Free-to-play Monster Hunter Rivals Dauntless After years on Epic’s storefront, it was lastly launched on Steam, however it wasn’t effectively obtained by gamers. A go to to Valve’s retailer got here with a model new replace that utterly adjustments the way in which you play Dauntless. Loot bins, quests, and weapon development have been modified and a few mechanics have additionally been eliminated. Gamers on Steam pages, subreddits, and different on-line communities voiced their considerations, and developer Phoenix Labs responded. The issue is that this response is not superb both.
Dauntless has been out there on each the Epic Video games Retailer and consoles for a number of years now, however the sport launched on Steam on Thursday, December fifth. This comes at the side of the RPG’s large Awakening replace, which has obtained an “overwhelmingly destructive” response from the group. Gamers should not pleased with the addition of loot bins, resetting progress, eradicating some weapons, and lots of different system adjustments.
In response to considerations from the Dauntless group, Phoenix Labs wrote a letter. Right here, the group goals to handle quite a lot of points raised by new and previous gamers alike, whereas outlining what the longer term holds for Dauntless.
First, gamers do not like the brand new canister mechanic. These canisters provide quite a lot of cosmetics and function model new loot bins added within the Awakening replace, however this sudden change isn’t one thing the group agrees with.
“As our group has identified, canisters are certainly loot bins, however our group took a really cautious strategy when it got here to including canisters to the sport,” Phoenix Labs wrote.
The group provides that gamers will solely get the floor from the canister and “won’t ever obtain duplicate objects.” “On the finish of the day, Canisters are all about alternative. Slayers do not should make the most of them if they do not wish to, however Dauntless: Awakening Canisters do have some options that permit sport development if Slayers decide out of participating with them.” It would not comprise something that will intrude with that.”
Nonetheless, new loot bins aren’t the one factor gamers are complaining about, as quests and progress have principally been reset. “Based mostly on the suggestions we have seen up to now, it seems that for legacy gamers, this transition and ‘reset’ to the start felt too abrupt and jarring, particularly at the side of different adjustments.” Phoenix Labs writes. “We wish to acknowledge this frustration, and hope that by expediting these quests for veteran gamers, we are able to alleviate a few of this concern.”
The group provides that “superior gamers ought to be capable of get by way of these pretty shortly due to each the assets and sport data they’re given to get by way of them,” however this additionally did not work. Longtime gamers are upset about having to do these quests once more, so because the Steam launch, Phoenix Labs has made some adjustments to assist veterans.
At the moment, all pre-Awakening gamers are given the Chainblade, Striker, and Repatter weapons, which generally must be earned by way of quest development, to allow them to be “able to go” . New Dauntless gamers will be unable to earn this bonus and can as an alternative should acquire the weapon by way of quest development.
Dauntless gamers are additionally upset about this weapon change. As a result of the “previous model of weapons the place every Behemoth had a novel weapon for every weapon sort” was discontinued by Phoenix Institute. As a substitute, gamers can acquire 7 distinctive weapons by way of early quests, whereas one other 11 may be obtained by way of weapon tokens, foreign money obtained by way of Hunt Passes (free or paid), weekly challenges, or in Platinum premium foreign money. Accessible by way of outright buy. The Awakening replace additionally eliminated weapon crafting and changed it with weapon tokens.
“We wish to acknowledge that these adjustments imply fewer weapons per sort, per aspect, and per gameplay use (slicing, and many others.). The design intent behind these adjustments is to It’s about creating distinctive weapons and permitting for range in gameplay kinds,” Phoenix Labs explains.
“At first look, it might seem to be there are fewer weapon decisions out there. Nonetheless, with the addition of recent weapon skills and distinctive talents, these adjustments deliver much more depth and selection to Slayer gameplay. We imagine it will allow extra significant and customized decisions.”
Gamers throughout the subreddit have been mentioning this Phoenix Institute letter, with consumer ‘Adrakhan’ calling it a ‘dangerous joke on the letter’, whereas ‘DoctorDakka94’ stated it was ‘spitting in our faces’. “It is disrespectful to the individuals who wrote your letter.” F2P gaming can also be attainable, followers. ” This can be a sentiment shared throughout the Dauntless group, with many different posts and feedback additionally under no circumstances pleased with the Awakening replace.
The remainder of Phoenix Labs’ letter describes additional adjustments to the Hunt Path and future workarounds for efficiency and graphics points. You’ll be able to learn the total letter right here.
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