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Gamebixby > PS5 Games > Battlefield2042 gets a suspension update on the new map. Battlefield 6 unlockable rewards
PS5 Games

Battlefield2042 gets a suspension update on the new map. Battlefield 6 unlockable rewards

Published August 18, 2025 11 Min Read
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EA is busy preparing for the October 10 release along with the dice Battlefield 6 For PC, PS5, and Xbox series X/s, Battlefield 2042 It’s not left behind yet. The new update numbered 9.2 was released as a surprise for the game on all platforms, bringing considerable context, including the return of Fan Five Light Maps.

The map in question is Iwo Jima. This was his first debut in his first Battlefield game. Battlefield 1942. The map has since appeared in the game many times. Battlefield 1943and recently before this update Battlefield 5. Version of the map featured in Battlefield 2042 It offers players the option to include active volcanoes as a big sight, offering them the option to take advantage of boat landings, bunkers and trenches along a reimagined map.

This update brings players two new weapons and a vault vehicle. The new weapons are the KFS2000 assault rifle and the Links Sniper rifle. As for the vehicle, players are now able to use the A10 Force Gu and SU-25TM Kagugufoot in matches. Two new attack jets will be available for use in the game’s All Out Warfare Playlist. Both focus on escapes of competitive vehicles thanks to the loadout.

The update is described as the start of the road by the dice Battlefield 6It also brings you a brand new free battle pass that players can complete to unlock new rewards. The update also presents the challenge of players being able to complete to unlock rewards Battlefield 6. The new BattlePass has 60 tiers worth of rewards, all of which are cosmetics. Of these, more than 50 people are described as being inspired Battlefield 1, Battlefield 5, Bad Battlefield Company 2, Battlefield 3and Battlefield 4.

In addition to this, Dice has also announced a new theme event called Best of Portal, which will start on September 2nd. Until September 30th, players will be able to earn new rewards throughout the event.

At the end of the patch notes, there’s more content messed up with the quote from the patch notes saying, “It’s time for this to finish once. Mission gear is ready. Open your eyes, brush your ears, do your research.”

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Battlefield 2042 Update 9.2 Patch Notes:

weapons

  • Fixed a variety of weapon issues where the correct mesh was not displayed in magazines that were underwear when equipped.
  • Vault Weapon LMGS and DFR Struggle

Development Comment: Update UI statistics on expanded ammunition attachments to better reflect how they behave. Most of them lacked “reload speed” due to negative characteristics and slightly lower handling. Note that this is purely a UI change and the weapon itself is already this active.

  • The laser and flashlight underbarrels must correctly display the inventory UI on/off status.
  • Fixed an issue where under-barrel grenade launchers could be more accurate while moving.

Developer Comment: This fix comes with a small tuning path of precision, which makes hip fire and aim more match with sight.

  • Fixed an issue where the AEK-971 extended MAGs were added to all underloaded MAG attachments and that the AEK-971 extended MAGs would not show visual variation in most cases.
  • Text descriptions for various magazine attachments have been updated to be more reflective and accurate.
  • NTW-50:

High power damage to laminated antimatter has been slightly increased for lighter vehicles, civilian vehicles and deployment gadgets.

Developer Comment: It is intended to lean a bit towards the anti-Matel identity of this weapon when a soldier chooses to seek extra armor penetration.

Fixed an issue where Ghost Hybrid Scopes did not provide hints for switching between magnifying modes.

Fixed an issue where high-power ammunition had a slightly higher fire rate than standard issued ammunition. This should result in a slightly lower fire rate than the standard issue.

Fixed an issue where the AK5C extended mug gave unintended bonuses for horizontal and vertical recoils. The expansion mag currently does not grant that bonus and is the same as other standard problem extension magazines.

  • Fixed issues with MasterKey and Underbarrel Grenade Launcher. Due to LCMG and SWS MasterKey, players are spawning ammunition A has been reduced.
  • Fixed a bug where ARCOM tactical muzzle attachments interfered with player views.

DEV Comment: By fixing this bug, we’ll recreate attachments in-game!

  • Fixed a bug where the red laser attachment on PP-2000 turned green.
  • Fixed the LS-1 laser icon layer on the MP443 collection screen.

mode

Once a round begins, you no longer can change the characters.

