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Gamebixby > PC Games > DOOM: Dark Age gets the first major update with balance changes and bug fixes
PC Games

DOOM: Dark Age gets the first major update with balance changes and bug fixes

Published June 6, 2025 9 Min Read
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9 Min Read
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Developer ID Software program has launched the primary main replace of the lately launched shooter recreation. Future: Darkish Ages. In response to the studio, the replace will deliver enhancements to the sport’s steadiness and bug fixes and different enhancements, together with a few of the recreation’s audio combine. Please observe that this isn’t an replace that may lead to path tracing and rebuilding of DLSS rays to the sport.

The studio additionally notes {that a} appreciable variety of these adjustments are from earlier units of tunings. It is a steadiness change that usually doesn’t require a full patch. These are marked as (*pt). Earlier than this replace, the most recent tuning was on the finish of Might.

Future: Darkish Ages It was launched final month on PC, PS5 and Xbox collection X/s. For extra particulars on the title, see the evaluation. Additionally take a look at the truth that Doom: The Darkish Ages is the most important recreation launch within the historical past of ID software program, attracting over 3 million gamers on completely different platforms. In comparison with the earlier title – Everlasting future – Future: Darkish Ages Strike milestones for 3 million gamers seven instances sooner.

Future: Darkish Ages Replace 1 Patch Notes:

Enhancements and changes

  • With a tuned audio combine, the music and sound results are extra balanced on the default degree (for one of the best consequence, we advocate resetting the audio settings to the default)
  • Cut back the time throughout Atlan missions when well being declines stay energetic
  • Dash VFX is disabled for automated sprinting

Atlan

  • (*pt) Once I was in Atlan, I diminished my well being to the world
  • (*Pt) Replace the Atlan combo system to permit gamers to make use of the earlier one after utilizing the finisher
  • Gamers gamers are too many to make use of finishers, resulting in sustaining their strongest assaults after which cashing out. This creates a extra dynamic fight expertise that rewards constructing a number of finishers for prolonged combos and extra strategic selections

Dragon

  • Dragon fight expertise has been up to date to permit gamers to maneuver the expertise extra rapidly
  • Most enemies confronted when fired solely the projectiles of the hellish surges on dragons, growing the prospect to empower the autocannons
  • The empowered state of dragon’s Autocannon lasts longer than it’s now
  • ㄴ(*pt) Empowerment shot from Dragon’s Auto Cannon after good evasion passes by way of the projectile protect

Fight Encounter Replace

Halim’s Village

  • Courtyard Encounter
  • Two impstalkers added with further impostors
  • Seashore encounters
  • I added an inme imp and an extra Pinky Rider to combat
  • ㄴAdjusting the music standing

Hebes

  • Gore Deck Encounter (Chief intro)
  • Added upkeep for Pinding Pinky Rider Chief Assist

Sentinel Barracks

  • Grave Area Encounter
  • ㄴ Nightmare Imp has been added
  • ㄴImp wave added
  • Exterior Burning Tree Encounter
  • Hell Hell Knight has been added
  • ㄴSouls which have misplaced their souls have been added
  • Stone Stone Imps has been added
  • Lacking
  • Mancubus upkeep added

The Holy Metropolis of Aratam

  • tutorial
  • Diminished the variety of hell tanks in sill pillars to three
  • ㄴHELL Tank 1 solely shoots variants of the hourglass projectile
  • ㄴHELLTANK 2 Shoots Solely Left/Proper Hourglass Projectile Variant
  • ㄴHELLTANK 3 Shoots Hourglass Projectile Variants Solely
  • Basic
  • Demowed Empowered Shot Doubles the size of energetic time
  • Metropolis Sandbox
  • Titan Sentry was eliminated instantly after the exit of Hell provider
  • The ultimate enviornment
  • Mancubus maintained added for the vagus nerve
  • Chaingunner troopers added

Successful – Half 1

  • Maze encounter
  • Added 2 Knights of Hell and a Little Imp for the gagary trench
  • A whell knight and two hell knights maintaining small imps on the riverbank and the wandering
  • Canyon Canyon Added Impstalker and Small Imp Maintained

Successful – Half 2

  • The ultimate encounter within the hangar
  • AI Spawn Placement Adjustment
  • ㄴPickup placement adjustment
  • Added bultsmall Small Hell Knight Primary
  • Added botidictnightmare Imp
  • Added Arachnatron help for battle evening

revival

  • Dragon Flight to Maykr Ship
  • Music adjustment from arvient ambient to mild music state

Bug Fixes – All Platforms

Outcomes

  • Resolved a problem the place some customers had been unable to get the required upgrades to realize Berserker/unlock trophies. This requires retrospective decision of affected customers

audio

  • Mounted a problem with music that might probably pause when transitioning between ranges
  • Addressed a problem the place VO was lower off throughout the finish of the film in Aratam’s Holy Metropolis

Extremely Nightmare

  • Problem Settings – Modify and persist the modified (M*) tag after returning to the default settings in Extremely-Nightmare
  • Mounted a problem the place demise markers wouldn’t show the right enemy title when killed by an armored chief or enforcer
  • Dying marker dealt and not shows “???” Spike AOE assault from Cyber ​​Demon Variant when a participant is killed by the bottom
  • Up to date demise markers to show the Mancubus (firing acid hazard) title accurately

film

  • Mounted a problem the place sound results weren’t persistently performed throughout interstitial sequences in an previous 1 boss battle
  • Mounted a music difficulty that might lead to dropping out throughout motion pictures
  • Addressed difficulty with subtitle timing for a number of languages

crash

  • Mounted uncommon crash after destroying the Siege Gore Portal – Half 1

Gameplay

  • Mounted a problem the place shredder may lose performance after performing a run of a run
  • Addresses bugs seen by the Defend, loses operate after being captured, and assaults the enemy who has been brawled.
  • Mounted an improve characteristic difficulty when relocating a sealed drone after maximizing the improve

menu

  • Mounted a problem the place some gamers had been unable to enter by deciding on Holy Metropolis Aratam by way of the Stage Choice menu
  • Battle Night time Codex is now obtainable and can seem within the Codex menu
  • Problem addressing the difficulty of flickering chapter choice textual content and command bar UI components
  • Mounted a problem encountered by some gamers when marketing campaign map completion was reset to 25% after a earlier replace
  • Resolved a problem the place gamers may skip to future ranges by highlighting the extent choice menu
  • The Arachnotron Codex web page now persistently seems in associated paperwork
  • Addressed a problem the place the “Visibility” menu slider may lose performance after bashing cutscenes or partitions
  • The problem the place the open/shut/shut difficulty of evaluation and reload checkpoints has been resolved is attributable to the efficient improve of the shredder itself, and could also be geared up with a pincushion and ricocchet improve on the identical time.
  • Menu – (m*) Markers exist within the modified marketing campaign save file

rendering

  • Added further controls to customise picture distinction when fixing a problem with photographs being displayed utilizing HDR.

(TagStoTranslate)Bethesda (T)Doom: The Darkish Ages (T)ID Software program (T)Microsoft (T)PC (T)PS5 (T)Xbox Sequence S (T)Xbox Sequence X

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Reading: DOOM: Dark Age gets the first major update with balance changes and bug fixes
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