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Gamebixby > PC Games > Doom: The Dark Ages Graphics Analysis – Amazing ID Tech 8 Showcase PC and PS5
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Doom: The Dark Ages Graphics Analysis – Amazing ID Tech 8 Showcase PC and PS5

Published May 9, 2025 10 Min Read
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10 Min Read
Doom: Does Dark Age fit the series' timeline?
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INewest titles for D Software program future The collection was launched on Might fifteenth for Xbox Sequence X/s, PS5 and PC, and is nearly on high (for individuals who bought it on Might thirteenth). Additionally it is undoubtedly essentially the most epic recreation within the franchise.

Future: Darkish Ages Visiting the early factors of Slayer’s life, he fought towards the satan’s horde and actually gained a repute as a Hellwalker. Its setting is stuffed with medieval structure, however lend a fantasy flavour and environment you will not see within the 2016 reboot Everlasting futurethe expertise powered by it’s as leading edge as they arrive.

It’s outfitted with ID Tech 8, the most recent iteration of the developer’s proprietary software program. Everlasting future (Nevertheless, I additionally used MachineGames. Indiana Jones and the Nice). How would you enhance it than its predecessor? So how is efficiency measured, particularly on consoles?

Evolution from Doom Everlasting

https://www.youtube.com/watch?v=dgwch-0Lea8

Earlier than we dig into its efficiency, it’s value taking note of all of the enhancements. Future: Darkish Ages It is dropped at the desk in comparison with Everlasting future. Most blatant is the implementation of ray-traced international lighting, which provides a surprising new dimension to every part. The degrees really feel extra naturally lit with life like shadows, with among the most notable examples being within the opening missions, with the smallest fires casting pure glows round, together with close by enemies. It is also wonderful to see wet environment illuminated, particularly when a horde of enemies are ready for a slayer, or when there’s a flash of lightning.

This not solely emphasizes the extra detailed texture and surroundings, but additionally feels completely overflowing with particulars, but additionally extra pure and energetic. Additionally it is added to destructible parts of the surroundings. Everlasting. You’ll be able to see this on the opening stage when filming wood buildings – they crumble realistically (although Jank was notable in some). On one other stage, hitting an enemy and sending the physique to a close-by stone pillar will trigger it to break down barely, launch mud, and take away the stone from the impression.

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In fact, ray hint reflections are effectively applied. One notable instance is the second mission to combat demons in a darkish room, the place you combat our bodies and projectiles reflecting on moist flooring, which will increase the variety of enemies. There may be nonetheless a linear path to traverse and tight indoor environments to combat, however Future: Darkish Ages It options a way more open surroundings. So it is necessary to fill them with enemies, however the numbers are larger and larger EverlastingAt one level, dozens of individuals have been strolling round.

This normally results in doubt about efficiency, however there may be excellent news.

PC Efficiency

One of many fashionable options future The collection is scalability on PC Darkish Ages There is not any distinction. To run at 2160p/60 fps and extremely settings, you want an AMD Zen 3 CPU or a twelfth Era Intel CPU with 3.2 GHz and eight cores. A ray-tracing enabled GPU is required throughout all really useful configurations offered by the RTX 4080 and AMD RX 7900 XT as examples. Lastly, you may want an NVME SSD with 32 GB of RAM and 100 GB of set up house.

Our check rig consisted of an AMD Ryzen 9 5950X, an Nvidia Geforce RTX 3080 Ti, an NVME SSD PCI-E 4.0 and 94 GB of RAM. Concerning settings, we selected a 3840 x 2160 decision (with dynamic scaling), a 60 Hz refresh charge, a V-sink with triple buffering, and a 90-degree area of view. NVIDIA DLSS was upscaled in balanced mode, set to 46% with upscaling in balanced mode. Movement Blur has the standard set set to Extremely and you’ve got chosen all the opposite Extremely presets – Shadow high quality, Reflection high quality, Course occlusion, you’ll give it a reputation.

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Concerning efficiency, Future: Darkish Ages Maintain 60 FPS targets seamlessly even on display screen enemies, projectiles, particles (significantly trails), and fast-paced actions which are occurring. The general scale of the extent can also be spectacular. This isn’t solely due to the standard of the surroundings and background particulars (together with bigger enemies roaming round), but additionally as a result of there isn’t a pop-in or asset load. It is a intently optimized expertise that can shake your motion wildly, whether or not you are combating on the bottom or on the Atlan mecha.

PS5 efficiency

The PS5 model sadly solely presents one mode and runs at 60 frames per second. There may be an choice to regulate the sector of view and allow or disable coloration anomalies and depth of area. Movement blur may also be toggled with choices to customise the quantity, however in any other case there aren’t any different graphics choices.

On the brilliant facet, the PS5 model does a tremendous job of maintaining as much as the PC model from a efficiency standpoint. Even in the course of the explosive motion scenes, we did not face slowing down (at the least nothing actually stands out to hinder the expertise). There’s a noticeable distinction in constancy from the PC model, however I am going to clarify this. Nevertheless, contemplating the main points, RTGI implementation and environmental scale, it’s an unimaginable effort by ID software program.

PC vs PS5 high quality

The fate of the dark ages

As at all times, the PC model has glorious high quality, however the PS5 model’s efficiency is exclusive. Even the loading occasions are roughly the identical, and are very brief whether or not you’re transferring from the primary menu to the following marketing campaign mission or instantly from the cutscene to gameplay.

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Evaluating constancy, it seems that dynamic decision scaling is performed on the PS5 model moderately than on the PC, however I believe this is because of an enormous distinction in {hardware}. The PC model turns into clearer and all the person particulars shine, however the picture high quality is not too huge of successful. Reflections traced to Ray additionally look sharper on PC, whereas the PS5 model produces barely extra distinct reflections on Puddles.

The variations are rather more apparent when evaluating them facet by facet, however the ID software program did a formidable job with the PS5 model. It simply talks extra concerning the work put into the PC model (and this is not even the very best setting) to offer essentially the most graphical expertise.

Conclusion

Future: Darkish Ages On the subject of optimized PC ports, it not solely emphasizes the mastery of ID software program, but additionally the power to get rid of a lot from the bottom PS5. A stunning environment, an unlimited surroundings full of every kind of decals, spectacular use of ray hint international lighting, and greater than something, clean efficiency. Whereas console gamers undoubtedly will not overlook the upper framerate choices, the truth that they nonetheless showcase and do that whereas sustaining 60 frames per second remains to be praised.

As it’s (and combating), Future: Darkish Ages No doubt, it is Magnum Opus, the ID software program. It is a useful showcase of the ability of ID Tech 8, however greater than something, it will increase the constancy and bar for optimization of first-person shooters. I would wish to understand how a lot the crew can carry it to the long run, however for now, Darkish Ages It is a top-notch visible east feast that you simply should not miss.


(TagStoTranslate)Bethesda (T)Doom: The Darkish Ages (T)ID Software program (T)Microsoft (T)PC (T)PS5 (T)Xbox Sequence S (T)Xbox Sequence X

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Reading: Doom: The Dark Ages Graphics Analysis – Amazing ID Tech 8 Showcase PC and PS5
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