Into Black comes to a new headset with sharper resolutions, intriguing sci-fi stories and inspiring action. Read the full review.
Into Black is an ominous title. It has darkness that reveals more about what it really is. Space is pure white, but caves and black holes are also filled with them. Luckily, all three of these elements tell Black what’s pretty concise. Straying off an alien planet, your goal is to repair the ship by going on expeditions and collecting resources. This simple premise is a fully formed means of FPS campaigns and gameplay mechanics, seducing players to come back to another session.
What is it?: First person action adventure on an alien planet.
Platform: Quest, PS VR2, Steam (Reviewed on PS VR2)
release date: Out Now (Quest), August 28, 2025 (PC, PS VR2)
Developer/Publisher:Binary Mill
price: TBC
The first simple story, a true science fiction journey disguised as a marauder archer, gives way to interesting twists and turns later. Explorer finds himself on the edge of space in an area named the Bermuda Quadrant. They have to find a way out of this mess, accompanied by a quirky robot called Jonathan, who serves as a relief to the comics. When the ship works as the main hub, you can start a new expedition, create new items and upgrades, and customize the appearance.
Throughout each main mission, most of the story is told through audio logs and abandoned alien structures. The damp cave has a huge bug that will surprise you when you hear audio recordings, so it’s a wise way to keep the game running. With reliable guns and fun-timed reload mechanics by your side, the game is heading for the race. In the first mission, there are huge sandworms that unexpectedly track you down, making your peaceful exploration mission even more nervous. Into Black is committed to sprinkling these unique scripted sequences throughout the story.
While Into Black is not an extension of imagination, the spontaneity of some bugs’ movements will certainly surprise unsuspecting explorers. The sounds made by these large creatures are extremely unsettling and are counterbalanced by bright electronic music when they take part in the battle. When playing Starship Troopers: Continuum Co-Op, all missions that all missions played with friends certainly reduce the fear created by facing the dangers presented alone. Discovering friendly fires being switched in the heat of the moment, the expedition can also fail hilariously.

From Story Mode, black is flexible so that all the resources collected do little to the crazy difficulty that is lost in Game Over. This is because each biome is gorgeous to explore, despite the fast-paced action that may be attractive enough for some. The underwater area gives the strange feeling that the first cave was missing. Ironically, the colour palette is very bright to the point that the boss’s arena itself is very pleasant to the point of being very comfortable in the eyes.
The verticality of each map presents a clear challenge to traverse. With a useful hologram of the wrist map, it is impossible to get lost, and even tweaks new areas where forgotten breasts are waiting for you with shiny booty. Finding loot is not essential, and the schematic is for upgrading your tools. Not all items can be easily mined by being pulled like plants. Some must be extracted from the ground and must be shot while being thrown into the air.
Photographing flying insects is fun. As long as they don’t get too close.
Several types of missions beyond the main story appear in the Black package. For example, running and extracting resources that rotate every hour provides another way to engage with the environment thanks to various modifiers and rewards. Finally, Singularity mode offers a PVPVE mode, a normal expedition spin that comes in and out to recover some resources. I was able to play these modes with friends, but with up to 11 additional players, I was able to see a community that was as thriving as every weekend playing this.
My start to Black was with buggies. The first mission to collect ore before extracting it into the ship was unaware that it had reached its target. In another mission, the music suddenly cuts, and some enemies fall off the map. They eventually pop out again so I can shoot them, but it’s equally unpleasant that I can’t hear their footprints and attack them.
Mining materials using lasers is rewarding and convenient.
It’s quite difficult to replicate that fantasy in VR, so you can’t grab a lot with your hands. Sadly, those actions miss the mark. For example, hacking mechanics that have to find beacons and jack them with some cables feel particularly cumbersome. When everything feels clinking, this little mini-game will benefit from the option to skip so you don’t struggle with these tricky mechanics. These are not games-breaking issues in the epic planning of things, but they are worth mentioning regardless, and I hope the patches will be applied soon.
Into Black has comprehensive accessibility features. There is a normal rotation style from smooth to snap at a specific angle. The left side support and wrist UI have been changed, with players of all types casting larger nets. Finally, the teleport mode completely removes the haptic and adaptive triggers and allows you to change some buttons for comfort.
In my personal note, the friend I played was colorblind. There is no option to toggle menus, but she said that there are binary mill credits for that as the playable patterns have already been implemented in the game.
To Black – Final Verdict
The Binary Mill, previously released on Black On Quest, makes this the best choice with this new port improvement for PS VR2. Advertised as the decisive way to play, better textures, dynamic shadows, and bastard renderings that track eyes are welcomed to an already solid product. Playing on Smooth 120Hz on a PlayStation 5 Pro gives you a great feeling when you increase your action, but the tactile feedback and adaptive triggers will celebrate the sense of each weapon.
An interesting sci-fi journey improved by playing with friends brings everything to the table for every round to Black. You need to solve some bugs rather than the huge ones that attack you in the game, but the experience itself is pretty satisfying. Collecting resources is the foundation of gameplay that keeps players back, but its serviceable stories, incredible biomes and ever-expanding missions seal off the deal.

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