HyperDome’s cloned drone is a powerful action with very satisfying melee combat, with new updates dropping this week. Read the full review.
Thanks to the relentless strength of last year’s release schedule, HyperDome’s clone drone is a hidden gem that could have slipped the radar. Released in December, this exclusive VR sequel found the sequel to Danger Zone’s Flatscreen Hit Clone drone, with impressive combat and pleasant, colorful voxel visuals. This was only improved with the SkyScrapper update, which is accessible early before its release on July 27th.
What is it?:VR action Roguelike with Voxel Visuals.
Platform: Quest, PC VR (reviewed on PC VR via Quest 3)
release date:now
Developer/Publisher: Doborog Game
price: $19.99
The optional tutorial sets up the scene well by also acting as a mini-prologue. Playing as a teleporting robot called Blink, you are the latest “loop planner” to take part in this seemingly endless gladiator combat cycle known as the crash loop. Next is the Captain, the Captain, a serviceable story that you compete to compete for.
Naturally, he is unable to head towards him immediately, and defeating four brainwashed Rurunners ultimately unlocks his path. Your first run is surprisingly short, with only four Lou Planners in total, including yourself. In true roguelike fashion, cloned drones do not offer permanent upgrades between each run. There is no skill tree or upgrade ability here. It all comes down to your own abilities and the weapon you buy or buy according to whether you find it or not.
The only real “progress” here is an increasingly beyond the challenge, a story. The Lou Planner will hate you if you continue to choose to fight them first. The conversations with them at your base are rather short, with each Lou Planner feeling underdeveloped. I want to learn more about them and this world, but there’s a lack of character writing. There’s nothing to do after completing the campaign.
My desktop uses an Intel I9 16-core processor I9-12900 (up to 5.1GHz), a 32GB RAM-Corsair Vengeance DDR5 5200MHz, and a 16GB Nvidia GeForce RTX 4070 Ti Super. This review was conducted using Meta Quest 3 via virtual desktops and there were no performance issues during this review.
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Cloning drones use the physicality of VR appropriately by gradually dividing each crash loop into more difficult stages and breaking the door lock. This usually provides a room-like branching path to earn additional coins, better weapons, and additional clones (see Lives).

Combat is easily the biggest draw for the clone drone, and I feel that the enemies and stages of each run are diverse enough to make them interesting. Slicing enemies like a lightsaber through butter is undoubtedly satisfying. The three difficulty settings bring an interesting challenge that allows you to choose how easily you are cutting through enemies. However, these rules apply to you too, so it’s a double-edged sword (no pun intended).
When enemies take damage, they have impressive levels of reactive details when taking damage, such as seeing them cut off their legs or watch them fight against two-handed weapons when they lose their arms. Again, this applies to you too, and the cloned drone promotes defensive play with a parry or shield. It’s a bit frustrating to not recover your arm if it breaks without dying first. Something like a spare part reward to attach after winning a battle would be great. I accept that it is a good lesson in being defensive if there is nothing else.
While it’s not exactly innovative, the Clone Drone offers several attractive, versatile combat that caters to multiple play styles. I mainly prefer one-handed weapons like short swords. Once you put in the block, the blows that were killed continue to occur, which makes it feel good. Two-handed weapons like double-edged swords and katana are just as good. That’s before we discuss range options like bows and arrows. It’s just another conceptually ridiculous weapon, like a shield where blades protrude or get burned, and it’s just a buff that’s even stronger.

Turbo Fist Powers is another useful upgrade you get when you defeat a Lou Planner that has become active by holding down the trigger on an assigned hand. This introduces several useful abilities that can help you get into a pinch, such as downtime and slowing down your armor. You can also summon alliance zombies or launch Shuriken if you wish. All of these help in their own way.
HyperDome’s cloned drones use a hybrid movement for both artificial stick-based movement and teleportation without switching between them. Optional movement vignettes with adjustable strength are available. The height can be calibrated at any time. The forward movement is based on the direction of the headset.
Both snap and smooth camera options are supported. The former can be set to 15°, 30°, 45°, 60°, 75°, and 90°, but also allows for smooth rotation speeds. You can hold the weapon forever without pressing the grip button and dropping it. Alternatively, you can set this to hold the grip button while holding only the weapon.
You can choose from three difficulty settings that determine what the enemy is tough. Items can be magnetically grabbed and there are no crouch buttons. The jump is covered with teleportation. Sprinting can only be done by holding the face button while swinging the controller back and forth. You can turn off subtitles and play with one controller.
Still, there are several benefits to cloned drones. Sprinting with your arms is more immersive, but having an optional sprint button is welcomed with accessibility. It’s also a bit cumbersome to do swing motion while holding the weapon on both hands. Some Lou Planner fights were very easy to cheese, and sometimes enemies could step into the lava themselves. This is also a game that screams for mod support, and an internal launcher like the Blade & Sorcery offer would be great.
PC VR gameplay captured by gamebixby
If you’re wondering why you decided to check out the clone drone now more than seven months after its original launch, it’s mainly due to the higher ranks. This will be available after defeating the Clash Loop Story mode and collecting enough scraps for each run. Inside this new area is a difficult and endless set of floors that bring decent challenges.
Personally, I don’t usually like the endless survival mode of video games. That’s all you can do to keep this interesting on different floors, and the surgeon won’t completely escape these repeated trappings. However, this becomes interesting when you mix each floor with dangers like giant buzz saws and various weapons.
As someone who didn’t regenerate clone drones in advance, we can’t compare how things have changed since their launch. Doborog says it certainly feels exhilarating to win these tough battles by increasing the cutting resistance setting to increase the difficulty. New two-handed weapon handling options are available, but relatively undetermined, but exercise them is generally perfectly fine.
HyperDome Review Clone Drone – Final Verdict
HyperDome’s Clone Drone is a very satisfying VR action game and is excellent for its versatile combat. The story is somewhat flattered, and the new endless mode of the surgeon can be felt repeatedly in longer stints, but there is a refined voxel logrek in creative battles worth considering. That’s a simple recommendation from me.

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