables the oldest save when using Saviour Schnapps.
  • Quick Access Menu Action Keys can now be overridden in the Key Binding Settings.
  • To prevent accidental playline overrides, I removed a new game button from the menu after death.
  • Scrolling the journal will no longer move the map when using the controller.
  • After closing the help screen with the mouse, players can now select the dialog line they want.
  • Tutorial buttons are now displayed when you start a new game using the mouse and open inventory on your controller.

visual

  • Mounted HDR display output.
  • Intel Xess Super Resolution 2.0 has been implemented.
  • Corrected clothing physics on NPCs while riding horses.
  • Minor improvements in the details and visual quality of certain clothing items.

others

  • Fixed interactive hairskin items.
  • The drunk guard animation has been improved.
  • Improved NPC movement through difficult terrain.
  • Players can re-equip the gear the first time they open inventory after an inadvertently changes inventory (e.g. quests, buses, etc.).
  • Removed outdated items at Nevakov Factory.

Quest

The art of strength

  • Adjusted placement of Quest NPCs during tournaments when not in battle.
  • Adjusted barriers during the tournament.
  • Fixed an issue with Menhard and Arne drinking from replicated tankers during tavern dialogue.
  • Fixed an issue where Arne could not be taken as a quest rumour reinforcement after successfully completing a quest.
  • Fixed an issue where Open World NPCs would not be sitting in Menhart’s chair and quest dialogue would not start.
  • Fixed an issue where players were not healed when entering a tournament despite Menhard saying that.
  • Fixed an issue where quests could become stuck by preventing Arne from entering duels during tournaments.
  • Fixed delay behavior for Menhad and Arne to go to the tavern after starting the quest.

Return to the saddle

  • Henry is now sitting next to Clara during all the dialogue.

Bad blood

  • After players helped them, they improved the NPC’s response to crime.

Warrior

  • Fixed an attack kaman that was too early before ending the attack plan dialogue.

Bird of prey

  • After talking to Hans Capon, I added rewards to players.

Brunswick

  • Brunswick’s COIF is no longer displayed while reading.
  • Fixed multiple environment issues.
  • Fixed third treasure prayer and open interactor colision.

Ulcer

  • Friendly NPCs have helped fight the monk crew and no longer report players to security guards.

Prague city

  • I accidentally teleported an edge case of an NPC and horse.
  • Infinite Fader no longer occurs at the end of the Italian Job Main Quest.
  • Sophisticated dialogue animation with Erik.

Combat Training

  • Before training begins, players can leave the pen area after wearing Tomcat’s clothes.
  • Tomcat no longer punishes Henry for attacking him after completing the Masterstrike tutorial.

battle

  • Fixed animated transitions when holding pole arms and throwing stones.

The girl in pain

  • Fixed an issue where all looting within the factory would be free while residents were temporarily missing.
  • Fixed an issue where factory residents would not reappear after refusing to help the shed women.

Dance with the devil

  • Input has been added to Maleshov Stables Roof.
  • Improved balance at Maleshuf Tower via opponent’s statistics and armor.
  • Fixed an issue with achieving stubborn mercy.
  • Improved music in planning polylogues.
  • Improved Navmesh with Malesov.
  • After the shooter is handled, the quest will normally progress.
  • Zizka is awake after losing consciousness and is able to proceed as intended.

God’s Messenger

  • The enemy soldiers are no longer immortal.
  • Zizka is now always present in the final dialogue.

Dragon’s hideout

  • Fixed soldiers leaving during battle in round 2.

Easy rider

  • If the player ran through the lead and hit the washer, Hans walked over the sunset.
  • Fixed tight locations in rock mazes that could cause players to get stuck.

sufficient!

  • Paskal has the right interaction options at every point during the activity.

Exodus

  • An NPC who could no longer move without action during an attack on the backyard has been pinned.
  • Fixed an issue where Seratine NPCs were present at the end of the quest, even if players left them.
  • Fixed inappropriate hit responses from wall attackers.
  • Fixed various spots that players could jump out of the quest area.
  • Overall music design has been improved during the quest.
  • Improved reaction times for the pub enemies.

For victory!

  • Fixed an animation where Ulrich is dying.
  • I fixed an animation of an NPC sitting in a feast.
  • Fixed a collision near barricades during combat.
  • Fixed consistency when completing objectives related to blacksmith’s chest looting.
  • Fixed several minor inconsistencies between Subtitlles and Voice over in English.
  • Fixed an objective marker that points to dead Osina.
  • A fixed player that can give Capon Weapon/Armor multiple times.
  • Improved duel balance: Zizka deals more damage when hit in the head, but is generally slightly stronger in combat. Zizka is even more powerful in hardcore mode.
  • Improvement of thieves during quests.
  • Killing soldiers is counted as the enemy killed, not the civilians.
  • Players are no longer able to leave the main fight area during quests.

