aSomeone who took a break from a football match (grid irons to European people) after EA said Adios to the NCAA series in 2014, I was worried and looking forward to returning last year. In the past, I have placed it Madden and NCAA Football With equal footing –NCAA On the other hand, I had a fun pageantry Madden It provided a deeper system. But since then College Football 25preferred the NCAA experience over the NFL.
now College Football 26that’s especially true. It’s not best to have 136 gorgeous detailed stadiums with marching band fight songs. But I’ve always loved the NCAA presentations Madden;This time, the scale has been turned over by the added immersive feature.
One thing I appreciate about EA’s recent catalog of sports games is their claims on customization. Want pure immersion? I raised my watch to a 15-minute quarter, worn and teared, simulated injuries (or just put it on Heisman difficulty). Need an Arcadey experience? Now, turn on path deceleration and manually adjust hundreds of different gameplay sliders. A uniform team setting adds a bit of competitive fairness to the playing field, if desired, by completely eliminating ratings and RPG mechanisms and leveling out player statistics across the board. The options are endless on how you want to experience Gameday.
https://www.youtube.com/watch?v=m98hgp_4weg
“A uniform team setting adds a bit of competitive fairness to the playing field by fully equalizing player statistics when it is desired and completely eliminating ratings and RPG mechanisms.”
But it returns to immersion. I feel that player movements and physics are realistic yet fair. Defensiveness is more feasible than in previous EA games, thanks to the increased tackle types. There are still options for hit sticks, bull rushes, diving tackles and ball stripping, but directional physics adds an additional layer of engagement to the effort.
For example, enhanced animation allows you to easily notice when a running back is protecting the ball or trucking forward, making the momentary decision to strip the ball or bull rush. It’s easy to see what the player is doing when each body part matches this well, but of course, it’s not perfect. Realistic physics makes it more likely that players will travel and get caught up in heavy traffic distances, leading to funky play.
On one endzone play, I threw the ball into an open receiver near the left post. He should have caught it, but instead flipped it over with just a small bit of his shoulder pad (it technically didn’t touch the ball, but it counted as a hitbox anyway), only to finally intercept it to make the ball awkwardly float over a group of linebackers. So, yeah, there is sometimes tinsel hit detection due to complex player movements and physics, but not too noticeable.
Now I know I’m not going too closely about all the gameplay features and changes, but my overall impression of how it merges is pretty positive. Throw is adaptable and adaptable with expanded pass reading modifiers and pre-snap options, and expanded more abundantly than ever before.
If you want to make the most of your gameplay enhancement suite, Dynasty Mode returns with even greater depth and customization. I was a little overwhelmed, especially due to the addition of all new transfer portals and the expansion of the coach.
So this year’s iteration features realistic portrayals of head coaches from every team, from individual archetypes to playbooks and statistics over the years. Your commitment to realism continues with the player. Those who follow college football closely will find it difficult to find a team with a real-life roster completely unharmed. And it’s easy to get lost in micro-managed weeds as each player has their own specific physical and mental skills suite to track down.
“There is sometimes tinsel hit detection due to complex player movements and physics, but it’s not that noticeable.”
This additional depth is positive as getting lost in weeds is welcome in the dynasty. But if you’re like me and want to get to the action a little faster, the option to automate recruitment features is always available through league settings. I didn’t realize that this couldn’t automate either, so I got a good taste of the recruitment process before finally letting the computer handle the coaching aspects.
Basically, I was just doing things that were equivalent to documents repeatedly, and I never looked back. This game feels busy thanks to its recruitment interface and lack of convenience. You need to press a series of buttons just to achieve one action. This is the hundreds of actions that must be met each week during the recruitment phase.
For example, to gain quality outlook benefits, you need to start by offering scholarships, meeting families, getting in touch via social media, and scheduling visits before scheduling visits. Each action takes up 5-50 units of time, of which there is a limit of about 700 per week.
“Players who spend time doing these remote tasks have a lot to dig into here with an improved transfer portal and a more realistic coach.”
I lament that there is no bulk action option as I individually enter each player’s submenu and get a micromanaged headache just by getting these small actions as ticking and getting the chance to commit. As someone who was a fan of NFL Head Coach The game takes it to another level of user hostility in interface design at the time. Simply add bulk action and the headaches in the assembly line of your recruit will be fixed at a decent margin.
That being said, players who are supposed to do these remote tasks have a lot to dig into here with an improved transfer portal and a more realistic coach. My time in the dynasty improved dramatically when I turned on auto-recruiting and focused on leveling up my coaches and playing games.
Coach Tree will satisfy the RPG enthusiasts within me without shaking everything in the weeds. Each coach starts with a handful of archetype trees that contain their own ability to unlock internally. Tacticians like Texas’ Steve Sarkisian will shake up the opposing team with debuffs that will improve players’ performance opportunities and boost morale.
Plus, I can create a completely unique coach from scratch and set all the parameters myself, but I found it difficult to live in the sea of level 40 coaches by default to level 1. But for those who love long dynasty journeys, starting from scratch may become your obsession.
Speaking of obsessions and long journeys, roads offer a similar kind of experience despite much less micromanagement. Initially, I was grateful for the high school section, which was expanded from last year’s iteration. Playing through my chosen high school senior year (about four games) helps me immerse myself in my player’s story and personal progress. But I have to say, the execution of these high school games leaves me vague.
There is no roster or depth chart of any kind with a high school, so all kinds of strategies are a problem. Do you want to learn about the strengths and weaknesses of your opposing team? unfortunate. I speculate that all high school teams are being expanded evenly here. It’s to avoid the superstar cornerbacks randomly ruining passes, but in either case, the inability to know which players to avoid and how to work almost automates the high school experience.
