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Gamebixby > Virtual Reality > Google addresses developer concerns about long-term commitment to Android XR
Virtual Reality

Google addresses developer concerns about long-term commitment to Android XR

Published January 21, 2025 8 Min Read
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8 Min Read
Google addresses developer concerns about long-term commitment to Android XR
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Whereas Google’s Android XR announcement final month was largely greeted with pleasure, there was a noticeable undercurrent of concern about Google’s long-term dedication to the platform. The corporate has a storied historical past of launching new merchandise and platforms, solely to retire them after just a few years, typically leaving third-party builders caught.

Google has a popularity amongst third-party builders as an organization that touts the launch of an thrilling new platform, however then cancels it until it is an enormous success.

web site killed by google maintains an energetic checklist of canceled initiatives for the corporate, which presently totals 296. The XR trade has already skilled this apply firsthand, with Stadia (Google’s short-lived cloud sport streaming service) maybe the best-known instance lately.

Google Daydream, introduced in 2016, was Google’s first critical foray into the XR area. The corporate developed the Daydream View headset, which lets you insert an Android smartphone and create a VR expertise much like Samsung’s Gear VR headset on the time. Third-party builders can construct apps created for Daydream and distribute them by way of the Play Retailer together with different Android purposes.

Picture offered by: Google

Over the subsequent two years, Google continued to enhance Daydream View by including assist for extra telephones, releasing improved variations of the headset, and even partnering with Lenovo to create one of many first 6DOF standalone VR headsets. Ta.

Lenovo’s Mirage Solo, made for Daydream, is without doubt one of the first 6DOF headsets out there to customers. Nevertheless, it was launched with a 3DOF controller and arrived too late to market to alter Daydream’s fortunes. |Photograph offered by: Street to VR

However simply over three years later, the corporate retired the platform after failing to realize the formidable adoption it had hoped for.

Google’s platform abandonment was definitely a tricky capsule to swallow for third-party builders who believed within the firm’s imaginative and prescient and had spent money and time constructing purposes for the platform.

See also  Apple reveals major Vision Pro updates coming to Visionos 26.

Now, 5 years later, Google is all of a sudden again with Android XR.

Samsung’s ‘Venture Moohan’ headset would be the first headset to run Android XR | Picture courtesy of Google

And whereas there was definitely pleasure concerning the firm’s return to XR, many builders have expressed hesitation about getting concerned with the platform. The phrases “please deceive me as soon as…” have by no means felt extra true.

So we requested Google instantly about these considerations. An organization spokesperson mentioned:

  • We have been investing on this class for over 10 years and are totally dedicated to Android XR. Though the platform is new, you possibly can see the work we have executed through the years with merchandise like ARCore, Maps Dwell View, Geospatial API, and Google Lens. We’re excited to work with the group to construct a thriving XR ecosystem identical to telephones, TVs, vehicles, and clothes.
  • AI is a long-term funding space for Google, and we imagine the XR headset and glasses are a terrific kind issue for Gemini’s multimodal dialog capabilities.
  • We make sustainable and scalable investments for builders. For instance, we have labored onerous to make sure that all suitable 2D Android apps within the Play Retailer work on our platform effortlessly from the beginning. We have additionally constructed XR capabilities into the developer instruments that Android builders already use. By partnering with Unity and specializing in open requirements like OpenXR, we offer a transparent path for immersive expertise builders to simply leverage our platform.
  • Moreover, though we won’t share particular particulars, we offered growth assist to some companions prematurely of the Android XR announcement. As we put together for the official launch, we’re exploring further methods to assist our developer group and can share extra info because it turns into out there.
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Throughout an interview with The street to VR Final month, Google’s vp of XR, Sharam Izadi, acknowledged that the corporate nonetheless has work to do to regain developer belief.

“Initially, you are proper. You must construct belief together with your builders. Earlier than that, with Daydream and Gear VR, we had some stops and begins. We’ve got by no means stopped participating with the group or the trade,” Izadi mentioned. “ARCore is a superb instance of us desirous to proceed to advertise and convey builders on board as we decide to the transition from smartphones to headsets and glasses sooner or later. So one of many variations is I believe it is the truth that (Android XR is a important department of Android and never only a high layer like Daydream).

Izadi additionally emphasised that Samsung and Qualcomm are shut companions on Android XR.

“Then you definitely layer in Samsung’s relationship to this, Qualcomm’s relationship to this, and the truth that they’re transitioning Snapdragon Areas and Android XR collectively. So I believe the second half is simply actually simplifying the developer move, which is beginning to set up a sort of developer attain. Even in case you’re onboarding builders from the aspect, you simply must have some respect for the VR builders which can be there and ensure they’ve an on-ramp,” he mentioned.

“And on the Android aspect, flat[apps]are sort of a stepping stone, sort of a gateway…[Then extending flat apps to take advantage of space]is the subsequent step. (…) Spatialization of apps As soon as you’ve got began, add environments, add 3D objects, and extra (spending time to make it simpler for builders). So I believe all of these items come collectively to indicate that we’re attempting to do issues in another way and that we’re dedicated to this space. Izadi instructed Street to VR.

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Whether or not these statements will construct belief amongst builders stays to be seen, however one factor is definitely clear. That mentioned, buy-in from third-party builders is a necessary a part of any platform, and Android XR isn’t any exception. Google will even compete for builders with the likes of Meta and Apple, each of which want massive numbers of invaluable third-party XR apps to achieve the long run.

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Reading: Google addresses developer concerns about long-term commitment to Android XR
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