Forbidden fruit

  • Quest markers and objectives consistently indicate the correct area.
  • Scribe Gaibl offers clues to help you find Saltpetre if your Gravedigger goal fails.
  • If you use MUTT to attack an NPC during a quest, the quest will start to fail.

Fortuna

  • The Bandit can no longer escape and is looking for security guards.
  • Henry is unable to open his alchemy inventory until he receives his purpose.

Frog

  • Improved NPC response to seeing Alshik’s snacks liven up.

Handsome Charlie

  • After the quest ends, Charcoal Burner no longer attacks Henry.

High tolls

  • Fixed an issue where players could break quests by seducing soldiers outside of camp.

Hunger and despair

  • Allies will no longer die while they are trying to take hal anymore.
  • Fixed Capon being half naked in the first cutscene.
  • Fixed an alliance that didn’t attack enemies immediately.
  • Several people who were not sitting in the polylogue of battle fixed the issue.
  • I fixed the fire in the first cutscene.
  • Fixed the theater background during battle.
  • Fixed injured soldiers trapped underground.
  • It is now possible to feed the devil stray dog ​​meat even if Henry disagrees.
  • During the battle, I polished my archers under the walls.
  • Removed the possibility that Henry would eat too much himself with the food he discovered.

The truth about wine

  • Straw hat activity weed picking balance score.
  • Fixed an incorrect voice line in dialogue with Havel.
  • Fixed failure conditions for straw hat activity after Erenim’s death.
  • Removed redundant trespassing areas in the vineyard.

In the underworld

  • If you load old saves, the goat skin will no longer disappear from the map.
  • Henry’s line is no longer skipped when asking about Kunzlin.
  • The road to the Secret Room is accessible to Henry and all NPCs.

Invaders

  • Fixed Kaman using swords in Fist Battle.
  • Fixed the end of the fist battle with Kuman and associated objectives, Kuman no longer attacked the entire village.
  • The quest fails after the player wanted to help Jasak and talk to Vasko.
  • Fixed a kaman just wandering around after the quest was completed.

Judgment Day

  • Fixed Hanoush and the company not moving if players distanced themselves from them as they left.
  • Several animations and environmental issues have been improved.
  • Fixed initials of the renovated sword.
  • Fixed an incorrect number of items that were sometimes created.

Kuttenberg Tournament

  • Adjusted when the quest ends and when the tournament disappears at the end of the event.
  • Fans no longer respond to player injuries due to unrelated open world reactions.
  • Fixed an issue where the player did not respond correctly to attend the first tournament if the master left first.
  • Fixed an issue where non-participating fighters randomly stood behind attendees.
  • Fixed an issue where players could potentially die in tournament battles.
  • Fixed an issue that prevented players from entering the arena after arriving late.
  • Fixed an issue where player’s battle end replicated bandages in stock.
  • Fixed an issue where using Long TimesKips would not affect tournament behavior accordingly.
  • Fixed an issue where Timeskip rarely ended when players were supposed to attend another fight.
  • Fixed an issue where tournaments would get stuck if players stayed too long.
  • If a player misses a tournament, an Impoper purpose notification pops up.
  • Quests respond appropriately to progress in the main story quest that locks open world access.
  • Quests now respond appropriately to day/time changes caused by other quests.

Research Institute

  • Fixed the shadow of Trosky Castle in cutscenes.

The final ritual

  • Adjusted animation transition of the Prague axis attacking the main gate.
  • All enemy NPCs died in the gate event.
  • Even if Godwin doesn’t leave his chest, the cutscene begins after the ladder is defeated.
  • I once fixed a rifleman during filming.
  • Fixed duplicate appearance of objective markers after loading the first save.

The final will

  • Fixed an issue where players could call horses and mount it during duels and lost quickly.

Like in the past

  • The camp’s dialogue with Kapon is no longer active if soldiers are noticed.

Lost Honor

  • Fixed a softblock that had to unnecessary wait for players to talk to Jezhek

The mark of brotherly love

  • Fixed an issue where the objective would not start properly if a guild sword was confiscated before the quest began.
  • Guild Swords can now be counterfeited with the fourth quality.

Master Sindel Toys

  • Fixed some of the conversations with Goatskin that had no response next.
  • Fixed an issue where players were unable to talk to Goatskin about hidden hidden places again.

raw materials

  • We fixed the mill bed so that the players could sleep and save it.

Milli

  • Dried herbs have been added as a suitable healing item for Bouche.
  • Fixed a broken purpose if a player picked up a Marika scarf before starting the quest.
  • Corrected the order of journal entries.

