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Gamebixby > PC Games > Path of Exile 2 patch reduces endgame, Trials of the Sekhemas difficulty
PC Games

Path of Exile 2 patch reduces endgame, Trials of the Sekhemas difficulty

Published December 20, 2024 7 Min Read
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7 Min Read
Path of Exile 2 patch reduces endgame, Trials of the Sekhemas difficulty
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An enormous new patch for Grinding Gear Video games is now out there Path of Exile 2Presently in early entry for PC, Xbox Collection X/S, and PS5. Your high quality of life will change, reminiscent of having the ability to transfer between checkpoints within the space at excessive velocity. There are additionally extra checkpoints close to the doorway and exit of the realm to assist with backtracking.

This replace additionally makes a number of modifications to endgame problem, decreasing the bonus harm dealt by monster vital strikes by 40, making chaos harm scaling much less aggressive, and rising the quantity of injury dealt by the Siphon Flash cost modifier. Cost consumption is diminished by an element of 10 per second. The Unstable Crystals Modifier can be disabled and “revised”.

Even in case you do not like Trials of Sekemas, relaxation assured that honor harm scales primarily based on the enemy’s distance, so that you lose 35% while you get shut. A bug the place harm over time diminished honor by 3x has additionally been mounted, and the length of Rattlecage’s volcano has been halved.

Try among the patch notes beneath and extra particulars right here.

0.1.0e patch notes

Basic enhancements and modifications

  • Added the power to maneuver rapidly between checkpoints inside an space. Deciding on a checkpoint will now carry up a map overlay, permitting you to pick out different checkpoints you uncover within the space and rapidly bounce to them. Extra checkpoints are normally added in any respect entrances and exits to an space. Which means that in case you first discover a checkpoint, you’ll go to it instantly in case you select to return and discover the realm.
  • Passive level respecting used to have a comparatively aggressive curve the place it acquired cheaper at significantly excessive ranges and acquired costlier as character ranges went up, however we have flattened that curve so it does not improve exponentially. For instance, this sometimes reduces gold prices by about 40-50% between the start and center of endgame development.
  • Added a shortcut to right-click a talent on the talent bar to open detailed details about the talent.
  • Now you can examine outfitted flasks when utilizing a gamepad.
  • Added Probability Shards to foreign money trade.
  • Added a button to go to the guild’s hideout when interacting with a waypoint.

Endgame and monster steadiness

  • Maps now not have the extra elemental resistance penalties that inherently apply on Tier 6 and Tier 11+ maps. That is constant all through Endgame.
  • Bonus harm dealt by vital strikes from monsters is diminished by 40%.
  • Chaos harm now scales much less aggressively all through the endgame.
  • The harm dealt by the Runed Knight’s Floor Laser and Floor Lightning talents in Expedition Encounters has been considerably diminished.
  • Waystone Modifiers that add Burning Floor to a map now not improve the protection or space of ​​increased tier Waystones.
  • The monster “Siphons Flask Fees Modifier” now consumes 10x much less Flask Fees per second. (This was not intentional).
  • Disabled Unstable Crystals Modifier. Will probably be revised sooner or later with pending telegraph characteristic enhancements.
  • Path of Fireplace monster modifier now offers 30% much less harm and lasts 3 seconds (up from 5 seconds).
  • Path of Lightning Monster Modifier now lasts 4 seconds (up from 8 seconds).
  • Path of Ice Monster Modifier now lasts 4 seconds (up from 8 seconds).
  • Purple explosives created by uncommon monster risky plant modifiers deal considerably much less harm.
  • Packs of Prowling Chimerals within the map now comprise fewer Prowling Chimerals and spawn with some zombies.
  • Lowered the baseline monster density in Breach encounters, primarily by decreasing the frequency of “elite” monsters.
  • Inconsistencies in packs of various sorts that might spawn throughout Breach encounters have been mounted, and it is best to now see extra various kinds of monsters per space.
  • Unstable matter produced by the Unstable Fiends Trial of Chaos Modifier now accelerates over time.
  • Stormcaller Runes Trial of Chaos Modifier is smaller, takes longer to cost in case you stand inside it, and takes longer to flee as soon as activated. As modifiers are upgraded, runes additionally turn into bigger.
  • Improved the hitboxes of many talents utilized by Remnant Blackjaw.
  • Crossbow variants of Decrepit Mercenary monsters that deal Fireplace harm now deal much less harm.

Sekemas enchancment trial

  • Honor harm now scales down primarily based on distance to enemy. Honor harm taken is diminished by as much as 35% when in shut vary, and reduces as you progress additional away from the monster.
  • Fastened a bug the place Injury Over Time was dealing 3 times as a lot harm to Honor as supposed in Trials of Sechemas, and stuck a bug the place Honor Resistance was solely making use of to two-thirds of the harm taken . (This was complicated for us too).
  • The Skitter Golem now not makes use of primary assaults and as a substitute simply explodes, since assaults had been virtually unimaginable to keep away from at melee vary.
  • Serpent Clan’s Burrow and Ambush assaults have improved visible telegraphy and may now not be used from a distance.
  • Volcanoes created by Rattlecage’s Fissure Slam now final for half the length.
  • Added hover key phrase to Honor mechanic in Trials of Sekemas.

(Tag Translation) Grinding Gear Recreation

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