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Gamebixby > Virtual Reality > VR design is packed: The secret to defeating Saber’s fun is not what you think
Virtual Reality

VR design is packed: The secret to defeating Saber’s fun is not what you think

Published May 2, 2025 8 Min Read
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VR design is packed: The secret to defeating Saber's fun is not what you think
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Table of Contents

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  • Greater than music
  • Instructed motion
    • Go to web page 2: Movement = Emotion

The collection throughout the XR design develops with emphasis on examples of fantastic XR designs. Right this moment we’re watching Beat Saber (2019) And why can you utilize that the majority necessary design aspect to create an important VR recreation with nothing to do with music or rhythm.

Editor’s Notice: It is onerous to imagine Defeat Saber It was first launched with early entry seven years in the past. From day one, it was clear that the sport was one thing particular, besides, we could not predict it could change into one of many bestselling video games in VR. In celebration of the sport’s lasting legacy, it reissues an episode of Inside XR Design, which explores the secrets and techniques that beat Saber’s enjoyable, and the way it may be utilized to VR video games that aren’t associated to music.

Discover the whole video beneath or proceed studying the adopted textual content model.

https://www.youtube.com/watch?v=eooeo7s9ehw

Greater than music

Welcome to a different episode of Inside XR Design. Pay attention, I will say one thing that does not appear to make any sense in any respect. However I assure that by the top of this text I perceive precisely what I am speaking about.

Defeat Saber… enamel would not have Rhythm recreation.

Wait a second earlier than you name me mad.

Defeat Saber There’s music and rhythm. Nonetheless, the essential function of rhythm video games just isn’t that simply It is not simply music, but additionally a scoring system primarily based on it. timing. The higher the timing, the upper the rating.

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That is the half that most individuals do not truly discover. Beat Saber doesn’t have the timing part of the scoring system.

That is proper. You’ll be able to minimize it up as quickly as you attain the entrance and the block is in vary. or You’ll be able to hit it within the final second earlier than it goes fully behind you, and in both case you I did it Earn the identical variety of factors.

that is why Defeat Saber Scoring is not about timing, however how does it work? The scoring system relies on actuality movement. The truth is, it is truly designed Transfer it in a particular means If you’d like the very best rating.

The principle scoring issue is how huge the swing is, and even the minimize passes by way of the middle of the block. So Defeat Saber Throw these cubes at you and problem you to swing Roughly and Precisely.

And within the meantime I do know the beatR has music that helps when to maneuver, greater than rhythm video games… Movement Sport.

Particularly, Beat Saber is constructed round a VR design idea that I wish to name “instructed actions.”

And I will argue that it is a design idea that permits for directed motion. Fully separate from the sport with music. That’s, what makes Beat Saber a lot enjoyable can be utilized to design nice VR video games It has nothing to do with music or rhythm.

Instructed motion

Now, to grasp easy methods to use directed actions in non-music-based video games Till you fall (2020) From the developer shell recreation. This is not a rhythm recreation remotely, but it surely has an important soundtrack, however makes use of the identical idea of educational movement. Defeat Saber It’s totally enjoyable.

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Many VR fight video games use physics-based techniques that permit gamers to method fight with any motion, Till you fall It’s constructed from scratch with the idea of how I need the participant to maneuver.

And earlier than you say that physical-based VR fight is Objectively A better option in all circumstances, I need you to consider what Defeat Saber It is like with the ability to minimize blocks in any route the participant has all the time wished.

Actually you are still slicing blocks into the music, besides enjoyable and stream It makes the sport really feel so good. Defeat Saber Use intentional patterns that permit gamers to maneuver in a fluid and enjoyable means. With out the arrows, the participant’s actions are complicated and randomly burning.

I actually prefer it Defeat Saber It additionally advantages from guiding gamers to make significantly satisfying strikes, in addition to fight in VR. within the case of Till you fallthe sport makes use of the indicated motions to not solely transfer the participant in a particular means, but additionally make them. really feel A particular means.

In the case of blocking, gamers are susceptible as they’re pressured into defensive positions. In contrast to physics-based fight video games the place you possibly can all the time resolve whenever you’re coming again, the enemy is Till you fall Having a selected assault section requires gamers to dam whereas they’re occurring. In any other case you danger hitting and shedding one among three hit factors.

Because of this method, the sport can alter the depth that gamers really feel by altering the variety of blocks, place and velocity that they should create. Weak enemies can slowly scale back the variability of their assaults. Sturdy enemies ship a surge in assaults that make the participant really feel beneath stress.

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This permits builders to manage the depth, challenges and feelings of every encounter very precisely. And that is it management This makes the directed motion such a useful gizmo.

Evasion is just like blocking, however as an alternative of elevating the weapon to a delegated place, it’s worthwhile to transfer your entire physique out of the way in which. And I really feel that is fully completely different from simply blocking.

Some VR fight video games can help you “dodge” the participant just by shifting your thumb and never getting in the way in which. Till you fall Use the directed actions to make evacuation way more bodily interesting.

And in terms of assaults, the participant can squeeze hits anyplace till the enemy’s protect breaks, which opens up alternatives to deal numerous injury.

And whereas one other VR recreation may go away this opening to assault enemies as a lot as doable, Till you fall Use set up movement to ask gamers to swing in a particular means.

Swinging alongside huge arcs and sure angles will trigger essentially the most injury and transfer in a means that feels actually highly effective and assured. It is like the other feeling whenever you’re beneath assault. Touchdown all of the combo hits actually feels good.

Go to web page 2: Movement = Emotion

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