Hollow Knight: Are you trying to raise a explosive staircase in Silksong? The blasted step is a very intimidating place to find yourself – and even more so when you find what awaits you at the top step. However, a systematic approach and the correct path of progress through the blown-up steps can make it much more manageable, and everything can guarantee a normal voyage until the end of Act 1.
Hot in the heels of the weavenests in the final chapter, Part 14 of Silk Song Walkthrough It guides you through the entire blasted step, highlighting all hidden areas, collectibles, NPCs, and boss battles.
Do you need a walkthrough in another area of the game? Check out Hollow Knight: Silksong Walkthrough Hub!
Blasted Step Walkthrough Step:
- Find the edge of the map.
- Collect memory rockets from the first room.
- Buy a step map that was blown up from Shakura.
- Collect the Silker in the Secret Room.
- Unlock the upper bench and bellway.
- Defeat a great invitation.
- Learn needle strikes from pins stress.
- Meet Lumble The Lucky.
- Kill the squirrel.
- Rescue the fleas.
- Gather the artisans under the dunes.
- Defeat the last judge.
1. Locate the edge of the map.
Move quickly to the Shellwood Shellway and rest on the bench there. Next, head left through the next few rooms and enter the blasted staircase area.
It’s not necessary, but to satisfy your curiosity, I’ll tell you now to go all the way to the left as long as you go.

Ultimately, Hornet bumps into a stopping point, and remember that this is how she was brought in by the Captor. She still doesn’t let herself leave her, but her purpose is not met.
Congratulations – you’ve discovered that the incredibly vast world of Hollow Knight: Silkson certainly has borders. That’s a sense of grounding, right?
2. Collect memory rockets from the first room.


Return until you reach the metal plate at your feet, then follow the path above to reach the proper entrance to the explosive staircase. There’s a bench at this starting point and you can pay to open 80 rosaries, but honestly, don’t worry if the money is tough. The bench near Shelwood Bellway is not too far.
Two things to understand about the terrain of the explosive step, the future. First: The sand is invaded by worms, effectively acting as double damage spikes. Second, there are periodic strong winds blowing east. This affects the hornet’s movements while floating in the drifter’s cloak.

It is understood, cross the shelf on the left and head upwards towards the left. Meet the enemy on the first blown up stairs known as the judge. These guys are generally more trouble than they deserve to stay and fight, but if you need it, pogo from their heads will do the trick.
Jump from the judge to the shelf in the lower left. If you go down the hole here, you can find two or more small shell shard caches protected by the Farid (spider). Head to the main pass. There, you will fight those who fight against the enemies of pilgrims.

Continue Pogo to the right to continue the hanging bronze ball to the right and check the lever under the ledge. You can drop and dash to reach it, and just drop a platform that lets you shortcut this room the next time you need it.
Continue and as you begin to look at the ceiling just above you, look down and you will see a low area where items flash above the pilgrim’s corpse.


Drop the far right side of this shelf, jump over the gap and collect the memory rockets waiting for you. After that, you will climb and head to the next room on the right.

3. Buy the blown up step map from Shakura.


In the next room, we take a few steps forward to PROC the announcement of new (and very exciting) enemies, Driznit. These flyers often fire projectiles that bouncing diagonally in difficult ways, so they deal with each found slowly and carefully.
Once dead, you pass through the gaps in the floor and you’ll find yourself in a cage that can be plundered due to the worn rosary thread. After that, we head up and head to the next room.

Jump through the next gap across the sand and you’ll see a lovely Shakura waiting for you. Use up her dialogue and buy her blown up step map for 70 rosaries.
4. Collect the Silker in the Secret Room.
From Shakura’s position, she climbs the wall above her, carefully dispatches another drizznyt, and follows the path to another judge-patrol platform, followed by what is guarded by more pilgrims.


Go to the right side of this modern platform and dive into the shelf on the right with your rosary cache. Beware of boulders that try to land on you when you do this!
Collect the rosary and destroy the wall to the right to create a small secret passageway containing another silker inside the spider egg.
5. Unlock the top bench and bellway.

The wall closure returns to the front shelf, climbs high and jumps over the spikes. Follow the path to the exit on the left and spend time climbing up the hanging cage in the next room. Go straight to the left and you’ll see a lever that flicks and brings the cage to a more comfortable climbing height.


Climb all the way to the top when the wind is quiet and head left. You quickly find the bench to unlock and you’ll find Sherma sitting next to it! Use up her dialogue for a more adorable, misguided optimism, then unlock the bench of 60 rosary and rest on it. Furthermore, on the left you can unlock the 80 Rosary’s blasted staircase bellway.
6. Defeat the great invitation.
Once rested, go back to the shaft and cross in all the hanging cages and hang left as you go. Approximately half of the shaft has a passageway to the left, guarded by more drizz knits. The next one is the boss battle.

Heading towards the end of this pass, you’ll be trapped in the arena and faced not just one. Pair of Great Conchi Fries. These guys are essentially huge drizz knits. It may take a little time to get used to their quick appearance and missing out.
Note that both look slightly different – one of them has only one visible. This is designed to allow you to track which ones. If you kill one, if you kill the other, you run away and the battle wins.

