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Gamebixby > Gaming News > The writers of ex dragon age say there was never a legendary series "A good match for EA"
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The writers of ex dragon age say there was never a legendary series "A good match for EA"

Published May 23, 2025 6 Min Read
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The writers of ex dragon age say there was never a legendary series "A good match for EA"
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Dragon Age: Belguard I used to be in battle. On the one hand, seeing Thedas turn out to be so stunning and alive, and in the end my dream got here true to go to an space that I’ve solely heard in lore snippets and movie books. In the meantime, the story – what made the sequence so particular to me felt weaker than its predecessors, and action-driven fight was on no account fully Zel. However it labored for a lot of others, and it gained stable opinions for many of the dragons not too removed from the age of the now lauded dragons. Nevertheless, there was an air of unhappiness and finality because the sport’s launch, and there was no first enlargement of the sequence.

Talking to David Guider, a former Dragon Age lead author, there’s a sense of melancholy, relying on Teda’s creation. Previous to the launch of his new Roguelike Deckbuilder Malys, I requested if he lastly performed Dragon Age: The Veilguard – in a Bluesky publish in October 2024, he stated, “He can play and benefit from the sport like different followers, and he can benefit from the sport, and known as “relationship with RPGs.” He says he hasn’t touched it but, and says it is “exhausting” for his deep-rooted connection to thedas to return.

From strategy-heavy RPGs to fast-paced mission-based motion video games, we ask concerning the sequence’ transition through the years, and Quasi-Mmorph after thatIn fact, for Bailguard, he stated, “Dragon Age is just like the alien franchise of the sport. All alien motion pictures are virtually in a special style, fully completely different reboots of favor, and I feel the Dragon Age is identical in some ways.

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“As for the primary three titles, I used to be there, however I understood the explanation behind all of the adjustments. What I assumed was an issue with the earlier title was mixed with varied points at a sure time inside Bioware. Some followers had been very disenchanted with Dragon Age 2, however in some ways I feel it is probably the greatest titles within the sequence, however nonetheless, I feel we have moved the barometer too far in that route in some ways.

“So I am Bailguard extra (like that) it. It solutions what got here earlier than, and in some ways I had a bit an excessive amount of of the barometer, nevertheless it additionally had a whole lot of inner troubles inside Bioware. He stated, “I am an outsider now, so I solely know part of it.”

“I have never performed it but as a result of it is exhausting to see (Bailguard). I’ve a really private relationship with the Dragon period and I selected to go away it behind so I do not blame anybody. Who is aware of, nevertheless it’s nonetheless very, very troublesome.”

Image of a fantasy warrior character looking at a place with a creepy, dark, mountains with giant circular structures floating above them

As a longtime Dragon Age fan, Veilguard appears like he is closing the e book on Thedas. The EA says the sport has “virtually 50% worse” than anticipated, however whether or not these expectations had been real looking is debatable.

In February, Guider inspired the EA to “observe the Larian lead.” I ask what he meant. “In some ways, I do not suppose Dragon Age was a great match for EA,” he says. “They actually did not know what to do with it, what to do with it. The expectations had been at all times going to go incorrect. And when it stunned individuals, it took a shock. By comparability, Mass Impact was easy, action-driven and it was so uplifting alleys in EA, they need to at all times be higher. The thought was that there is extra prospects for Mass Impact. That is how, like RPG audiences, up till Mass Impact 3, they started to understand, “No, there’s an motion RPG viewers like a crossover.”

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“Dragon Age solely provided RPG audiences, however no less than at first – (EA) needed to maneuver into motion house, and maybe even by Veilguard. I feel their thought is that the ‘cap’ of the RPG viewers was very massive,” he remembers. “Then, Baldur’s Gate 3 is available in and proves no. If you happen to lean on what actually works out, you possibly can develop your viewers, simply because it seems.”

Image of a one-eyed tentacle monster in the dark forest area, 3 Gate characters from Baldur fighting the viewer

“It is humorous, you are attempting to show Dragon Age into one thing. You have got the imaginative and prescient that Larian had, and also you see that sort of sport actually works, and simply double it, you will double the story of the selection model, and you will double the manufacturing worth, and get the extent of watchword, like characters and muscularity and dialogue.

“What Larian did is phenomenal and troublesome to duplicate. They do not have a writer on them, so that they personally personal it, to allow them to’t translate it to others, however they ask publishers like EA to have the visions that Larian did they usually actually dwell on two completely different planets.”

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