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Reading: Hands-on: “Marvel’s Deadpool VR” nails the atmosphere, but you need to tackle the feel
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Gamebixby > Virtual Reality > Hands-on: “Marvel’s Deadpool VR” nails the atmosphere, but you need to tackle the feel
Virtual Reality

Hands-on: “Marvel’s Deadpool VR” nails the atmosphere, but you need to tackle the feel

Published June 7, 2025 8 Min Read
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8 Min Read
Hands-on: "Marvel's Deadpool VR" nails the atmosphere, but you need to tackle the feel
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We watched early Marvel’s Deadpool VR, the upcoming title of first-party Meta Studio Twist Pixel.

You may see reviews of the sport’s announcement, however here is Deets. Deadpool VR It was developed by the Twisted Pixel and is anticipated to be launched later this 12 months. This recreation is proscribed to Quest 3 and Quest 3s. Try the trailer for gameplay concepts.

I lately met meta and twisted pixels and go virtually with the early model Deadpool VR And whereas we came upon that the sport has a robust visible and understands the “ambiance” of Deadpool, it seems like there’s a variety of tuning left to make the battle-VR interplay satisfying and gratifying.

After the hiber set by each Ironman VR and Batman Arkham Shadow, I went to Deadpool VR Able to take pleasure in in one other superhero VR recreation.

Beginning with the great, the visible presentation of the sport is an apparent energy. The screenshots on this article should not justice. The cel shade look suits properly with each the gaming model and the constraints of a standalone headset. The general artwork path is clearly on the level, with a cohesive look. Deadpool VR It was sharp and ran easily all through the complete time I performed the sport.

The Twisted Pixel did an excellent job of capturing the essence of Deadpool within the recreation. Neil Patrick Harris (often called each the face and voice in movie, tv and video video games) seems like his voice is ideal for the damaged vitality of Deadpool’s sarcastic fourth wall. I additionally really feel the writing for the characters in a way.

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Relating to gameplay, Deadpool VR Positioned as an motion shoot (and stab’em-up), Twisted Pixel says he spent a variety of time making the thrilling and dynamic fight sandbox stuffed with enjoyable and interesting mechanics. “In the event you suppose you are able to do it, attempt it” was a mantra that the developer group repeated a number of occasions.

Definitely there are numerous instruments at your individual freedom. The demo allowed us to make use of pistols, shotguns, SMGs, twin katana, hand rena bullets and grappling hooks. And each motion and assault are slides, wall working, soar kicks and grappling.

Picture supplied by Twist Pixels

In principle, this could all be trendy and enjoyable gameplay, however there are some that have not landed when it comes to the sport as an entire.

I really feel that weapons are fairly good when pulling the set off (particularly I like the best way that recoils really feel), however in an effort to streamline fight there isn’t a sensible interplay with the weapon. It is actually a degree and shot. For weapons I am going to do it Whenever you reload, it’s going to routinely happen after the complete clip is used.

Regardless of missing practical vary, the sniper rifle felt surprisingly happy | Picture courtesy of Twist Pixels

However hey, I am going to get it. There’s extra happening, and the studio clearly wished to maintain the weapon easy, so gamers can use the remainder of the instruments.

The katanas is coming… what might be even worse? ! In fact, what you are making an attempt to do first while you pull out the 2 sick samurai swords is tying them collectively to strike concern in your enemies! Besides that it can’t be executed as a result of the blades are positioned between them. Hear, I am going to get it, Deadpool VR It is an Arcade Y motion recreation, not a Sim. However different arcade VR video games with swords Till you falllet your blades sniff and crush collectively in a really satisfying approach.

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That was my first clue that melee fight requires some consideration. Maybe that is only a tutorial subject, however so far as the sport suggestions suggests, it was unclear whether or not the gamers have been primarily hoping to stab or slash the sword. One appeared to work higher than the others at totally different occasions (maybe on enemy-to-fore bases?). Past that, a lot of the battle seems like “swaying on horseback” utilizing a stick, slightly than “foolish” to assault with a sword. Combating this fashion doesn’t present a “sword-wielding fantasy” very successfully.

Picture supplied by Twist Pixels

Maybe that is only a tutorial subject. The demo had some tutorials to point out gamers what you anticipate, however there could also be extra clear tutorials within the full recreation (or issues change into clearer with extra playtime).

Nonetheless, there are some particulars that do not really feel are right in VR in any respect. Like once I throw a katana on the enemy and persist with my physique, however I am unable to method them and pull it again (it respawns on my again as a substitute). Nonetheless, you can In the event you stab them (as a substitute of throwing a blade) pull your pores and skin out of the enemy you stabbed.

There have been many such contradictions. One other factor that stood out to me was once I tried to activate the massive purple button by urgent it with the heel of a pistol. After two makes an attempt and the button not responding, I holstered the pistol after which pressed the button once more with my hand.

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In 2025, this type of “word to interplay consistency” is nearly thought-about a desk stakes for critical VR video games, even when it is not a title that focuses on “SIM.” With out that, the sport begins to really feel prefer it was designed for flat screens earlier than being ported to VR.

What actually stood out after my time on the demo was that Deadpool VR on paper has a enjoyable and dynamic fight sandbox. But it surely did not really feel pretty much as good as something Robo recallOne other VR motion arcade recreation that is been over 8 years in the past.

Definitely, the Twisted Pixel absolutely states that he is aware of there are nonetheless many mechanical polishes, particularly in relation to brawls. We hope that between now and the “late of the 12 months” launch, the sport will get an necessary tuning path to fill the hole between presentation high quality and the texture of gameplay.

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Reading: Hands-on: “Marvel’s Deadpool VR” nails the atmosphere, but you need to tackle the feel
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