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Gamebixby > PC Games > Rogue Prince of Persia Review – Sea in the Storm
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Rogue Prince of Persia Review – Sea in the Storm

Published August 27, 2025 11 Min Read
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11 Min Read
The Illegal Prince of Persia - Everything You Need to Know
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dEAD Cell It was one of my favorite illicit lights and I had to stop playing because it became an unhealthy obsession. When you see the evil empire, the formula continues, especially in new ones. Prince of Persia It felt like mobility was improved, platform focused, and a heavier storyline and dreams were coming true. Last year’s early access launch fostered that enthusiasm. Injustice Even if it pales in comparison to the developer’s previous work, it still feels like an attractive addition to the genre.

Unlike the early access launch that accidentally exposed the prince’s bravery and led to the Hun army capturing him and wreaking havoc in the kingdom, the story begins in a rather different way. We see the prince fighting King Nogai, the leader of the Huns, and losing badly. Apparently on death threat, he is brought to life by the mysterious Plachi, and believes that in true prince fashion he can save the day. This allows you to go back in time after his end abed, thanks to the magic mullet around his neck (and therefore the game’s execution-based structure).

https://www.youtube.com/watch?v=x1tpdcaxofg

“There are some fundamental differences despite many of the same bones as dead cells, including ground flames from the air, which allow enemies to be dangerous and driven towards each other.

It is also a narrative tool to drive you into a divergent biome. Gathering clues in one place means heading for another on the next run. These include blacksmith Suhura, who can take the blueprints gathered on each field trip and turn them into weapons and tools for future executions. It is possible with Mind Maps to track all these clues and keep track of where you should go. It’s great that there are various reasons to revisit a particular biome, but there’s the kerfuffles of the strange story.

One of the goals was to find out who was lured to the Huns, and as I continued on with that run I ended up taking part in a boss battle where the prince’s brothers were pre-rotten. On the next run and adventure into the Grand Library, I discover a clue to confirm that it is the prince’s brother who was invited to (shocked by his face in the game). The illusion that my decisions and actions will affect future executions has not been completely shattered, but it is shaken up and it is not helpful to hear the same conversation after more than two rounds against the same boss. Overall, the story is very simple, but it feels like the Prince’s commentary on various places, including the loving memories of his family and the rich history of the place, felt a little more made with pizzazz.

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Important attractions of rogue lights, especially from the team behind Dead cellsit’s a battle. The prince is skilled in several different arms, from hard-hitting tabal to royal swords, for his fierce and easy-to-climate combos. Each weapon also has a special attack that is unleashed by charging the buttons, giving you all kinds of unique effects, from poisoning them from afar from enemies.

However, despite many of the same bones Dead cells – Including ground flames from the air – there are some fundamental differences. You can drive enemies into danger and each other. This is essential to quickly breaking down their defenses. Instead of passing them, the prince leaps over the smell and allows for air attacks and rearrangements. It uses the environment and focuses on outperforming the enemy, from projectiles that explode their enemies to lack of self-preservation. Especially if you are trying to interrupt your opponent’s midslice, you can get used to it, as your opponent didn’t die completely from the final attack.

“The design of the levels really promotes a wide range of acrobatics to dodge buzz saws, knock down the ground, and soar. These can be particularly intense in the challenging aspects of the platform’s prowess, and it was fun to try and grasp the most damaging paths.”

Another difference is the lack of a second major weapon. Instead, there are tools, from bows and arrows to saw blades from chakrams to even weapons from energy-dependent bosses. The main weapon attacks restore that energy, but this overall setup feels like a step back from, even with so many options available Dead cells ‘ Build diversity. That is even more evident when equipping a medallion that confers passive benefits. There’s no need to pre-relocate or calculate where each medallion needs to enter the slot, but it feels like there’s something missing in the current system. I don’t mind increased weapon damage, increased special damage, or my favorite damage caused and received. I feel it’s just too basic to pick up the left and right medallions and stack certain benefits.

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There are some powerful synergies, but I’m missing the risk of pivoting strongly from one build to another Dead cellsbecause you happened to find a high-level weapon or something that made you feel better. Such instances are reserved for ultra-specific builds that take advantage of statuses such as poison and fire damage over time. It can be as annoying as balancing the three core statistics, but the additional layer of strategies loaned to buildcraft and mutations is also overlooked. Instead of the latter, there is a more traditional skill, locked across the run at skill points, offering normal health, additional healing potions, and a chance to die at half HP (a la la Hades). It’s easy and slowly increases your chances of further adventures on the next run.

A dashing attack that runs to the wall, used to dodge most enemy attacks, becomes your go-to traversal method, and the prince will speed up (and kill the enemy) in performing them perfectly. Entering that flow state of seamless parkour, you feel better, especially when you send enemies quickly to avoid traps. Running to the wall sometimes feels a little slow, but this is made up for the dashingness of the air. Some obscure interactions tend to play spoilers, such as enemies that have not landed at all at the risk of the environment, sections that require a specific combination of wall cleaning and air crushing, but they are sometimes evident. What’s even more annoying is that attacking armored enemies, kicking friends, and failing for positioning is sometimes awkward. Or try to store multiple enemies in a row where the second attack might be missed, but the third is definitely not.

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The level design promotes large acrobatics very well, as it dodges buzz saws, knocks down the ground, and advances spikes. These can be particularly cheated in the lateral area that challenges your platform prowess, and it was fun to try and find the most harmful path forward. Some diversity in the side area is very welcome with fewer, insignificant rooms in the biome. As it stands, the distinction between each biome is excellent, from the ruined water slides of the aqueduct to the Grand Academy plots and the mutant plants of flooded gardens. Also, each location is plentiful in pace and offers a substantial amount of exploration without emphasising on welcoming.

The Illegal Prince of Persia

“It’s still an incredibly crafted, gorgeous title. Prince of Persia License to provide one of the most powerful combinations of movement and crossing, even with hangs. ”

The presentation is also amazing, adding even more vibrancy and detail to the environment, including the background, while preserving the game’s animation feel. Asadi’s music remains as sublime as ever, and I would be really disappointed if I didn’t get a nomination before the years increase.

Unlike Dead cells Or many other illicit lights, The Illegal Prince of Persia It feels like they’re being prepared for a conclusion. This is not a bad thing, but it prevents the value of the replay by comparing. It’s still an incredibly clever and gorgeous title Prince of Persia A license that offers one of the most powerful combinations of movement and crossing, even if there is a hang. I hope you like this Dead cellsthe evil empire spends time turning it from something very good to something truly legendary. The prince will certainly settle for less.

This game was reviewed on PC.


(TagStoTRASSLATE) Evil Empire (T) Nintendo Switch (T) PC (T) PS5 (T) The Rogue Prince of Persia (T) Ubisoft (T) Xbox Series S (T) Xbox Series X

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