gUerilla Games has been one of the most popular names in the gaming community in recent years, giving players many such incredible experiences Kirzone and horizon Franchise. While developers and writers have received a lot of praise for their incredible work, some of the guerrilla successes work behind the scenes, bringing the studio quietly and efficiently a vibrant world in the game, bringing a skill set that is as versatile as those titles.
Of course, we’re talking about the Decima Engine. The unique engine developed in-house with guerrillas was at the heart of a hugely successful video game from the studio. Horizon Zero Dawn And the sequel Horizon Forbidden West. This makes it a development platform that has worked over consecutive generations of hardware, and an evolved platform that has evolved according to the improvements brought to the table.
https://www.youtube.com/watch?v=z_zpkamhwwe
But in a world where unrealistic and unity continues to dominate general discourse, why should we be relegated to the background despite the wonderful work there?
Honestly, it shouldn’t be that given how even guerrillas and island productions pushed envelopes into several fronts, including visual fidelity, improved environments of large open worlds, and allowed them to improve performance in performance-promoted experiences.
It’s time to give Desima the spotlight worthy of it.
A great country of performance
Decima debuted in 2013, Kirzone Name franchise Killzone Shadowfall. The Pearson shooter, which brought the title to the newly launched PlayStation 4 at the time, was quite successful despite only a portion of the new console available, thanks to the improvements to the new console until the release of improved RAM and graphical features of the new console.
The attempt to breathe new life into the guerrilla franchise pays off thanks to the Decima version, and is then called “Engine,” and the studio has no plans to expose its authority.
The engine then saw the supermassive magic at work Until dawn 2016 PlayStation VR spinoff, Until Dawn: Blood Rush. Thank you for Sony Interactive Entertainment’s ownership of Guerilla Games and its role as publisher Until dawnDecima Engine has begun to feel its presence in the gaming world.
His skill was sufficient to attract the attention of anyone other than Kojima Hideo, who chose Kojima Productions’ first independent title Decima Engine. Death scheme. The eccentric director showed us what we can do in terms of precise details and physical lighting effects by recreating his own meeting rooms to justify that choice. A pretty feat!
but Death strategy It was still a long way from the final release at the time. 2017 Horizon Zero Dawn It was a feather in a guerrilla hat and was a great showcase of how Decima Engine can achieve a unique gaming experience in ways that rivals probably wouldn’t achieve. This is a demonstration of all the features Guerilla highlighted in the 2016 PlayStation Experience, including AI, logic tools, 4K support, HDR imaging and exquisite physics.
At this point, the name Decima finally became acknowledged the role of the islet in bringing the engine to its Dutch origins of spotlights and guerrillas.
After that, Deshima gave a sense of its presence in the sequel. Zero Dawnand Forbidden West You can further advance that ability. This was evident from the PS5 version of the game, which brought advanced terrain rendering, a gorgeous, smooth underwater experience and a breathtaking movie set to the table.
These extremely abilities have been further refined Death Stranding 2: On the BeachThe Isle of Sam Porter’s adventures in Australia and Mexico, allows him to realize the vision he had for his study of life and heritage. Decima has played a major role in achieving some of the most impactful titles of modern games. And it’s one of the more vague reasons for their success.
But how and why – is it better than the best? That’s very easy to answer.
Bringing milestones back to life
In many ways, the Decima Engine was the biggest benefactor of the collaboration between Guerilla and Kojima Productions. The PS4 has made Aloi’s adventures a surefire Horizon Zero Dawn Her world came with layers of realism that tired apocalyptic world.
Each machine she undertook was as detailed and complicated as the cauldron she explored to learn more about them, but the villages, cities and fields of Nora and Karja were shining in a vibrant atmosphere in which the other games simply couldn’t match. However, Decima’s abilities exceeded visual talent. The machine appeared in Aloy with fatal efficiency, and the true value of the engine was visible to everyone.
All the leap, desperate shelter and counter attack came together in the experiences that have continued to fascinate gamers to this day, but the gentle breeze and sloping space felt alive in the hands of the players. It was clear that Decima could bridge impressive visuals with fantastic graphical performances and link them to a cohesive whole.
Things just got better Forbidden West Added a larger, more ambitious open world, dynamic lighting, improved weather and terrain, which is a great way to show off the improved draw distance of the PS5. The buttery smooth frame rate in the game’s performance mode gave an experience with improved melee combat system work well while taking pictures of the sky in later sections of the game. It was a visual and graphical treat that I didn’t want the other experiences available to Sony’s latest powerhouse to match at that point.
The same evolution of Decima’s abilities is introduced Death strategy and On the beach. Sam’s adventures benefited greatly from the ability to bring Decima’s layer of etheric realism to a landscape that was devastated by the overseer of death.
Alongside the extremely talented cast, Norman Reedus’ excellent acting chops had the cakes on ice for Decima’s most influential title. It had the cakes on ice for Desima’s most influential titles, in a way that sparkled in a way that directly influenced the quality that gave the player an experience that enhanced the experience and sparkled in a way that directly influenced the quality that gave the strand title from Kojima.
On the beach The recent release is arguably a microcosm of what Kojima and Guerilla have built with Decima over the years, bringing the level of films in which Mexico and Australia incredibly use skin shaders, liquid simulations and lighting effects that are lively in players’ hands.
The common undercurrent that brings these four great games together is the factor that makes Decima feel their world like their characters, and how other engines are probably approaching, but respond to player behavior in a way that doesn’t quite match their efforts to bring new levels of visual and graphical fidelity to the games they have power.
But will DeSIMA continue to outperform its rivals in a future where the gaming experience is even better than what is currently being offered?
Stand out from the crowd
The answer to that question requires a subtle look at how Desima’s biggest rival has built fares in the recent past.
The creation of Guerilla for Unreal Engine 5 (UE5) brings important distinctions to life. The collaboration between Guerilla and Kojima is undoubtedly playing that role. This will allow studios to prove their creation in the future in preparation for the inevitable launch of the PS6. Many UE5 experiences bring many preferences, but their performance inconsistencies are a painful place in comparison to their ability to provide Decima’s abilities with each powering game.
The RE engine is another effective competitor, bolstering some of the studio’s best works and reaching the top (for now) Monster Hunter Wild. The experience that somehow provided approaches Desima in terms of how players present the many biomes they take to the player, but the Japanese studio’s transition from PS4 to PS5 may have been better.
However, guerrillas recommend that you pay close attention to the release of releases over the next few years. horizon Franchise to players. The studio can ensure that you take all the lessons you’ve learned from the creation Death strategy And then apply its sequels and them to a new generation of games. This allows Decima to bring further improvements and capabilities to the table.
While rivals certainly keep up, Decima currently holds the crown of a video game engine that seamlessly blends graphical and technical features that allow talented developers to create experiences that will win both critical and commercial success.
Whether that trend will continue for the next few years is a matter of patient observation, but the guerrillas will bring the game to the table and continue to captivate players with aplomb. And it doesn’t think of anything Kojima has his sleeves for his next game.
That will be an interesting time for Desima and the games it moves. But the quietest success of modern games certainly takes responsibility for its work.
Note: The views expressed in this article are those of the author and do not necessarily represent GamingBolt’s views as an organization.