I feel like a vampire: Masquerade – Bloodline 2. If it was named something like a fang bastard, the punching of many people, the trailer doesn’t have much views, but those who have seen them will probably be pretty jazzed into a new bite of talky game that looks dishonest at more story branches. Not that, not that. Instead, it is called Vampire: Masquerade – Bloodline 2. This is a name packed with some of the heaviest words in RPGdom.
I don’t disappointing But that. Changing to 3 hours and Bloodline 2 has determined that he actually enjoys the disgrace of things with more story forks. Whether you can express role-playing chops outside of a very specific dialog menu, or whether you care more about fellow nightcrawlers on the other side of those conversations. But I would lie if I said I didn’t enjoy being a version of a Chinese room wandering around Seattle, lit up in snowy bisexually, for all the tricky development and heavy heritage.
It’s fia by your qualified customizable elder vamps, which clearly awaken the voice in someone else’s head in a typical RPG way. It belongs to the prolonged essence of Fabian, a noir detective (and fewer vampires), a non-funny place who sniffed some strange murders in the supernatural community of Seattle. Not the worst brain passenger to consider everything, he gives occasional breaks from remembering all the blood-sucking and discussions, and gives some research flashbacks told from his perspective.
However, it’s Phyre’s kit that makes the action components of Bloodlines 2 feel like a real deal. Within minutes of finishing their centuries-old sleep, they will remember how to run up the tower blocks, glide over the rooftops, and slowly ring the ghouls with enough force to send them into the air. When I wake up, I can’t even find the light switch in the bathroom. Also, some XP points quickly activate the powers of four introductory clans, and they are all full of ancient hair removal powers while forming the starter pack.
I chose the Ventrue clan because their skills suit the default offensive stealth style so that they suit the default offensive stealth style when the game gave me options. For example, you’re ordering them to snap their own heads or attacking their allies, so they’re thinning before their numbers fade. When the proper fight broke out, my lack of direct punching tools was craving bulky Bruja, especially the long-range charge attack and animebait quick fireja blush. However, alongside the generous traversal skills and telekinesis covering weapons (and yet another Fear’s innate power – Op nerf pls), there is a serious and satisfying action stealth game played in Ventrue’s moves.
Strange comparisons are no joke. I was wandering on the roof, comparable to Corvo himself. Play slowly, Bloodlines 2 is considered and feels like a brain. When you play it faster, it’s really exhilarating. Either way, it’s difficult to get the fight wrong.
This is a great place to go “roleplaying is ashamed to suck”, but not because it’s not. Or at least try a twist that is admirable in terms of conversation. For example, your reputation is measured for the individual, not for the faction. A particular freak, gangster, and each has its own preferences for how despicable, respectful, reassuring or threatening the response you choose. This starts as a simple question of picking a line that seems to fit Fabian’s hastily delivered personality briefing, but eventually they start loading into the same room, making it really impossible for everyone.

When it’s time to make a bigger and more storyline viewing choice, Bloodlines 2 wants to avoid the comical megagood/turbo evil dichotomy in the Mass Effect style. I have only experienced one of these moments so far and had to leave all involved in the long silence.
Still, it was just as well carried out as that particular moment, but it was an isolated case too. Most of the quests I completed had absolutely no meaningful decisions. Without carefully choosing your words, there is a risk of minor reputational damage, but you are rarely dropped out with anyone in a single chat course. At least someone who doesn’t hate you yet. It also appears to be missing multiple ways of completing it. You can sneak into your next conversation, brawl, or have a conversation with mental sabotage, but Bloodlines 2 doesn’t reach Immsim status by entrenching a simple A-To-B mission structure without providing room for alternative solutions.
Another crack in credentials as an RPG is scripting. Bloodlines 2 can turn decent mysteries along the way, but if the characters have too much chatter it will be flat and uneven. Fabien is forced to make Quips within 30 minutes of each other with two separate “If I was a bettor, I’m here.” Still, at least his out-of-hours detective Schtick makes him memorable. I had already forgotten the names and faces of the majority of Fear’s new acquaintances. With the exception of Tory, I’m mostly stuffing into three appearances, stuffing gay stereotypes with incredible density in my head.

It’s especially disappointing given that TCR’s recent success still has a deep awakening, the most naturalistic and trustworthy dialogue job… I was going to say a horror game, but I stopped it, just Any game. Bloodlines 2 might warp it on scale, but even so, it’s a genre they barely touched on, that the studios are successful far beyond their expectations of action while traveling with storytelling.
Personally, I believe you can enjoy Pedigree 2 for what it is. In a moody power fantasy, you need to decide which killer to help and which to ruin. It doesn’t have to blind yourself to the flaws as an RPG, or in fact, the very stupid decision to divide the set of powers of other clans. -As a premium DLC.
But like I said, I feel that. Therefore, the weight of that name is only because we had 20 years to meet our expectations.
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