wIt’s only less than 10 days away from the release of Metal Gear Solid Delta: Snake Eater, Many– A remake of the original adventure of Naked Snake begins his journey to become a Big Boss.
Konami Production‘ effort In I’ll bring it a Classic from That franchise In Current generation of Gamer teeth I’m calmed down In make largely of Modern games Hardwareand perhaps open the way more Remakes of other titles in the future.
To that end, the studio brings some changes to the title and is suitable for the latest platform, so MGS Delta: Snake Eater will hold what I made it It’s very special while appealing to a new audience who is very identifiable when it comes to their videos game.
With that in mind, below shows some of the important differences between the remake and the original title that will help the Usher the Explosive action towards a new era.
1. Quick access your wireless
https://www.youtube.com/watch?v=pofuptthphm
In the original title, accessed your The radio had to jump into the codec menu and then select your I’ll contact you to use it. It wasn’t a boring experience, but considering how important it is to stay in touch your The team, support and additional screens felt like a minor obstacle.
But Konami has it now I made it Access to the codec menu is very simple and requires pressing a button your d-pad to I’ll bring it It goes up and leaps right away your Controller stick obtain On the radio. It’s not just that there this more It’s convenient, but it’s the same more It’s realistic. That means players can do it more Seamless access to pretty clever functions will give you a better experience around.
2. Abundant disguise
Konami wisely retains the ability to camouflage herself while out and can pass undetected enemies when pursuing your the purpose. original game I had to jump into the codec menu to make a new disguise, the The new accessibility of the remake means that a naked snake can switch his disguise on the spot.
That’s a significant improvement and sure make While franchise veterans are extremely happy, newcomers can escape the nuisance of having to jump into the menu every time they want to switch things around based on the situation at hand.
3. New CQC Animation
Close Quarters Combat, or CQC, colloquially called by the cast of MGS, was the mainstay of the franchise the Many installments. Developed by bosses and naked snakes in his time under the leadership of the former, original game It featured some flashy ways to curb the threat if you were forced to fight them.
The remake made things a notch and brought new animation to the takedown of the naked snake more More stylish and brutal than them I have it Until now. We were particularly impressed by the movement he pulled his opponents for multiple strikes before he slammed them on the ground. So let’s see how he defeats Volgin! I’m sure the movement was not original.
The remake battles look really satisfying.
4. New ways to cover
Original gamewhich includes approaching walls and environmental objects and pressing the action button to enter the cover. In the remake, Konami incorporates a cover system similar to the cover system of the cover system. Metal Gear Solid V: Phantom Painas soon as you approach the appropriate environment object, you can enter the cover automatically.
Seamless and lots more It’s definitely going to benefit anyone who’s immersive and is approaching a remake after a while, for a franchise. more Recent titles.
5. Sneak more peeps
Another incorporation from MGSV It’s the ability to peek and zoom in during cover, making it much easier to study enemy patrols and plan stealth approaches that are likely to succeed. more An intuitive control scheme your Disposal… Zoom in using the stick on the right.
this teeth more In contrast to the MGS3 system, it follows the latest title. I have it Use AIM instead or zoom in. .
6. We are now I have it compass!
Konami includes a compass the Long list of additional MGS DeltaI’ll allow you I have it Tools that point you in the direction of your Next If you feel you’re lost, aim.
You can simply equip the compass as a quick access item, making it extremely easy to use. It’s a very useful change, even if there’s one!
7. Carry the wounds of battle
Unlike the original game If evidence of injuries sustained by naked snakes on the field is erased as soon as you can patch them, the MGS delta uses the power of the current generation Hardware In the current a more Take a realistic look at his origin story.
You will now see the scars on his body from what you were injured while you were out in the field, more A realistic and immersive take on his adventures. They reportedly last through the gameplay experience now.
8. a more Realistic Camo Index
Inside more MSG3’s innovative features, camouflage index In Metal Gear Solid Delta I’ve received some upgrades. Originally intended as a mechanic to help track how naked snakes are hidden from enemy sights. The camouflage index was influenced by what you were wearing and whether you were hiding behind the cover or approaching the area you were covering with mud your approach.
For example, wet mud is stuck on a naked snake for a while and eventually drys in his uniform or disappears only after he switches it, thereby dynamically affecting the camouflage index. This is an additional layer of realism that has been made possible by the current generation. Hardware This works well with Konami’s other quality of life changes, balancing the remake and balancing the original experience that influenced it.
9. Use heavy weapons when moving
We’re back again with naked snake weapons, especially the sniper rifle and rocket launcher. In the original, naked snakes must stay in place to use those weapons.
but, Metal Gear Solid Delta You can use them when moving without stopping your Approach as you continue them your As long as you have it equipped, you’ll go back to the MGSV-like method. Also, if equipped as in the original, it will not automatically shift to first-person view.
It makes a more Seamless approach to different situations, allowing snakes I have it more An option he has at his disposal while he is on the field.
10. MGSV style sighting
Close the sight on the original Metal Gear Solid 3 It’s a tedious event and perhaps a painful point for a used player. more An intuitive aim system. Luckily, Konami implemented the aim system from the remake Phantom Pain, allowing for traditional third-person POVs or over-shoulder POVs based on the weapon they want to use.
It’s another meaningful change in the long list of possible additional make The remake feels completely new to even the franchise’s veterans. That being said, I still can do Aim for zoom in if necessary.
11. Capture your The best Works in new photo mode
If you’re excited about the graphical upgrades that Delta brings to the original MSG3 Experience, know that photo mode is included in the remake!
I can’t wait to set up countless cool shots with naked snakes hiding through the enemy.
12. choice your PlayStyle
If you’re an original fan gameThere is an overhead camera system, legacy style control system, allowing you to enjoy while retaining the graphical overhaul of the remake MSG3’s Control system and POV.
However, Konami also includes a new style of revamping controls and camera angles to suit what modern audiences are accustomed to, allowing for a refreshing pace and perspective by making better use of the additional resources the new platform offers. the Remake.
13. Various screen filters
If you are hesitant to jump into a remake, then you can’t be sure the Visual Quality Due to the lack of excellent use of Kojima’s green and yellow tints, there is a legacy filter that brings the PS2 version’s color tone back to all of glory while retaining new graphics.
It might be the ultimate way to enjoy one game‘s The best Classic for you more Rather than adding a modern touch to it, it’s about nostalgia. There are also plenty of other filters to try, including those that add sepia and retro effects your Playthrough.
your Time in 1964 could be perfect your My own this Around time!
14. Listen to the radio when you go
Remember how in the original MGS3 the codec text and corresponding audio lines move forward along it? A naked snake will do I have it It is placed to listen to conversations using the codec Metal Gear Solid 3.
Konami has switched things delta. Now, when you skip ahead during a conversation on the radio, the voice acting continues to play seamlessly, no more Cut off in the middle of the dialogue.
Perhaps the naked snake was able to get headphones for many years since the original release.
15. do more Lie down
With another addition from MGSVyou can move and place your target while lying now your Back and provide a new way to deal with threats when infiltrating Volgin ranks obtain In your Next Purpose of game!
If you’re already familiar with the original, it’s a solid addition that can change the way you approach different situations gameAnd it’s something newcomers will definitely appreciate. For veterans who are already familiar with enemy layouts and patrol routes, this By adding, you can set new ways to achieve your None goal your An opponent you know you were there!
Just like us, are you excited to try out all these nifty additions? If yes, we will meet you in 1964. Metal Gear Solid largely Iconic character.
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