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Gamebixby > PC Games > Borderlands 4 features optional combat radar
PC Games

Borderlands 4 features optional combat radar

Published June 20, 2025 7 Min Read
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7 Min Read
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Gearbox Leisure Borderland 4 Lately, there have been some previews and sensible impressions stay, however they had been principally optimistic. Nevertheless, one minor grievance is the dearth of a minimap; Border Zone 2 and 3. In a collection of tweets, studio CEO Randy Pitchford confirmed that elective fight radar will likely be obtainable at launch.

By default, Pitchford revealed that it was doable because of the efforts of artistic director Graeme Timmons and UI staff members Jason Brown and Justin Dooley (together with Ray Pena’s artwork). It “did not come on-line early sufficient” so you may’t see it Borderlands Fan Fest on June twenty first. Nevertheless, it must be helpful for understanding the battle scenario on the time of launch.

Pitchford additionally extensively mentioned why minimaps are omitted, starting from vertical setting points to “big” CPUs and reminiscence prices, to “not well worth the trade-off.” Borderland 4. As an alternative, the staff selected to put money into the principle map and used navigation options similar to Echo-4 and Compass.

You’ll be able to see many of the dialogue under. Borderland 4 It is going to be obtainable on September twelfth for the Xbox Collection X/S, PS5 and PC for $69.99. Take a look at our options for all the newest particulars, together with how the 2 of the brand new Vault Hunters will play, in addition to predictions after launch.

Due to this fact, minimaps have issues with navigation in vertical environments. If you happen to’ve ever tried to roam Tokyo utilizing Google Maps, you know the way confused and loopy that is. 6/32

– Randy Pitchford (@duvalmagic) June 19, 2025

The event time for minimaps just isn’t apparent. It isn’t only a drawback of making a small model of an enormous map (to elucidate past the scope of this thread). That is a wholly new system that requires essential growth time that may be spent on different options and content material. 8/x

– Randy Pitchford (@duvalmagic) June 19, 2025

The influence of display actual property just isn’t trivial, so it may be elective, however with regard to the remaining display area in HUD and World View, the sport must be designed to make the sport work properly. 9/32

– Randy Pitchford (@duvalmagic) June 19, 2025

So we’ll make investments *extra* in the principle massive map. It is extra helpful, quicker and higher. It additionally invests in different options for navigation, similar to a compass and an Ecobot AI drone companion. 11/32

– Randy Pitchford (@duvalmagic) June 19, 2025

With NAV, contemplating the usefulness of navigating, investments in new options similar to Echobot, Compass, and Huge Map mix world design and mobility set with the fact of Perf and Mem, and designs dedicated to Borderlands 4 are nice in each manner. 15/32

– Randy Pitchford (@duvalmagic) June 19, 2025

To be trustworthy, we’ve been utilizing compasses for a really very long time to acknowledge fight conditions. I have never missed the radar. We stopped serious about it. We will truly show that it is not an issue on the newbie degree, and at superior ranges the compass is most well-liked. 17/32

– Randy Pitchford (@duvalmagic) June 19, 2025

We let the individuals we met play the sport for an hour, two or three hours. We bought them into missions, put them within the ball boss struggle, and allow them to roam freely… There’s little supervision and no restraint about their expertise with the builds we have introduced. 19/32

– Randy Pitchford (@duvalmagic) June 19, 2025

Some individuals in every space on the tour lamented the minimap. I estimated that about 15% lifted it, and most of them agreed to our resolution relating to navigation after enjoying. 21/32

– Randy Pitchford (@duvalmagic) June 19, 2025

Whereas the tour continued, the leads of Borderlands 4, together with myself, had been speaking behind the scenes about what we had been studying from the session. We had been principally excited – individuals beloved the sport! 23/32

– Randy Pitchford (@duvalmagic) June 19, 2025

As me and my developer, Steve Jones (and a number of the others) had been with producers attempting to grasp what it takes so as to add these options and whether or not they’re in time to ship or not, nice issues occurred. 25/32

– Randy Pitchford (@duvalmagic) June 19, 2025

Borderlands 4 Artistic Director Graeme Timmons has plugged in with a number of the individuals on the UI staff, together with the unbelievable Jason Brown and The Badass Justin Dooley, and received artwork from the tremendous proficient Ray Peña. 27/32

– Randy Pitchford (@duvalmagic) June 19, 2025

Fight Radar is now an elective characteristic in Borderlands 4. It is a sneak peak on what it appears to be like like! 29/32 pic.twitter.com/kckebrqe2r

– Randy Pitchford (@duvalmagic) June 19, 2025

This occurred due to the most effective parts of our neighborhood. I am speaking about actual followers who did their finest to the sport, gave constructive notes and made affordable arguments. You understand who you might be and also you shake! You have made this occur! 31/32

– Randy Pitchford (@duvalmagic) June 19, 2025


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