  • Fixed a bug where the wrong icon was displayed on the frontline scoreboard.

Gameplay Flow and Social

  • Improved visibility of inventory HUD controller input prompts to write background.
  • Updated the game credit list with the final list of all the passionate developers who have poured their hearts and soul into this game. Check it out and thank you for playing with us and sticking!

vehicle

  • Civiling was removed from the “intersections” of Cav-Brawler’s skin to prevent it from being trapped in terrain or buildings.
  • Added new tips to pilots of attack jets, including free appearance.
  • The XFAD-4 Draugr bomb hatch opened and closed correctly.
  • A10 Straw Disease and Frog Foot no longer take damage when flipping the air at low speeds.
  • Updated A10 Fault G and Frogfoot emission impulses to match other vehicles
  • Added intro sequences for A10 and Frogfoot Attack Jets.
  • Frogfoot and A10 require more contact with water to automatically drain players now
  • Improved instances where roadkills are not rewarded when Frogfoot runs
  • Free appearance and frog foot on A10 1p no longer pilots the vehicle
  • Zoomhold/Toggle Player Options Now Remember Meaning by the SU-25TM Frogfoot
  • Fixed a bug where “Normandy” XFAD-4 Draugr Skin caused more damage to the vehicle.
  • Increased damage to the RPG and has been revived in EBLC-RAM.
  • EBLC – RAM driver missile explosion radius reduced from 3 to 1.5 inches
  • Fixed an issue with attack jets that were slightly floating in the menu.
  • Improved camera positioning while customizing attack jets to better visualize what is being customized.
  • Fixed an inconsistent FOV for attack jets.
  • I updated my attack jet and used a similar bullet transformation on my 2042 jet.
  • Currently, all locked weapons must be properly locked to empty vehicles, if the vehicle is specified.
  • Little Birds will not fly backwards at very high speeds when hacked.
  • To reduce power outages during turns, we reduced the effect of G’s force on attack jets.

Developer comments:

Adding two new attack jets reduces the role of fighters in ground combat.

F35/SU57

  • Regular RocketPods ammunition has been reduced from 16 to 14
  • Normal RocketPods blast damage reduced from 150 to 100
  • Afterburners for F35 and SU57 increased from 6 to 9 (draugr has not been changed) this is to further increase the effectiveness of dogfights

XFAD-4 Draugr

  • He shocks the damage reduced from 15 to 13.5
  • He blew 20-18 damage
  • JDAM bomb reload time increased from 20 to 25
  • Napalm Bomb Reload Time increased from 30 to 35
  • Napalm inner (maximum damage radius) has been reduced from 8m to 4m
  • Overall blast radius is 20m to 8m radius (holds a 20m combustion radius but does not have initial explosion damage)
  • Napalm bomb shock wave damage has been significantly reduced.

A10 World Hosegu and SU-25TM Frog Attack Jet:

  • New look!
  • Fresh audio for some weapons.
  • An overall increase in the maneuverability of planes, especially elevators.
  • Moves old air from behind the plane to ground under the wing for better visibility
  • I moved the cockpit camera to provide a wide view inside.
  • Added a new secondary weapon with explosive rounds for soft targets.
  • Various adjustments to the primary cannon to fit the 2042 roster.
  • Various changes to air into ground missiles, including fires, damages, and secondary projectiles, if specified for higher damage.
  • Various changes to the Lockpod that fit the 2042 roster.
  • The missile counter measure has an 18-second cooldown, while the other jets hold a 12-second flare cooldown.
  • We have added a secondary emergency measure similar to what the XFAD-4 Draugr uses with these vehicles. This is intended to be used rarely to save pilots, so expect a long cooldown and a short lifespan. Players have the option to choose this for repair.
  • The belt speed has been reworked to work similar to the recently released IFV and applies to all weapons.
  • Adding new capabilities to improve the maneuverability of your plane, and choosing this will increase almost all mobility factors. However, players will spawn less ammunition for certain weapons.
  • Added a new feature that increases damage output for all weapons at the cost of mobility

(TagstoTranslate) Battlefield 2042 (T) DICE (T) EA (T) PC (T) PS5 (T) Xbox Series S (T) Xbox Series X

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