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Gamebixby > PC Games > Mixtape is a love of sweet, syrup-like retro music with a convenient under, hust
PC Games

Mixtape is a love of sweet, syrup-like retro music with a convenient under, hust

Published July 28, 2025 6 Min Read
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6 Min Read
Mixtape is a love of sweet, syrup-like retro music with a convenient under, hust
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The mixtape is not a retro 90s nostalgia piece you might be hoping for from a trailer. It is also a playable recruitment application. The main character, Stacey Rockford, enjoys once last night in his East American hometown with his childhood friends Slater and Cassandra before Rockford sets off to chase the music director’s gig in New York City. Mixtape is a celebration that appears, and on one level, waiting for Rockford’s portfolio project to be edited together from a teen flashback, into the hands of distant producers.

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This under-of-calculation reduces the smam of the game I feel very bad because of its formal excellence otherwise. Half an hour in the build, the mixtape is another line of the endless line of the “Triple I” commemorative movement dressed in autumn colors, craft and style pieces, yet with minimal bites, never leading emotions or agenda beyond the old-fashioned longings. Rockford’s careerism brings useful irony to all this. Take the garane reminds us that the past is an editorial piece and that you can sell it to make assets.

In functional terms, Mixtape is a series of playable memories presented as MTV-style music videos, each houses a mini-game vignette that cannot be sold off-cuffs, with songs from the 70s/80s bands featuring Roxy Music, Rush, Smash Pumpkin and “Generation Soundtrack.” It starts with you skating the hills all the way to your home, and the cast casually applauds Devo’s “That’s Good” while jumping and flipping. Then, while the view is shuffled, you’ll hit the button on the headbang in the car.

Stop motion animation comes to mind the Spiderverse, another production defined by the soundtrack, but the habits addressed to you through the Rockford screen evoke something like high fidelity. Yes, this is the game you check for references.

A sunlit bedroom filled with old 90's memorabilia, including mixtape posters and cassette tapes. In the foreground, the girl moves forward towards the other two children relaxing on the bed and on the desk.

There is an impression of confusion and rawness as you roll a shopping trolley down the hill for a drunken escape from the fuzz. Confusion is a kind of purpose – as Matthew Castle wrote about the developer’s previous The Artful Escape, mixtapes are “luxury with the sensual immenseness of things,” basking in the glow of old CD players, posters and fairy tales. There is a sense of being welcomed as one of the initiators. After all, one player’s nostalgia could be another player’s tourism (developers Beethoven and the dinosaurs are from Australia).

However, there is a cold inside the glow. The pace of scenes and references shines finely. This reminds me that mixtape formats are not so much “Bootleg” these days, but commercial art form defined by tightly master contrasts, and have recently been re-exclusive by Marvel film. The game’s “Universal” 90s is totally engineered and a combination of nods to various periods. Rockford’s friend Slater is a dirty skater boy, and Rockford’s dress sense dates back to the 1980s.

Rockford’s narration is poised between the self-deprecating and military acumen of the sloppy Birolabel – you’ll want to make a mistake in front of them. Slater and Cassandra have their own quirks and fo stuff, but generally seem to dance to the beat of Rockford, playing towards the camera of the spurts of souciance. I think that gradual self-awareness is a real teenage behavior. And again, perhaps it’s just a cliché that I was persuaded to accept. I grew up in the 90s, but I don’t see much of my teenage self in this.

Be careful, I grew up in Drizzly Northern Brighty so there could be a basic cultural disconnection going on here. Maybe even if I look at some prolonged res. Rockford and his friends often remind me of the cool kids I avoided at school – kids who drank and smoked me with jokes I didn’t get, who owned multiple guitars, cited obscure bands, who made jokes that I didn’t get, that they were probably very nice.

Character throws his arm in the car and fireworks explode with mixtape

I’ve followed a few bands, but not the kind that tends to appear in games published by Annapurna Interactive. Soundtrack for my Generation was excellent music specializing in 90-second background techno of B2B videos and local television documentaries. If you’ve heard of theirs, it’s because you’ve seen a lot of newsnights or you’ve received some corporate training at NatWest.

It goes beyond the reach of an adult story, but I hope Rockford fails to land on the job. Not from malicious intentions towards the characters, but for their impact on the game’s sophisticated rapsword structure. After the bygone product and pop symbolic devices, something wants to happen that distributes all of this fuzzy dovey desires. I want the project to lose its way, shatter it with a bit of a uttering, imperfectly trained, and even show off feelings that feel unsold. Still, I don’t know if the contrast between Rockford’s professional ambition and the mushy throwback atmosphere of the mixtape is intentional. As you’ve been speculated so far, I don’t want to know.

(TagStoTRASSLATE) Mixtape (T) Action Adventure (T) PC (T) PS5 (T) Story Rich (T) Xbox Series X/s

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