Mutt

  • Fixed a non-interaction prompt when hiding in a wolf.
  • I improved the dialog camera when I spoke to Mutt at the end of the quest.
  • Mutt escapes after being hit multiple times with the sword.
  • If Zlata was killed before he told her, the purpose failed. You can then proceed with the quest to complete it.
  • The wolf no longer attacks the player after reloading saves made after completing the quest.

Necessary evil

  • Fixed several visual issues when torture dialogue.
  • After the player came from Semin, he improved his dialogue with Thrush.

I need something great

  • Fixed the obstacle condition for quests caused by Kreyzl’s death.

Orator

  • Fixed a missing Brabant in some quest sections that hindered progress throughout the main story.

Photographed by Popinjay

  • Fixed an issue where players could talk to Masternary during contests.
  • Fixed an issue with security guards that interfered vigorously with competition.

After it’s written

  • I changed my miner’s clothes.
  • Fixed an impression skill check that is impossible in Markolt.

Ransom

  • Fixed a problem with Mikesh and Kozliek reinforcements in ransom.

Calculation

  • I adjusted some facials and dialog animations in Aulitz’s dialogue.
  • Removed the chaf from the capon plate from the camp soldiers.
  • Various environment modifications.

I’m looking for justice

  • Fixed inappropriate cameras during healing dialogue.
  • The revised quest will not fail after points without refund.
  • When he was killed or knocked out, he closed his own door to Scribe Tyc’s office.

So it starts…

  • Fixed an animation glitches when soldiers place ladders.
  • Fixed an issue with incorrect day cycles for defenders.

I’ll talk about the devil

  • Henry fixed that he didn’t move his head during Parley’s dialogue.

The corruption of war

  • Fixed the text placeholder that appears in the dialogue options.
  • During “Protect yourself!”, the quest no longer fails objectively after killing the villager.

Striped Tony

  • He pinned the camera for his first conversation when Henry was drunk.
  • Fixed an issue where Frantzek would start chat when unable to see the player.
  • Fixed an issue where Vlach did not use badges during Dice Minigame.

Take a French vacation

  • Fixed Kapon’s behavior when heading for the horse.
  • Fixed the alarm timer for Maleshov.
  • Fixed a rain issue in secret passages.
  • Crime information on spreading in Maleshuv has been improved.
  • When Vavak surrendered, he improved the resolution of the crime.
  • Improvements to the environment around Maleshov Stables.
  • Improvements to generated keys for Maleshuv’s soldiers and civilians.
  • Improved shelf of Malesov’s secret passage.
  • Improved resolution of crimes after cutscenes that occurred before cutscenes.
  • Along with Maleszoff’s Bergov, the volume mist of cutscenes is improved.

Son of the blacksmith

  • Fixed an issue where the tutorial could not be started after loading certain old saves.

Devil’s Pack

  • Fixed Hans being able to free himself from the pillar.
  • I got up and fixed Roysa during the exam.
  • Games on the game on the screen will be triggered during other main quests.
  • Fixed no active targets under certain conditions.
  • Fixed starting the “Bring the Bow to the Dice Player” purpose at the wrong time.
  • I fixed the “Find Ranyek in the Sewer” objective and the objective failed immediately immediately after starting.
  • Fixed the “Return to Kubienka” objective, which starts at the wrong time.
  • Fixed a villager being killed by Instagram when he immediately left the battle with Adder.
  • The butcher wife lets her outrage about her dead husband.
  • I improved the camera during drinking conversations with gangs.

Feast

  • A more severe enemy between parts of Henry in the East Feast skirmish.

The fifth commandment

  • I fixed the journal entry at the end of the quest.
  • Fixed visibility of sequences used in multiple dialogs for greater clarity.
  • Catherine has no quest provider markers and no dialogue exists after finishing the main storyline.
  • More autosave has been added during quests.
  • Quest Journal updates correctly after a quest fails.
  • When the cutscene is over, Thadeus is in his room.
  • Players can now talk to Strnad and continue the quest.

God’s Finger

  • Added barrels with arrows during battle.
  • Aqua Vitalis is available as a potion option.
  • Corpses can no longer be dropped behind the boundaries of the quest.
  • Fixed Bezik’s behavior after defeating him in the battle.
  • There have been no criminal arrests in Henry for previous quest murders.
  • Pipe shooting mini games will no longer be skipped
  • Weapons and trembling that are properly displayed in cutscenes.

