I drop the house into the Great Maw (not that). You scream as you leave the clutch of the mouse clicker. It disappears from sight, but there is an unpleasant wet crunch that betrays its fate. Ah, the fact that the chin of the entity quickly reopens, the teeth and tongues drip down, with vegetation, trees and tower blocks dripping down into its esophagus.
This is in full bloom. This is a game that wins a full 10/10 in the wonderfully ironic naming category. Set in a grayscale universe free from all hope and colour, it tasks you to accomplish impossible tasks. You must make the hellish child of constant consumption happy by throwing the stream of illicit junk into your mouth.
The demo I just played has been on itch.io for a while, but the Steam page, which foresees a full release in 2026, came up a few months ago. It was a tweet in one of the threads that led me to full bloom on all day today. This featured photos of the Gamescom patch of Swiss Studio Obrek Games. I saw a huge mouth perched on a dark planet and decided this was something I had to play.
I’m happy that I did it. In full bloom, said to be like a katamari, the truth is, if the person who plays katamari is “right”, then in the very game you can take everything that doesn’t make hair at the back of your neck and turn it over. Put another way, the game is like diving into a Meat Canion video about ASMR. Not only does it exist in the raw skin-humiliating minutes, it also wraps a crank that moves the descent to even more frightening depths.
Ok, I might be a bit dramatic, but if you hate the sound of people eating, this is not a game for you. The demo has three stages – small mouths, large mouths and large mouths. You start with the first one and give it to the remains and colorless vegetables from the garden as it grows in one gulp. The group at this point is young, so they create panicked baby crying and massacres in the 3-tooth MAW plush and swallowing. I think if you stop shoveling food they’ll get even more intense, but honestly, they made me so uncomfortable that I couldn’t entertain slowing down to find it.
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Now that Big Mouth is an adult, there is a complete set of human ganas, and gradually you can proceed to chase the complete cul-de-dead. Fences, trees, screams. There are also buses that have hilarious raps around the creatures – you can try and catch it by pointing to your strange son with a mouse, but I didn’t manage it. The lethargy of this movement is a completely static experience, and while in full bloom from its undoubtedly fit into the rest of its atmosphere, it means there is nothing like a frenzy roll that gives the good cosmic catamari that is fueled by much fun.
The satisfaction you get from picking up more and more smooth amounts and object sizes is still there, but that satisfaction has become horrifying.
The demo requires sufficient physicality before it becomes a game. It is carried by the novelty of strangeness. For now, it is the top class ratio phor for the mechanism of capital and is always desperate moreas the game’s description says, “There’s only one way,” demands constant and unsustainable growth.
However, I think it’s more universal than that. It may be because the experience is refreshing in my mind, but I have spent time recalling what it has often felt so far in my career. I like video games, but when they’re being fired by you one after another, they tend to blend in with lights, faces, rambling voices, bangs, booms, instrumental swelling, platforms, release dates, jungling key soups.
By the time your eyes are adjusted to try one, the next one has already arrived, like a scoop of ice cream being fired from a machine gun. At that moment, the job is to become a quick information container, from streams to virtual pages. Ice cream. vanilla. It travels at 50 mph. If the £50.99 deluxe edition was purchased, it could have been a double scoop. Public.
It has great skills, and even more skill to incorporate everything into it and give it a useful commentary that “it’s mint scoop will fly, so it’s a good idea to give it a consistent commentary on that mint scoop to hint at chocolate chips. Just like people watching at home, it’s a thrill to just see which game pops up, but the adrenaline rush is tied to the love of scrambling.
This piece may be a day when it feels like a classic catamari is lying on me, but for now it’s like feeding it with a big gob in full bloom. Come to think of it, oh god, I think it’s hungry again.
(TagStoTRASSLATE)Full Bloom (T)Action Adventure (T)Horror (T)Indie (T)PC