7. Learn needle strikes from pins stress.

After killing the Great Conti Fly, come to the new room where you need to go left and take a running jump to reach the next shelf immediately from the screen. Continue this way until the end of the pass. This will find a blue balloon house mimicking a tailor’s house in a distant field. Enter to meet pins stress.
Discovering pins stress is a huge boon for the Hornet. She agrees to train with Pins Stress to tire her dialogue and unleash her new skill, Needle Strike. This skill allows you to hold down the attack button to charge more powerful strikes. Many of the enemies in Silksong don’t give you enough windows for such attacks, so it’s only useful in certain situations, but that’s another precious tremor for your bow.

8. Meet Rumble the Lucky.
Return to the Great Conti Fries Arena and climb to rest on the bench near Bellway. Next, jump over Bellway and go left.
With this secondary shaft in a hanging cage, drop down from the start and pass through the ground level exit. Follow this path for great interaction with a new NPC named Lumble The Lucky. Tired of Lumble’s dialogue, he suggests playing the dice. It exists with a random chance to win or lose five rosaries, but still a lovely moment. Play the dice at the end of the world.

9. Kill the squirrel.
Next, go back to the shaft and head towards the next exit above. Once you enter this room, for a while you will see the prisoner you rescued from that cell – the prisoner you rescued from that cell – before you look upwards you can’t currently follow.


fair enough! Go back and climb a little longer until you reach the shelf on the wall on the right. Attack until you break the wall and pass.
In the next room, you can read a little lore from the plaque in front of you. Also, pay attention to the strange creature noise coming from below. When you drop the hole into the sand, the source of these noises – some new types of worms will appear before they are immediately hidden.
This is actually the only place in Silkson, so these specific enemies can be found, so if you want to add them to the hunter’s diary, play Needlin for a few seconds until you appear to sing the choir in the music. They then cruelly cut down. The best way to kill them quickly is to use thread storms.

Now that’s finished, follow the path up and down the path through the passage to your right. You will find a large shell shard statue there, there, there is a drop that will return you to the plaque of lore as you break.
10. Rescue the fleas.

Before you think about going back, climb all the way to the top of this shaft where you are and dodge over all the spikes as you go. At the top you will find another sweet little flea to rescue. Honestly, these guys are just as cute as the first game’s grab. They grow on me every time I meet them.

11. Gather the artisans under the dunes.
You are now finished the blown up step. Go back to the bench by Bellway and rest again if necessary. Then head east and go off-screen. The big room over there is a bit of a troublesome parkour course, with many enemies along with them. At least the path ahead is always pretty clear.



Once you reach the two bronze balls on the far right side of the room, instead of pogoing them, you can find a secret tunnel under the dunes, floating between them. Follow the path on the first left to avoid landing on more worms.

Carefully proceed to this short path and you can collect another Craftmetal to upgrade your tool repertoire later.
12. Defeat the last judge.
Return from the secret passage and make a pogo from the bronze ball to continue along the main path. Again, the future path is challenging, but rather obvious. When near the end you will see a straight upward path towards the ceiling, but now you are not led anywhere for you. Unlock the lock from the top later.


At the end of the room, go right. You have finally arrived at the Grand Gate. Talk to the tall pilgrims by the gate to learn more about this task. This interaction unlocks the new main quest, the Grand Gate. To unlock the gate, you will need to ring the big bells in the previous five locations. These locations are:
- Bone marrow
- Deep Dock
- Shellwood
- Bel Heart
- Greymore
Luckily, if you follow this walkthrough, you’ve already ringed all five bells! The tall pilgrims then instruct them to simply play Needling to open it, to play Needling in front of the Grand Gate.
Unfortunately, the moment you start playing Needlyn, the Big Boss jumps out to meet you: the last judge.

There are two ways to enter the Citadel and reach Act 2. Defeating the last judge is one of them. So expect a rather tough battle here!
The final judge swings a big ball and chain, initially under three basic attacks. With downward slams, circulating attacks, and ranged throws of the ball, it could hit you as the judge comes back as he pulls it back. In Phase 2, all of these attacks are upgraded to fiery variations and explosive variants, as well as a quick fee that leaves fire-skinned pain on the ground. It’s a bit of a hellish boss fight, I’m honest.

What makes this particular boss even worse is that once you die, a runback from the bench will again pass through the entire room in front of you. No, there’s no way around that. Avoid enemies as much as possible. This will help minimize the inconvenience.

If you really struggle with the last judge: You may want to consider your equipment and general preparation for such a fight. By this point, I would like to collect at least four mask shards. Destroyed mask With a patchy scar Plasmium Phial From the alchemist zylotol. Also consider using the porypip pouch using your throw tool and saving them for the second phase as you will often be forced to distance yourself from the last judge and yourself.
In the end, you’ll beat her. i promise. And once you do that, you can enter from the gate for an important cutscene.

You finally reached the fortress – and the second act begins!
Where, next? The only way is to move forward! Well, to be honest, there are a few other ways. But the place to move forward is where you travel (at least for a short time) in Part 15 of the ever-expanding Silk Song walkthrough.
(TagStoTranslate) Hollow Knight: Silksong (T) Action Adventure (T) Indie (T) Nintendo Switch (T) PC (T) Platformer (T) Team Cherry