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Gamebixby > Virtual Reality > Siege VR Review: Physical Sandboxes that Always Belong to VR
Virtual Reality

Siege VR Review: Physical Sandboxes that Always Belong to VR

Published August 2, 2025 10 Min Read
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10 Min Read
Siege VR Review: Physical Sandboxes that Always Belong to VR
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Creating an invasion in VR has never felt this immersive.

Sewiege VR is a sandbox for confusion and destruction. When the flat screen game was first released on Steam in Early Access in 2015, the simplicity and freedom of how to solve the myriad puzzles placed before you captured a lot of imagination. There were no distracting stories. There is a framing device that says you are an invader trying to conquer the land (puzzle) placed before you.

fact

What is it?: A medieval-themed physics puzzle sandbox has plenty of freedom.
Platform: Meta Quest (Reviewed in Quest 2)
release date:now
Developer:3R Game
Publisher: Spiderling Studios, 3R Games
price: $19.99

How do you win? Complete trials placed in front of you with any vehicle you can build. There are blocks, braces, wheels, cannons, bombs, flamethrowers, and you can fly (or the choice is yours). It can also bring more complex builds, and add automations and mechanisms to complex and expand possibilities. Beyond the typical human constraints, we can create the creation of catapults, immortal fortress, and Frankenstein. If it leads to a challenge, no matter how smooth or frayed the outcome, it works. By surged through these minimalistic representations of multipurpose terrain, creating vehicles from godlike places like cars and investigating the terrain is perfect for VR.

It’s easy to get started. Destroy towers, reach the insignia to the ground, defeat several enemies, dodge bomb-infused sheep, and burn the vehicle in seconds. Soon, you are forced to fly in the face of high-speed winds to deal with suicide soldiers, allowing you to deliver floating cubes to the hole in the maze. Simple cars aren’t very good at that point. After building a vehicle in the world of buildings, you aim to control it in action sequences and complete the mission with what you configure.

It was hit with fans via early access flat screen releases as people experimented with every way to find a solution. Even if there is an obvious victory strategy, you can experiment to accelerate this – why not use cannons to quickly change directions to reach your goal faster? The possibilities are endless.

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For games that build these vehicles and have complex crafting systems that go through a wide area, Sesiege has made this seamless transition to VR. In Craft mode, all blocks that can be used to build these vehicles are assigned to the left. By keeping your hands in a neutral position, this provides a menu that divides these blocks into different categories. Basic blocks are essential wood blocks, steering hinges, wheels, and all the foundations of any build. Another tab includes weapons, parts flying to another house, and more.

While many games limit blocks, they need to slowly introduce Arsenal at your own freedom, while Sesiege VR makes all blocks available from the start. This can be more advanced templates, access to mods for loading user-created vehicles, and even God Tools when you just want to confuse on the level rather than focusing on your purpose. It’s nice to see the world you can do here burning from time to time!

Select these items with the appropriate trigger, then gesture as you place them anywhere in the vehicle and place them in a different direction. Using an analog stick, you can fly freely around the vehicle if you want a better angle or want to see the level ahead. This is especially useful when these levels become more stringent. You can use buttons that need to be pressed for each individual tool to be usefully customized. It differs between multiples of the same tool. This is important for completing later levels, rather than firing 10 cannons at a time and not having any more firepower at the remaining levels.

Once you’ve created your masterpiece, press the play button on your wrist to send it to battle. Here you will need to use the grip alongside the analog or buttons needed to move the vehicle around the level. Once you complete a level, you will get fanfare before moving to the next level. If things become easier, you can also choose to set the camera in a fixed location or lock it behind the vehicle while you are on the move. In theory, but we get to that.

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The nature of the Sewige VR sandbox allows players to choose how the camera moves in the simulation, where it is and the severity of the movement under construction. Beyond this, you can adjust movement, flight, rotation speed and choose smooth movement (default) or step movement.

The gameplay style makes this relatively unnecessary, as the gameplay style plays perfectly while the game is fully seated.

It’s amazing how this feels all natural in VR. Many games jumping from flat to VR do not always adapt properly when adapting controls to the motion controllers needed in new media. Here, this allows you to always be conscious about how to plan your next move. The biggest compliment I can give to Siege VR is that the control melts into the background, allowing both the mechanism and the time itself to pass you. You settle yourself in the craft zone, iterate, try and fail, and try and complete what the game throws at you.

In fact, there are only two aspects where siege VR has begun to run out. The longer the time, the more you need to fly to a perfect level. All games may be a natural fit in new media controls, but flight is one area where the game trips. Perhaps this comes down to my own resilience to motion sickness, but as someone who doesn’t feel bad even while playing VR even on long stretches, flying is where I get nauseous. After reaching these points I feel like I’m being forced to take a break. These flight missions and the flight itself are not only add complexity, but are also the heart of the game, making it difficult to avoid. But this is one area that you can’t help but feel this adaptation built from scratch.

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Secondly, its current state has some notable bugs and starters. Most of this review has been played with pre-release code, with some bugs recognized, but as a factor that I noticed beforehand, it’s still noticeable between visual bugs in the menu and those that fail buttons. These can be overlooked, but the more pressing issue is that even after updating to the 1.0 release version, the option to lock the camera behind the machine to pass the level is no longer accessible. All of these issues grow your head at least sometimes.

Not only is it inconvenient, but it also requires precise control of these vehicles and respond quickly (depending on your approach) in addition to the difficulties following actions at a larger level, completing your goals is noticeably difficult. While minor issues are understandable, it’s much harder to overlook the heart of the game.

Siege VR Review – Final Verdict

These are the minor flaws of most games that jump seamlessly into VR with bounty and don’t mind the fact that some of these issues can be addressed in future updates. It doesn’t take much time intuitively to go through the stages, but the ability to improve time and find new solutions promotes renewability in a way that makes this a great choice. The Sewiege VR is a fitting addition to your headset. It is always worth the wait if the transition to new media is handled with this kind of care.


UploadVR uses a 5-star rating system for game reviews. Check the guidelines.

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