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Gamebixby > Game Review > Herd Review
Game Review

Herd Review

Published August 22, 2025 11 Min Read
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11 Min Read
Herd Review
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Herd Review
Another rising piece of apocalyptic tourism from the makers of Fur: the Lawn Sale was built around a novel set of herd mechanisms that developers could have explored further.

  • Developer: Okomotive
  • Publisher: panic
  • release: August 8, 2025
  • Above: Windows
  • from: Steam, the epic game store
  • price: $20/£16/€19
  • review: Intel Core-I7 12700F, 16GB RAM, NVIDIA RTX 3060, Windows11

Switzerland-based Okomotive is here to escape dystopia once again. With the Lawn Sale and its sequels, you played a kid who runs a cutaway landship that often resembles a rampaging beast – the last surviving specimen of the Monster Engine race, carrying the empty cities and the oil industry right towards some new beginning. Okomotive’s latest game hardling slightly flips the pole of metaphor, despite moving into 3D movement. It drives a flock of interesting robot “Caricorn” beasts on the promised land beyond the peak, not a veterinarian machine.

The game starts with your character – another tenacious, faceless child wakes up under the elevated path and discovers the first Karicorn in an alley. You will come to a tourist sign that leads your hairy charging through the furry streets, plagued by the roars of traffic, showing some caricorn staring at the mountains – this is your implicit final destination.

The end of the game and its billboard are basically the same. Both attempt to capitalize according to simple longings that are not known elsewhere. As a story about “returning to nature,” I don’t think the herd has much to say. It feels less refined than the lonely sail, and is more easily utopian in the story of poor sprogs and companion creatures retreating from the modernity woebegone scrapyard. But as a study of how humans and animals can be implemented through the relationships of humans and animal games, it’s kind of crazy. Also, there is the usual fascinating soundscapes of Okomotive, and those mountains are certainly easy to see.

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A flock of shepherds and goat-like creatures are charged into grassy brown fields of the meadow, with mountains ahead.
A young boy with staff looking up at the crowd of goat-like creatures in the city at night.
Boyish shepherd and big goat creatures on the photographs of other goat creatures signs on the top of the flock.
A young shepherd driving fantastic goat-like animals from the city walls runs towards the mountainside at the herd sunset.

When analyzing your game, it can be helpful to start by forgetting all the context. What is a herd? It is a single shape – extends into a wedge during movement and gets caught up in a rough oval shape at rest. You stand behind the mass, waving the magical shepherd staff and send a conduit of flowers through your heart, as if following the needle of a compass. The herd then moves in the direction of the line.

Scramble the outside of the blob and shake the staff again to blow into another trajectory. Press and hold the button to move slowly as you navigate through dangerous terrain. It reduces it back and forth and has the power of the blob through lower density under growth. Double-tap another button to stop the blob in place. Holding the hammer and its buttons, the blob drops the knuckle towards the strong winds – a short challenge towards the end of the game.

Useful, you will not shaped and pilot a blob in the first person. When there is something spectacular on the horizon, you are given a third-person camera that gently pulls back into the panorama. Without the convenience of that drone camera, its shifts are very subtle and obviously very easy – the herds are a much more difficult experience, and perhaps more interesting. You are part of the chunk, in the foul smell and bumps of the cow’s muscular tissue, unable to take root or obstacles.

Your Karicorn is a brand of blue, yellow and red, and these colors are filled with the world, highlighting the sparse spread of collectibles. The blue flowers fill the gauge that guides the wind and allows you to start the stampede. Red flowers automatically start or extend the stampede. They are Mario Kart Speedpads. The yellow flowers pollinate the fur with pictorial energy that can be exhausted to restore the old murals, unleashing a path through certain ruins that plug into the dream vision of the primitive caricorn and its shepherd’s backstory. The three main colors are repeated violently throughout those ruins, as if the geography itself was a caricorn skin.

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The shepherd stands amongst the charges of a large goat in a flock.
A herd of goat-like animals and a red shepherd, in the distance, clouds and mountains charge the slopes of clouds and mountains from the herd.
A group of animals, like a herd of yellow fur, burning up before a faint mural.
A boy runs from the group through a spiral series of spiral dry stone passes, located within a curved stone structure.

Beyond the city’s prologue, rescue a dozen other Karicorn along the route to the promised mountain. The “Taming” process is inevitably streamlined. You may need to gain trust by gathering fruits that restore health to your injured caricorn, but most of the time you just walk through the QTE and do the QTE, like a rather cute, distant primal. Then give it a name. I named all my names after my colleague. This was very interesting until I ran out of colleagues and had to open the tunnel into the history of the recent departure and layoffs of rock paper shotguns.

Karicorn comes in all shapes and sizes. Some were built like Yorkshire terriers, and do adorable things with their hair on their feet. The others are the remarkable emperor penguins in the cassock. Some Karicorns have characteristics such as “Brave” (Hardware Editor James) and “Rascal” (Prime Minister Graham’s old editor – RPS of Peace).

As detailed in the pause menu, these actions didn’t make a big impression on me during the playthrough of reviews, even during the regular campfire intervals where the herds spread out onto the stage. You can also pet caricorn, pull twigs and branches from the skin, or decorate with boring and harnesses that litter the landscape. These last three actions have no functional impacts I noticed. They are simply opportunities to express affection and bond with individual calicorn.

A group of goat-like animals approaching a narrow stone path above the cliff, heading towards the pale sky of the herd.

I can’t say I’ve really connected to my Karicorn. Partly because I decorated them randomly. According to my Gamerbrain, you should not leave any collectibles. By the end of the pack – my playthrough lasted for four hours – it was like leading a battalion that plagued the Christmas tree.

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What’s more complicated is that the efforts of the game to sell you with Karicorn personality oppose the practical need to treat them as blobs. The main consequence of adjusting caricorn is that it makes blobs more difficult to shake. Calicon sticks to spiked scenery and fragile objects, and can bump into a bit, and even fall off the cliff at scripted intervals if you’re not careful. It’s enough, as you’ll start thinking twice about the later additions. When I was deep in the forest, when I tried to navigate a maze of smashable alarm totems and avoid the wrath of a giant demon owl, I realized that although he might be, I regret adding my pack (our guide editor) “loving.”

Owls are the antagonists of the flock, and if I am correctly deciphering the wordless backstory, it is the population of predators who have driven Karicorn out of the old stomping ground. They are miserable beings, their ivory masks glow slightly in the mist, but they certainly are for all the works of all the bloody human beings who have built the junk of the terrible city you are traveling to.

Of course, that final observation will be flat. Because you are playing a human being who sends humans and who primarily side the life of human animals, at least in part selfish fashion. Aside from the responsibility of caring, you need to regularly push rocks and trunks out of the path. It also works as a platform if you need to scale your shelves to complete a very simple terrain puzzle. It’s convenient considering there is no jump button. In this way, the herd explores the desire to be intimate with other creatures.

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The game’s real shepherd could be that score, another surge in collection of heart-inflation orchestra tracks from composer Joel Shock. Like Far: Lone Sails, this is just as much an album as a video game. This explains the length of a tight running. The snow-splitting hills and leaks often feel a structured secondary feel around the peaks and valleys of music.

An invisible orchestra is another type of pack that reflects what you drive in front of you. You may break away into individual performers when your beasts are scattered. It is a beautiful audible modelling of a disorderly group of moving beings. It is also an audible representation of your power to their existence, and the limits of their simulated autonomy.

(TagStoTranslate) Herdling (T) Action Adventure (T) Indie (T) Okomotive (T) Panic (T) PC (T) PS5 (T) Xbox Series X/s

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