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Gamebixby > PC Games > Cyberpunk 2077 supports DLSS 4 on PC in latest update
PC Games

Cyberpunk 2077 supports DLSS 4 on PC in latest update

Published January 23, 2025 8 Min Read
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Instantly after releasing a significant replace for cyberpunk 2077developer CD Projekt RED has launched a small replace that brings help for Nvidia’s new DLSS 4 know-how on PC. Along with this, this replace additionally consists of many bug fixes.

This replace (quantity 2.21) additionally provides some small options, particularly concerning new additions to the not too long ago overhauled photograph mode. For instance, gamers will have the ability to spawn Nibble and Adam Smasher whereas taking a photograph, and protagonist V might be within the air or underwater.

Nonetheless, the largest a part of this replace is unique to PC gamers that help DLSS 4. The sport now helps new DLSS 4 options, together with multi-frame technology for gamers with GeForce RTX 50 sequence graphics playing cards. This characteristic permits gamers to see increased body charges because the AI ​​generates extra frames based mostly on knowledge from the sport’s personal frames.

Gamers utilizing older Nvidia GPUs also can benefit from upgraded options resembling much less hardware-intensive ray reconstruction and tremendous decision. Try the complete patch notes beneath.

Within the meantime, in the event you’re serious about all the massive options of Nvidia’s DLSS 4, try our article concerning the firm’s showcase at CES 2025 earlier this month. Along with DLSS 4, Nvidia additionally introduced a brand new high-end graphics card lineup of the GeForce RTX 50 sequence. The perfect of them will value $1,999.

patch notes for cyberpunk 2077 Patch 2.21:

photograph mode

  • Nibble and Adam Smasher can now spawn when V is within the air or underwater.
  • Fastened Adam Smasher’s facial features choices.
  • Fastened a problem the place Adam Smasher’s glowing chest cyberware was lacking.
  • Fastened a problem the place if Johnny’s alternate look was enabled, each choices to spawn him (default and alternate) could be the alternate look.
  • Spawned characters not snap to the bottom when V is within the air or underwater.
  • Characters at the moment are correctly saved to presets.
  • Including a background will make the spawned character seen.
  • V rotation and place at the moment are correctly saved in presets.
  • Fastened a problem the place adjusting the V high/backside slider wouldn’t change the place between sure values.
  • NPCs which are hidden after disabling the “Ambient NPCs” possibility will not collide.
  • We mounted a problem the place loading a preset might trigger extra mild sources to seem even when disabled or generate mild sources within the unsuitable place.
  • Fastened a problem the place the digicam might get caught on partitions after setting Full Collision on.
  • Fastened a problem the place digicam settings had been solely utilized after loading a saved preset twice.
  • Enabling the background will not change the digicam place.
  • Digital camera rotation now works correctly even with background enabled.
  • Fastened a problem the place the “Transfer Digital camera” and “Rotate Digital camera” prompts would seem when the digicam can’t be moved (for instance, when utilizing a first-person digicam).
  • Fastened a problem the place it was not doable to maneuver the digicam after spawning a personality whereas highlighting the Edit Character possibility.
  • Disabling Chromatic Aberration in Graphics Settings not impacts the flexibility to regulate Chromatic Aberration.
  • Fastened a problem the place some gadgets within the scene would disappear when the “Ambient NPCs” possibility was set to OFF.
  • Fastened a problem the place enabling PhysX Fabric would trigger NCPD autos to unfreeze.
  • The grid of thirds now correctly adapts to the chosen side ratio.
  • We mounted a problem the place accessing a picture in a SmartFrame when V was not going through would trigger the picture to not show.
  • Fastened a problem the place the sport would grow to be unresponsive when opening Photograph Mode similtaneously Wardrobe or Stash.
  • We mounted a problem the place Photograph Mode could possibly be accessed earlier than a save file was totally loaded, opening the file with out UI and blocking additional actions.
  • Fastened different minor Photograph Mode points associated to spawned characters, digicam motion, controls, and so on.
  • We mounted numerous UI points in Photograph Mode, SmartFrames, and Gallery menus, together with slider mismatches, localization errors, lacking sound results, and incorrect conduct when interacting with sure options.

Car colour customization

  • Fastened some texture and colour inconsistencies on autos with CrystalCoat utilized.
  • Fastened a problem the place the spray paint icon description was lacking within the Autofixer tutorial pop-up after finishing a car contract.
  • Fastened some minor UI points with CrystalCoat and TwinTone menus.

character creation

  • Character creation randomizer settings at the moment are retained after continuing to the “Customise Attributes” step.
  • Fastened a problem the place the earring colour possibility would grow to be unavailable in character creation after enabling earrings if V did not have them initially.
  • Fastened different minor points with character creation. This consists of look choices not being utilized accurately, visible clipping, inconsistent UI conduct, and performance points after utilizing the randomizer.

others

  • Run This City – Fastened a problem the place the Seal of Aguilar couldn’t be deactivated after assembly Bennett below sure circumstances.
  • Fastened a number of situations the place Johnny might seem duplicated within the passenger seat when he was already within the scene throughout some quests.
  • Fastened a problem the place Johnny wouldn’t seem as a passenger usually sufficient.
  • Launched a number of fixes to NPC and car conduct in numerous small occasions all through Night time Metropolis.
  • Fastened a problem the place some distributors had been unable to work together as supposed.
  • We mounted a problem the place TV information channel narration could possibly be lacking or too small.
  • Fastened a problem the place the Quadra Turbo-R V-Tech was utilizing the Quadra Turbo-R 740 description as an alternative of its personal description.
  • Fastened the two.2 “Examine What’s New” pop-up that was lacking from the principle menu.

PC particular

  • Added help for DLSS 4 with multi-frame technology for GeForce RTX 50 sequence graphics playing cards. It makes use of AI to extend FPS by producing as much as 3 times each conventional rendered body. Enabled on GeForce RTX 50 Sequence on January thirtieth. DLSS 4 additionally reduces reminiscence utilization and introduces sooner single body technology for the RTX 50 and 40 sequence. Moreover, now you can select between CNN fashions or the brand new Transformer mannequin for DLSS Ray Reconstruction, DLSS Tremendous Decision, and DLAA on all GeForce RTX graphics playing cards. New Transformers fashions supply enhanced stability, lighting, and motion element.
  • Fastened in-game display artifacts and smudges when utilizing DLSS Ray Reconstruction.
  • The Body Technology area in Graphics Settings now resets correctly after toggling decision scaling off.

(Tag Translation)CD Projekt

See also  Fragpunk Review - Heart of the Card

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TAGGED:CD Projekt REDCyberpunk 2077Cyberpunk 2077: Phantom LibertypcPC GamePC Game NewsPS5Xbox Series SXbox Series X
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Reading: Cyberpunk 2077 supports DLSS 4 on PC in latest update
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