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Gamebixby > Game Review > Devil’s Hideout review: A sprinkling of horror through a surreal urban hell
Game Review

Devil’s Hideout review: A sprinkling of horror through a surreal urban hell

Published December 21, 2024 10 Min Read
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Devil's Hideout review: A sprinkling of horror through a surreal urban hell
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satan’s lair evaluation

Bizarre puzzles and weird presentation apart, this horror point-and-click expertise exudes an unsettling and haunting eeriness.

  • Developer: cosmic void
  • Writer: cosmic void
  • launch: September 10, 2024
  • Above: window
  • from: steam
  • value: to be determined
  • Reviewed for: Intel Core-i9-10850K, 32GB RAM, Nvidia GeForce RTX 3060, Home windows 11

There’s one thing about America’s largely empty city facilities that depresses me and disturbs my soul. Each time I go to household in America and discover myself in deserted purchasing plazas or different locations affected by America’s miserable architectural plans and overreliance on automobiles, I really feel no concern. I can not go in.

Satan’s Hideout, a point-and-click horror sport created by indie developer Cosmic Void, is about in a single such deserted American metropolis, with an eerie hellscape that is tough across the edges. Regardless, it one way or the other manages to precise this sense of concern.

On this sport, you might be forged as Lauren, who tries to rescue her lacking sister from cultists. Lauren’s journey begins in a hospital, however quickly a whole unnamed city seems to be the titular “satan’s lair,” and unexplained eeriness begins to happen with nice pleasure. Skeleton arms come out of partitions, corpses grasp from fishing hooks on the native butcher’s store, corpses are thrown off rooftops, and eyeballs are gouged out to seem in mounds. Even Pennywise from “It” – sorry, he is only a clown who appears and talks like Pennywise – seems randomly.

Creepy dialogue in regards to the setting of this sport…oh yeah, that man’s slutty hat is definitely used to resolve puzzles. |

“Random look” is an effective phrase to explain a lot of the gimmick within the sport’s plot, which is conveyed by respectable however unspectacular indie voice appearing. There are hints that Lauren might have performed a deeper function in her sister’s disappearance and the cult’s shenanigans, and I am questioning if this metropolis is a bleak depiction of Lauren’s damaged psyche, or another Silent Hill-esque connection. I used to be half anticipating it to be. We simply do not get it, as a result of Satan’s Hideout is as an alternative content material to throw the participant a bag of snippets culled from horror media with out a lot take care of connective tissue. Insert a bit little bit of The Shining right here, a bit Lovecraft in there. A few of the extra unlucky tropes that exist in horror motion pictures additionally seem (spoilers for character deaths) The one apparent particular person of colour within the sport is the primary to die.

The aforementioned Pennywise impersonation is a very good instance of the sport’s Gumbo Pot type. He seems with out clarification to supply a proof and arrange two puzzles. This scattered presentation of plot threads jogs my memory of the final Cosmic Void sport I reviewed for RPS, the House Quest-style throwback Tachyon Goals Anthology. The sport integrated time journey and area comedy properly, however it did not all the time hit the mark in a constant approach. Satan’s Hideout falls into the identical lure, however this time I am going to say it is a simple excuse. This can be a horror sport, in any case, and horror would not essentially have to be defined or linked. Not doing so made the sport really feel even extra It is unrealistic for me, however I do not know if all gamers are equally forgiving.

In the waiting room of the hospital in the devil's lair. A corpse of a man with his eyes gouged out lies on the ground.

A glimpse into the hospital room of the devil's lair. A small icon appears above all interactable objects.

Satan’s Hideout boasts an interface and look that’s each a hidden object sport and a traditional ’90s journey. |

And its surreal nature is enhanced by an uncommon interface. The sport’s scenes are seen from a first-person perspective and require you to click on and work together with objects on the display screen, much like hidden object video games. All interactive objects might be highlighted on the press of a button. This can be a blessing. There’s additionally a small stock part within the left nook. In uncommon circumstances, when Lauren encounters an NPC she will work together with, that NPC will seem in her stock as an “merchandise” that can be utilized with different objects. This can be a sensible choice.

Explore dark vehicles in the devil's lair. I can see the cat in the flashlight.

Oh, look, cute little cat. I’m wondering what unusual stock choices must come collectively to catch you. |

I often choose a third-person perspective in journey video games, however this setup works properly when Satan’s Hideout throws you right into a darkish display screen lit solely by the round glow of Lauren’s flashlight. Be ready for various scares, as spooky phenomena emerge from the flashlight beam at surprising intervals. You also needs to anticipate that every time there’s a dialog, there’ll all the time be an individual talking on the backside of the display screen. You see this in most old-school journey video games, however in contrast to King’s Quest VI for instance, there is no such thing as a border round these half-body portraits, and once they seem, all different views are subverted. It tends to vanish.

That is particularly noticeable when Lauren’s small portrait is juxtaposed with the enormous face of an essential NPC within the middle of the display screen. The one I bear in mind most is the 1993 journey Name of Cthulhu: Shadow of the Comet by Infogrames. It is similar to Satan’s Lair, from its flashy graphical type to its reliance on extremely detailed faces pasted onto the display screen, together with faces primarily based on actors. ” caricature. (Go discover a screenshot of Shadow of the Comet and watch the speaking head look suspiciously like Jack Nicholson.)

You're talking to a giant talking head named Ophelia in the devil's lair.

Talk to the medium in the devil's lair and warn the player that nightfall is coming. "I'm awake."

There’s some nice pixel work on show right here, however the interplay perspective of those large heads feels a bit unusual. Severely, take a look at Name of Cthulhu: Shadow of the Comet for a correct comparability. |

Whether or not you just like the graphical selections or not, there is no denying that this sport is expertly drawn. Nonetheless, with regards to puzzles, some extent of obfuscation is to be anticipated. I will not say that something right here is as superb as Gabriel Knight 3’s notorious “make a faux mustache utilizing cat fur and maple syrup” puzzle, however a few of it comes dangerously shut . Objects seem in surprising locations (why would a telescope be embedded in a corpse’s inner organs?). You also needs to be ready to click on on as many issues as doable till you discover the correct mixture of things. Sadly, simply as there is not a lot inner logic to tie the horror themes collectively, there’s additionally little or no logic to the puzzles.

Lauren comments on the dismembered bodies hanging on the walls of the demon's lair room.

Oh yeah, let’s do some pointless evaluation of this poor man nailed to the wall. |

Regardless of this, Satan’s Hideout nonetheless has a compelling environment that makes you overlook its flaws. Essentially the most thrilling moments jogged my memory of Stephen King’s tales, and I am not simply referring to Pennywise’s cameo. A metropolis that has misplaced all semblance of American sanity and descended into evil is simply the type of factor King would write about, however The Satan’s Lair was most likely written within the ’80s when King was busy with work and wanted a greater editor. This might be one of many King paperbacks I wanted. Like Kathy Lane, one other point-and-click that had a number of random horror parts occurring behind the scenes, The Satan’s Lair additionally benefited from a director’s minimize at a later date, fleshing out the components that they favored and ensuring they favored it. I really feel that I will break down the areas that I’ve been engaged on. I did not. In different phrases, this alleyway of city hell has great potential, and even when it was incomplete, I accomplished The Satan’s Lair for extra. This isn’t what I ever wished from an deserted American metropolis.

This evaluation relies on a evaluation construct of the sport offered by the developer.

(Tag Translate) Satan’s Lair

See also  Personal code (January 2025)

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