German treasures

  • Disassembly of walls can cause a disturbing crime when caught up in the act.
  • Fixed an issue where certain goals remained active even when a quest ended.
    Family heirloom
  • A conversation with Chernik can now be triggered after all skill checks have failed.
  • Fixed repeating dialogs when talking to DRAT.
  • The quest failed when the save was loaded from another part of the quest or after finishing the main storyline.
  • Fixed quest updates after a quest failed.
  • Fixed remaining active quest markers after the quest failed.
  • Mikshu cannot be killed or knocked out before the polylogue at the door.
  • The next objective now appears when leaving the area when surrendering a quest NPC.

hermit

  • If the quest fails, all active purposes will be aborted.
  • Fixed multiple goals throughout the quest.
  • Corrected Quest Journal Entries.
  • Improved crime response during quest fights.
  • The Knights no longer attack players.
  • Konrad no longer attacks players during or immediately after Timeskip.
  • Conrad no longer responds to a crime witness during the incident
  • If the player already has a sword, the objective “Find Hermit Tomb” will no longer activate.
  • An objective “Hermit to Hermit” begins or is currently active. Only if the player has not found the sword.

Italian work

  • Fixed several issues related to music and visuals.

King’s Gambit

  • Fixed dialogue options for Franta Kuldaun’s Crime Dialogue.
  • Fixed a Maleshuv horse that disappears when you load a save.
  • Fixed Anna, who lacked objective markers in Waldstein, again.
  • Improved NPC response during Kuttenberg Council if players committed a crime.

Lion’s nest

  • Added victory screens when killing a large number of soldiers in Sigismund camps.
  • Added hit protection for Stephen Crow during ambush.
  • Fixed an infinite fader before the final ambush cutscene.
  • Fixed an issue where Henry stood up during a bus conversation with Catherine.
  • Fixed an issue with Stephen Crow reporting murders while ambushing.
  • Fixed an issue where Stibor would not appear in court dialogue when he was knocked out in advance.
  • Fixed an issue with security guards who were unable to enter Ditrich’s tent.
  • Fixed an objective “please ask Catherine for help from the guard” issue, but she can no longer ask.
  • Fixed an issue with nonlocalized strings that appear when interacting with Hans.

Magical arrow

  • The reputation of the adjusted dialog changes.

Mouth of Hell

  • Crime indicators remain irregularly on the screen after knocking out Taras Mula.
  • The NPC will no longer attack players after paying compensation or passing skill checks.
  • Dead cows will no longer stand up after fast travel and skip times.
  • You can start the quest by talking to the priest.
  • If Henry kills one of the villagers during the battle, the quest fails.

Farmer rebellion

  • Fixed an issue where certain purposes did not properly fail during Quest NPCS death.

spark

  • I balance the rewards given at the beginning of the quest with the previous reward.
  • Fixed an issue where Henry was teleported to a conversation with Goliath after loading a save.
  • Fixed an issue where the fire was still burning, and miners standing in the way after the explosion.
  • Fixed an issue with miners trying to enter a collapsed mine.
  • The mine lights have been fixed.
  • Fixed an infinitely mourning NPC.
  • The NPC’s behavior was improved when Whisker came for reinforcement.

Stalker

  • The “New Quest” icon has been fixed to be still active in Catherine after accepting her quest.

Sword and Quill

  • Photo mode no longer stops in-game interactions from starting.

Thief’s Code

  • Fixed remaining quest markers when the conversation with the pig was finished.
  • Fixed a trespass in front of Greaser’s house.

Thunderstorm

  • Adjusting the tweak quality of Ramhead maces has led to a significant and frequent decline in high quality.

Danemark’s Tragedy

  • Fixed an issue where Miller’s family wouldn’t run away accordingly if bandits reached them in the attic.

Troubadour

  • The NPC hand couldn’t get through the table, talking to and sitting.

Silver Road

  • Christians no longer mention trading with Buresh under certain conditions.
  • Fixed the final dialog logic.
  • Henry no longer begins his conflict with Hermann from the beginning.
  • Improved lighting in the Horshan mine.
  • When responding to guard bark from afar, the debug line is not displayed.

Victim

  • Fixed an issue where players would get a textless prompt if they were too far away while following Margaret.

Wedding Crusher

  • Added a journal entry if Kreyzl dies.
  • The conditions for betting on duelists have been fixed.
  • Fixed conditions for dialogues in other quests during the wedding.
  • Fixed an unfocused camera for Polylogue using Lord Kapon and concubines.
  • After the duel before the wedding cutscene, blood was removed from the NPC.
  • The reputation of players across the region does not drop dramatically when entering a wedding in a concubine.

YACKERS’N’FASH

  • The NPCs no longer attack Henry after the fistfight.

https://www.youtube.com/watch?v=4820Sthsrce

See also  Sword of the Sea Review - Echoing in the Sand

(TagStoTranslate)Deep Silver (T)Kingdom Come: Deliverance 2 (T)Kingdom Come: Deliverance 2- Forge (T)PC (T)PS5 (T)Warhorse Studios (T)Xbox Sires S (T)Xbox Series X

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Reading: Kingdom Come: Deliverance 2 – Legacy of Forge extension is currently occurring in patch 1.4
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