I had a little love-hate relationship Teamfight Tactics Recent set. Over time, the game gradually hides the casual and flexible avoidance in favor of a more stringent configuration. If the gaming experience remains fun and engaging, I don’t have much of a problem with this. But Cybercity in Set 14 fell outside the bar range and burned me out and got bored. Luckily, the Coliseum on Set 15 has already healed my mental wounds and reminded me of how good TFT is.
Cybercity was a hot mess, plagued by unmotivated traits and great imbalances. In particular, it highlighted the long-standing issues with TeamFight Tactics’ Mana system. Initially stacking the Vayne or Zeri RageBlades was the fastest route to a top-4 finish, leading to a long-term redesign of the item. However, this did not fix the underlying problem. A “for fun” patch is left to a miserable guided race, and Miss Fortune players can bet that one or two in the top four are there to find a Doom-and-Gloombot over Boombot.
We also introduced the problem of vertical characteristic prisms. Rack it out and grab some spats or smack the nuts with a wandering trainer. Suddenly, we introduce you to a lobby with 10 anima teams and street demons. Certainly, it’s the nature of the beast, but for me it made the difference between altitude and low rolling much more pronounced and was able to reward players in the strategy game.
However, if there is one thing you can’t knock about TFT, it is the willingness of designers to iterate based on feedback. When I came to the Coliseum, many major issues were finally addressed. Flatmana gave way to Manalegen, a much healthier stat that counteracts the rush to its first ability cast. On the other hand, once certain prerequisites are met, the prism properties are activated and feel like a gained reward for proper planning and improved game mid-game execution.
Additionally, this makes the wandering trainer more interesting augmentation. Because I now tend to play off-piste a little more with what I was given. Edgelord is by no means the most powerful trait on the patch, but it won on a Volibear-focused board thanks to Edgelord and Luchador +1s. Of course, there are outliers, but in most cases it’s much better.
Speaking of Luchadors, the new set absolutely nails the theme. He thoroughly enjoys Drake from Dragonlands, Honeymancer from Magic and Mayhem (Honeybee) and gives the best Dominictret cosplay to the Arkne family. But seeing Braum hit a frog splash from the top rope, turning the target like a Beyblade and firing them out of the arena is an absolute peak design. It gets even better when you lock up Mundo’s hero enhancement and turn him into a chair-keeping machine. BAH GAWD. Certainly, the enhancement is a bit of a junk right now, but which TFT set is set? it’s not Have you ever had teething problems in the balance department early on? (I won’t talk about Set 12 Syndra.))
The Coliseum also appeals to my basic and most surprising form. The Monster Treaner feature is that you can choose from three champions for legal reasons. absolutely I haven’t even refed any particular Nintendo IP. Then there’s a mentor. This is the perfect trait when attacking a fire country and you need to save the world. There are also some nice references to Dragon Ball and solo leveling. However, the best augmentation of the set is not anime-related (unless Riot mentions Sung Jin-Woo specifically). Aura Farming grants you a 2-star 5-cost unit equipped with the item. Kicker? You cannot field it until stage 4-6 and leave enemies in Mogmaxx. Stupidity and TomFoolery are back on the menu.
Next is the set mechanic, the power-up. These fruity Lil Snaxes don’t turn their bodies into rubber like pirates wearing certain straw hats, but they choose optional power for the selected unit. Yes, that’s another RNG element. Yes, some power-ups are far better than others. But I love the tactical elements and added the complexity they bring. My board is strong, but do you need a little extra money? I have a Midas touch. Is there a lack of shreds and anti-heels in the Tanky Lobby? Corrosiveness and sun breathing are my best friends. If I keep certain items low, I have the opportunity to save my spot, potentially replacing them with something more convenient later.
Yes, KO Coliseum is watched in the early stages of the same balanced qual state as the other sets, but I enjoy everything it has to offer to too much care. The design team was responsible for fixing some of the longest issues in TFT. This has already been assigned it as one of my favorite sets when mixed with great themes and strategically diverse new mechanics. Don’t contest me on the GP.
Do you like the new set? I have some Shared thoughts? Head towards discrepancies in our community and let us know.