New MMORPG Chrono Odyssey He proved he was a big winner in June. The first Steam PlayTest flocked to players to experience a beautiful open world. The Chrono Studio and Cacao game has been peaking with a whopping 65,000 active players, with lots of feedback and then created a huge laundry list of planned changes. With a detailed overview of the new combat system, improved progression, tweaks to the open world, and a “complete overhaul” to the story, there’s already a lot to do for fresh challengers like World of Warcraft and FF14.
This Mammoth Chrono Odyssey update is the second half of the studio’s response to beta feedback, with the first part discussing planned improvements, feedback, and control options, and performance optimizations for the game’s weapon system. Despite splitting it, the list of changes contained here is still too big to cover the whole thing. Instead, I chose some of the most important beats to keep your eyes off.
It’s no surprise that combat polishing remains high on priority lists in a more action-driven presentation that combines traditional MMO combat with a bit of splash of the best Soulslikes. Chrono Studio aims to increase responsiveness by reducing input buffers and improving network performance. We also introduce better visual feedback to let you know when you are about to cancel from uninterrupted actions. We also develop specific UIs for both controller players and keyboard and mouse players, noting that the existing appearance is “not designed with either control scheme in mind.”
The skill system has been overhauled, with each weapon type supporting “four different fighting styles” and synergy that works with multiple weapons rather than limited to a single weapon. The explanation has been improved, more concise and more concise, along with videos showing behaviours that help players better understand how they work. The new “matrix” system of skill tree nodes allows you to choose how you specialize, giving you a better identity for tanks, healers, DPS roles, and more.
One common complaint from the closed beta was that the fight felt “simple and repetitive.” To address this, Chrono Studio has adjusted its enemy AI to respond more dynamically to what the player is doing, rather than following more traditional preset actions. The attack telegraph is more clear and you should no longer be immediately taken out to a single hit, unless it is “defeated significantly” for the fight in question. The introduction of the first chronogate is slightly delayed to compensate for the difficulty spikes caused by nonlinear progression, which can result in support NPCs.
Chrono Studio introduces “higher content density around the world” and introduces new landmarks that increase visual varieties and make it easier for players to navigate. Important points of interest are marked on the map. This also includes elevation indicators to better represent the height of the terrain. Areas of maps that cannot be explored are more visually different, such as “at least twice as high as the player.”
New “Dynamic Quests” and “Chain Quests” will unlock them when exploring certain areas and reward you for exploring the unknown, as well as additional rewards to reveal them. Progress is improving. Chrono Studio says the decline rate is “more tiring than motivation,” and “I often felt the value of rewards was overwhelming compared to the difficulty of beta content.” While the collection of animations and visual feedback have been improved, the overall board interaction is easier to start and requires less accurate positioning to become active.
One of the more popular aspects of PlayTest, Dungeons is expanded to increase the variety offered. Expedition Dungeons get new randomized gimmicks to keep each run fresh. The card system implements buffs for “strategic log-elite elements” and debuffs to attempts. Additional Labyrinth checkpoints can be rebooted halfway in case of collapse, but the Time Portal and Chrono Gates can gain additional achievements and diversity.
On the progression side, levels are faster and gold rewards are added, and new monster-specific unique gear includes additional passive effects to make build craft more interesting than simple stat stacking. With cosmetic toggles, you can hide the equipped hat and cloak, and you can benefit from the bonus without covering the lovingly crafted character.
Among other notable inclusions, Chrono Studio mentions its intention to improve the party system and search options for friends and guild menus. New combat tutorials for the core system and in-game guidance explain the key mechanics to ensure that you do not miss a key part of the game. Finally, “The Chrono Odyssey story is currently undergoing a complete overhaul. Our goal is to provide a story that allows players to become deeply immersed in the world and its lore.”
We’re waiting for more news about when we’ll be able to explore Chrono Odyssey’s vast world again, but you can hope for it on Steam to stay up to date with potential playtests.
To discover even more majestic lands, we’ll introduce you to the best open world games on your PC. Want to make sure they look as good as possible? As experts recommend, you need the best graphics card right now.
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