“I want more by doing how the road to glory mode handles high school games.”
As much as I tried to love it, the high school section made me aggressively worse because of blind strategies and didn’t make me feel aggressively play. Automating these high school games will affect which schools are interested in you, so much of the draft is off the hook. That being said, after the game feels very exciting, when you see the school offer coming in, checking out the challenges to promote tape scores gives you a fun progression loop.
Once my players reach Washington State, one of my schools of choice, it’s time to impress my coach enough to leave the bench. It’s another fun thing about the road to glory. You can start with a 5-star player from the gate or a 1-star loser. The player’s journey is completely customizable. Do you want something realistic and rough enough to get it? Now, let’s start it through high school games as One Star and Iron Man. Do you do it badly? It’s difficult to be hired by a well-known school. However, with experience, there is always a transfer portal.
The most fascinating part of the glory experience was discovering how much I hated the coach’s play call. Unlike other modes, you must follow a pool of a limited pool of coaches.
I hadn’t received any screens or curls during the day of the match, so my coaching started considering transferring it to a more gelled team. Without the coach trust mechanic here, I probably wouldn’t have considered transfers. So it’s a local middle school where I wanted to create a player story, and the colour and battle songs are fantastic.
“The ability gained from reaching milestones in weekly agenda activities promotes a careful balancing act of where points are placed.”
Another aspect of immersion that I enjoy rather is balancing academics, social life and training. There are a set of points you can add to your weekly agenda. With my focus on improving leadership and gaining XP from training, I found myself on the edge of failing my grades. After all, I was a lot of freshmen to prove. After that, just before the test, some classmates ask her to join.
Of course, I hurt my brand by rejecting a bit, but my scholars have gone from studying to equality. The ability gained from reaching milestones in these activities promotes a careful balance of where you place your points. Overall, I felt pleased with the path to glory mode this year. Even if you need some body to really appreciate the high school section, there’s a lot to offer when it comes to customization and RPG mechanics.
For those looking forward to playing online, the Ultimate team is a big return mode and can be played solo as usual. The functionality of the live service structure function remains roughly the same as last year. Event Rotation Selection offers a variety of limited time rewards, including card packs and points when completed. When I build a team, it still feels clunky and jerky.
“Open a pack and acquire new players feels really old-fashioned and lacks the fun talent that foreign gacha games have mastered.”
I feel that opening cards and managing my depth charts is always about 0.5 seconds behind. I was grabbing the reward from the assignment, so the game crashed me twice. In contrast, playing ball on the field in UT mode did not suffer from these delay issues. It only permeated my sensory experience. At the end of the presentation, it’s not that good. Opening a pack and acquiring new players feels really old-fashioned and lacks the fun talent that foreign gacha games have mastered.
Getting an unusual player card should feel special and epic with unique animations and sounds, but the only thing that comes with a noticeable load time is to announce the same boring cards (and the cards look less interesting). Overall, I didn’t delve into the ultimate team this year, mainly because of these issues. But for players who have their teams compete with friends and engage in spinning challenges, it’s the same.
Finally, before closing the review, it is worth giving the Game Day vibe a unique discussion. Considering the authentic representation of all 136 NCAA FBS teams here, each unique commentary brings a considerable renewal to the broadcast experience.
A spinning group of seven commentators speaks about the successes and failures of the teams these days, discusses the general pros and cons of each team, and even enters a bit of the team’s history. Of course, if you are only involved primarily in a single dynasty team, you will hear many repeated commentary lines. But thankfully, the commentary tries to dynamically adapt to how you play around with things to change.
“The dynamic lighting and detailed buildings stay true to our real-life counterparts.”
Listen to wonderfully composed battle songs from Michigan, WinnerAfter recording a touchdown, the explosion from the marching band always feels special, but it’s particularly brilliant about recording the live bands in this game. And the college stadiums in the game don’t look better than this. The dynamic lighting and detailed building remain true to the actual counterparts. I began to realize how cool the touch of all the small stadiums is when I played as the Iowa Hawkeyes at home and focused on the building with cameras and commentary overlooking the field. It was cool real life stadium lore to hear how players and crowds were raising their arms to the children’s hospitals and then raising their arms to Kinnik Stadium before each match.
It’s a great touch that reveals the traditions and traditions of the school. And there’s a lot to enjoy after over 100 of these. One of the coolest graphical improvements of the year is the dynamic day/night cycle. One of the very few shocked times in sports games was to start the game during the sunlight just to notice the setting sun in the night of the fourth quarter. Such time progression was not noticeable in the other sports games I played, and I didn’t expect such a dynamic cycle to be included here.
And of course, the hype meter returning amplifies the home field experience with thunderous chants that disrupt the calmness of the away team. Then it’s a shame that the new road to the glorious stadium is so quiet and there’s no sound. Where are the thunder cheers and band noises? Where is the player’s joke while raiding the field? There is a problem with audio balance at the RTG entrance that requires desperate attention. This is something I didn’t notice elsewhere. But overall, I adore the rich on-field presentation of this year’s NCAA title, even though the road to glory requires some major work.
“Even though the road to glory requires some major work, I simply adore the rich field presentations of this year’s NCAA title.”
As an overall package, College Football 26 It provides what fans of the series want, improving previous iterations in meaningful ways. Given the dynasty’s clunky recruitment interface and the awful menu delays of the Ultimate team, it’s not the perfect package, but these issues can be largely overlooked.
School pageantries add a ton of talent to the soccer experience and help you stand out from the more calm and old Madden Brothers. And I would dare say that teams and unique coaches and players will have a more replayable and deeper experience than other sports games on the market. Despite the obvious growth pain of the second graders in the rebooted series, College Football 26 It’s the winner.
This game was reviewed on PlayStation 5.
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